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id Tech 1 games: Reintroduce missing items #3561
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for doom 2, some of the armor and health weights were nudged down to compensate for the addition of the megasphere for heretic, the torch was just added without changing anything else, as I felt doing so would negatively impact the distribution of artifacts (and personally I already feel there's too few in a game)
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Simple change, rates for Doom 2 have been adjusted in what looks like a reasonable manner (the values still add up to 198, which is a weird number, but whatever). Item ratios for Heretic were not adjusted the same way, but also it's not really that important to make them all scale perfectly.
Approved! Thanks a lot for the fix! |
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I think I can justify this being a "fix". :)
…rchipelagoMW#3561) for doom 2, some of the armor and health weights were nudged down to compensate for the addition of the megasphere for heretic, the torch was just added without changing anything else, as I felt doing so would negatively impact the distribution of artifacts (and personally I already feel there's too few in a game)
…rchipelagoMW#3561) for doom 2, some of the armor and health weights were nudged down to compensate for the addition of the megasphere for heretic, the torch was just added without changing anything else, as I felt doing so would negatively impact the distribution of artifacts (and personally I already feel there's too few in a game)
…rchipelagoMW#3561) for doom 2, some of the armor and health weights were nudged down to compensate for the addition of the megasphere for heretic, the torch was just added without changing anything else, as I felt doing so would negatively impact the distribution of artifacts (and personally I already feel there's too few in a game)
What is this fixing or adding?
In Doom II, the Megasphere (which was an item not in Doom 1993) is never added to the pool at all, despite already being present in AP's item list. In Heretic, the Torch is in a similar situation, not being added to the pool at all despite existing as a possible item.
Neither of these omissions seem to be intentional, and in fact I recall Daivuk stating in the past that the Megasphere in Doom II was completely forgotten about since so much of that is just copied from Doom 1993. So this PR aims to reintroduce these two items for a bit more added variety in multiworlds.
Also because I swear if I have to go through some of Heretic's darker rooms again without a torch--
How was this tested?
Generating a multiworld with these changes, and making sure both items appeared and function correctly.
If this makes graphical changes, please attach screenshots.
Receiving a Torch in game -- functionally identical to using !getitem Torch previously because everything was entirely functional beforehand, it's just now possible to do