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Nodes# Blends

Auburn edited this page Jun 24, 2024 · 1 revision

Blends

Add

LHS - Node Lookup

RHS - Hybrid Lookup

Default: 0.0

Subtract

LHS - Hybrid Lookup

Default: 0.0

RHS - Hybrid Lookup

Default: 0.0

Multiply

LHS - Node Lookup

RHS - Hybrid Lookup

Default: 0.0

Divide

LHS - Hybrid Lookup

Default: 0.0

RHS - Hybrid Lookup

Default: 0.0

Min

LHS - Node Lookup

RHS - Hybrid Lookup

Default: 0.0

Max

LHS - Node Lookup

RHS - Hybrid Lookup

Default: 0.0

Min Smooth

Quadratic Smooth Minimum Smoothes the transition between the 2 inputs For explanation see: https://iquilezles.org/articles/smin/

LHS - Node Lookup

RHS - Hybrid Lookup

Default: 0.0

Smoothness - Hybrid Lookup

Default: 0.1

Max Smooth

Quadratic Smooth Maximum Smoothes the transition between the 2 inputs For explanation see: https://iquilezles.org/articles/smin/

LHS - Node Lookup

RHS - Hybrid Lookup

Default: 0.0

Smoothness - Hybrid Lookup

Default: 0.1

Pow Float

Equivalent to std::powf( value, pow )

Value - Hybrid Lookup

Default: 2.0

Pow - Hybrid Lookup

Default: 2.0

Pow Int

Faster than PowFloat node but only for int powers

Value - Node Lookup

Pow = 2

Fade

Output fades between inputs A and B Fade Min = 100% A Fade Max = 100% B

A - Node Lookup

From

B - Node Lookup

To

Fade - Hybrid Lookup

Default: 0.0

Fade Min - Hybrid Lookup

Default: -1.0

Fade Max - Hybrid Lookup

Default: 1.0

Interpolation = Linear

Easing function

  • Linear (Default)
  • Hermite
  • Quintic