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Implement all packets #3

Closed
19 of 21 tasks
mposs00 opened this issue Aug 27, 2020 · 0 comments
Closed
19 of 21 tasks

Implement all packets #3

mposs00 opened this issue Aug 27, 2020 · 0 comments

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@mposs00
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mposs00 commented Aug 27, 2020

  • HI
  • ID
  • askchaa (partial)
  • RC
  • RM
  • RD
  • CC
  • MS (partial)
  • CT
  • MC
  • ARUP
  • SETCASE
  • CASEA
  • RT
  • HP
  • BN
  • PE
  • DE
  • EE
  • CH
  • ZZ
@mposs00 mposs00 closed this as completed Apr 2, 2021
MangosArentLiterature added a commit that referenced this issue Apr 21, 2021
Salanto pushed a commit that referenced this issue May 7, 2022
…uard (#8)

* Changed message_floodguard logic, ...

Resolve #3

The client individual client timer was ignored in favor of the area timer as it wouldn't make a lot of sense to have 3 different timers for game messages.

* Changed message_floodguard to only affect the area in which the message was sent rather than globally. The default value is 250ms.
* Added global_message_floodguard, this restores the previous functionality of message_floodguard. The default value is 0ms.
in1tiate pushed a commit that referenced this issue Jun 15, 2022
…uard (#8)

* Changed message_floodguard logic, ...

Resolve #3

The client individual client timer was ignored in favor of the area timer as it wouldn't make a lot of sense to have 3 different timers for game messages.

* Changed message_floodguard to only affect the area in which the message was sent rather than globally. The default value is 250ms.
* Added global_message_floodguard, this restores the previous functionality of message_floodguard. The default value is 0ms.
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