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SMZ3: Use correct font tiles for cross-world items in SM #3095

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merged 1 commit into from
Apr 21, 2024

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KScl
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@KScl KScl commented Apr 4, 2024

What is this fixing or adding?

The code for showing cross-world items in the SM half of SMZ3 appears to have been copied from the AP implementation of the SM randomizer; however, SMZ3 uses a different font for the popups in SM. This updates the text map accordingly, allowing numbers, lowercase letters, and a few other special characters to display correctly. It also replaces underscores with hyphens to avoid showing holes in the popup.

How was this tested?

Generating seeds with problematic items plandoed onto Morphing Ball.

If this makes graphical changes, please attach screenshots.

Left is original, right is with this PR.
Ap 17129425608278888784 P1 Ks 2024-04-04 14 37 51 Ap 17129425608278888784 P1 Ks 2024-04-04 14 45 08

@github-actions github-actions bot added the waiting-on: peer-review Issue/PR has not been reviewed by enough people yet. label Apr 4, 2024
@Exempt-Medic Exempt-Medic added the is: enhancement Issues requesting new features or pull requests implementing new features. label Apr 5, 2024
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KScl commented Apr 11, 2024

Pinging codeowner @lordlou because I forgot to do so when initially opening this PR.

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Indeed, thats better. Thank you!

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@ScipioWright ScipioWright left a comment

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Tested in-game, functions properly

@ScipioWright ScipioWright added waiting-on: core-review Issue/PR has been peer-reviewed and is ready to be merged or needs input from a core maintainer. and removed waiting-on: peer-review Issue/PR has not been reviewed by enough people yet. labels Apr 19, 2024
@ThePhar ThePhar merged commit ee69fa6 into ArchipelagoMW:main Apr 21, 2024
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qwint pushed a commit to qwint/Archipelago that referenced this pull request Jun 24, 2024
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6 participants