SMZ3: Use correct font tiles for cross-world items in SM #3095
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What is this fixing or adding?
The code for showing cross-world items in the SM half of SMZ3 appears to have been copied from the AP implementation of the SM randomizer; however, SMZ3 uses a different font for the popups in SM. This updates the text map accordingly, allowing numbers, lowercase letters, and a few other special characters to display correctly. It also replaces underscores with hyphens to avoid showing holes in the popup.
How was this tested?
Generating seeds with problematic items plandoed onto Morphing Ball.
If this makes graphical changes, please attach screenshots.
Left is original, right is with this PR.