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Lingo: Fix non-progressive The Colorful #2782

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Feb 15, 2024
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15 changes: 1 addition & 14 deletions worlds/lingo/items.py
Original file line number Diff line number Diff line change
Expand Up @@ -24,14 +24,6 @@ def should_include(self, world: "LingoWorld") -> bool:
return world.options.shuffle_colors > 0
elif self.mode == "doors":
return world.options.shuffle_doors != ShuffleDoors.option_none
elif self.mode == "orange tower":
# door shuffle is on and tower isn't progressive
return world.options.shuffle_doors != ShuffleDoors.option_none \
and not world.options.progressive_orange_tower
elif self.mode == "the colorful":
# complex door shuffle is on and colorful isn't progressive
return world.options.shuffle_doors == ShuffleDoors.option_complex \
and not world.options.progressive_colorful
elif self.mode == "complex door":
return world.options.shuffle_doors == ShuffleDoors.option_complex
elif self.mode == "door group":
Expand Down Expand Up @@ -72,12 +64,7 @@ def load_item_data():
door_groups.setdefault(door.group, []).extend(door.door_ids)

if room_name in PROGRESSION_BY_ROOM and door_name in PROGRESSION_BY_ROOM[room_name]:
if room_name == "Orange Tower":
door_mode = "orange tower"
elif room_name == "The Colorful":
door_mode = "the colorful"
else:
door_mode = "special"
door_mode = "special"

ALL_ITEM_TABLE[door.item_name] = \
ItemData(get_door_item_id(room_name, door_name),
Expand Down
31 changes: 28 additions & 3 deletions worlds/lingo/player_logic.py
Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@
from enum import Enum
from typing import Dict, List, NamedTuple, Optional, Set, Tuple, TYPE_CHECKING

from .items import ALL_ITEM_TABLE
Expand Down Expand Up @@ -36,6 +37,27 @@ class PlayerLocation(NamedTuple):
access: AccessRequirements


class ProgressiveItemBehavior(Enum):
DISABLE = 1
SPLIT = 2
PROGRESSIVE = 3


def should_split_progression(progression_name: str, world: "LingoWorld") -> ProgressiveItemBehavior:
if progression_name == "Progressive Orange Tower":
if world.options.progressive_orange_tower:
return ProgressiveItemBehavior.PROGRESSIVE
else:
return ProgressiveItemBehavior.SPLIT
elif progression_name == "Progressive Colorful":
if world.options.progressive_colorful:
return ProgressiveItemBehavior.PROGRESSIVE
else:
return ProgressiveItemBehavior.SPLIT

return ProgressiveItemBehavior.PROGRESSIVE


class LingoPlayerLogic:
"""
Defines logic after a player's options have been applied
Expand Down Expand Up @@ -83,10 +105,13 @@ def set_door_item(self, room: str, door: str, item: str):

def handle_non_grouped_door(self, room_name: str, door_data: Door, world: "LingoWorld"):
if room_name in PROGRESSION_BY_ROOM and door_data.name in PROGRESSION_BY_ROOM[room_name]:
if (room_name == "Orange Tower" and not world.options.progressive_orange_tower)\
or (room_name == "The Colorful" and not world.options.progressive_colorful):
progression_name = PROGRESSION_BY_ROOM[room_name][door_data.name].item_name
progression_handling = should_split_progression(progression_name, world)

if progression_handling == ProgressiveItemBehavior.SPLIT:
self.set_door_item(room_name, door_data.name, door_data.item_name)
else:
self.real_items.append(door_data.item_name)
elif progression_handling == ProgressiveItemBehavior.PROGRESSIVE:
progressive_item_name = PROGRESSION_BY_ROOM[room_name][door_data.name].item_name
self.set_door_item(room_name, door_data.name, progressive_item_name)
self.real_items.append(progressive_item_name)
Expand Down