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Stardew Valley: Fix magic altar logic #3417

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merged 4 commits into from
May 29, 2024

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Witchybun
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Magic altar previously had no logic regarding requiring needing a spell to access it, causing a potential early softlock due to sphere 1 magic. This just adds a rule that any spell in the Magic mod being obtained is enough for region access.

I tested it by hitting the griddy. Or not. I just eyeballed it.

@github-actions github-actions bot added the waiting-on: peer-review Issue/PR has not been reviewed by enough people yet. label May 29, 2024
@agilbert1412 agilbert1412 added the is: bug/fix Issues that are reporting bugs or pull requests that are fixing bugs. label May 29, 2024
@agilbert1412 agilbert1412 added waiting-on: core-review Issue/PR has been peer-reviewed and is ready to be merged or needs input from a core maintainer. and removed waiting-on: peer-review Issue/PR has not been reviewed by enough people yet. labels May 29, 2024
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Looks fine, have one criticism

worlds/stardew_valley/strings/spells.py Show resolved Hide resolved
@NewSoupVi NewSoupVi merged commit 378af4b into ArchipelagoMW:main May 29, 2024
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jnschurig pushed a commit to Tranquilite0/Archipelago-SoulBlazer that referenced this pull request Jun 13, 2024
* Fix magic altar logic

* Force a tuple (really?)

* Fix received and force progression on all spells

* Reversing the tuple change (?yllaer)
sflavelle pushed a commit to sflavelle/Archipelago-tgc that referenced this pull request Jun 20, 2024
* Fix magic altar logic

* Force a tuple (really?)

* Fix received and force progression on all spells

* Reversing the tuple change (?yllaer)
qwint pushed a commit to qwint/Archipelago that referenced this pull request Jun 24, 2024
* Fix magic altar logic

* Force a tuple (really?)

* Fix received and force progression on all spells

* Reversing the tuple change (?yllaer)
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3 participants