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Landstalker: Fixed rare generation issues #3353
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Co-authored-by: Fabian Dill <[email protected]>
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What is this fixing or adding?
This fixes generation bugs reported in the following Discord threads:
https://discord.com/channels/731205301247803413/1199949415373344798
https://discord.com/channels/731205301247803413/1225442951447187456
These issues were caused by three different causes:
can_reach
in an unreliable way, those were replaced by eventsmultiworld.random
being used instead ofworld.random
. This was not reported but I preferred to fix it.How was this tested?
This was tested by generating hundreds of seeds with various option combinations each.
Not a single one caused a generation issue.
Logic was manually analyzed for a few seeds to ensure can_reach replacement events are well tested, and playthrough made perfect sense while using events.