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Added __GH_FIX_255_ANONE to fix issues where the tiles for enemies using Animation Style 'None' in 2.55.0 (and possibly in 2.53.1) do not have visual bugs.
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ghost.zh | ||
Version 2.8.12 | ||
Version 2.8.15 | ||
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General setup: | ||
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// ghost.zh | ||
// Version 2.8.9 | ||
// Version 2.8.15 | ||
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// Used for DrawGhostFFCs() | ||
const int __GHI_DRAW_COMBO = 0; | ||
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// ghost.zh | ||
// Version 2.8.9 | ||
// Version 2.8.15 | ||
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int __ghzhDrawData[1000]; | ||
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// ghost.zh | ||
// Version 2.8.9 | ||
// Version 2.8.15 | ||
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// All the EWeapon death effect functions are in this file. | ||
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// ghost.zh | ||
// Version 2.8.12 | ||
// Version 2.8.15 | ||
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// All the EWeapon movement update functions are in this file. | ||
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// ghost.zh | ||
// Version 2.8.12 | ||
// Version 2.8.15 | ||
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void StartGhostZH() | ||
{ | ||
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Original file line number | Diff line number | Diff line change |
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// ghost.zh | ||
// Version 2.8.9 | ||
// Version 2.8.15 | ||
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void Ghost_MoveXY(float xStep, float yStep, int imprecision) | ||
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Original file line number | Diff line number | Diff line change |
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// ghost.zh | ||
// Version 2.8.9 | ||
// Version 2.8.15 | ||
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global script GhostZHActiveScript | ||
{ | ||
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//Yuurand Functions | ||
//Yuurand Functions v2.8.15 | ||
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void UpdateGhostZH1_YR() | ||
{ | ||
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