Pokemon Emerald: Shuffle TMs for diverse_balanced
option
#2758
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What is this fixing or adding?
When
item_pool_type
isdiverse_balanced
, duplicate TMs shouldn't be added until all TMs are represented, so it has special handling to shuffle the TMs and then pop them as needed. But I forgot to shuffle the list on the first go, so it will always add TM50 and count down.This adds an initial shuffle.
How was this tested?
Generating with the option set and seeing a randomized list of TMs in the pool.