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Core: Make fill failure error more human parseable #3023

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Mar 29, 2024
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12 changes: 9 additions & 3 deletions Fill.py
Original file line number Diff line number Diff line change
Expand Up @@ -198,10 +198,16 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati
# There are leftover unplaceable items and locations that won't accept them
if multiworld.can_beat_game():
logging.warning(
f'Not all items placed. Game beatable anyway. (Could not place {unplaced_items})')
f"Not all items placed. Game beatable anyway.\nCould not place:\n"
f"{', '.join(str(item) for item in unplaced_items)}")
else:
raise FillError(f'No more spots to place {unplaced_items}, locations {locations} are invalid. '
f'Already placed {len(placements)}: {", ".join(str(place) for place in placements)}')
raise FillError(f"No more spots to place {len(unplaced_items)} items. Remaining locations are invalid.\n"
f"Unplaced items:\n"
f"{', '.join(str(item) for item in unplaced_items)}\n"
f"Unfilled locations:\n"
f"{', '.join(str(location) for location in locations)}\n"
f"Already placed {len(placements)}:\n"
f"{', '.join(str(place) for place in placements)}")

item_pool.extend(unplaced_items)

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