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Stardew Valley: Make progressive movie theater a progression trap #3985
Stardew Valley: Make progressive movie theater a progression trap #3985
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…ultiple classifications in our csvs
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LGTM, and about time lol!
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I'm sure this won't cause any problem in core
LGTM
@@ -8,5 +8,5 @@ class TestHasProgressionPercent(unittest.TestCase): | |||
def test_max_item_amount_is_full_collection(self): | |||
# Not caching because it fails too often for some reason | |||
with solo_multiworld(world_caching=False) as (multiworld, world): | |||
progression_item_count = sum(1 for i in multiworld.get_items() if ItemClassification.progression in i.classification) | |||
progression_item_count = sum(1 for i in multiworld.get_items() if i.classification & ItemClassification.progression) |
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This technically didn't need changing, in works just fine.
…chipelagoMW#3985) (cherry picked from commit 7562404)
What is this fixing or adding?
Alow our csvs to handle multiple classification, and then classified the Movie Theater as "Progression Trap" as this is how the community already views it anyway
How was this tested?
Unit Tests