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SM: strict rom validation fix #2632
Merged
Berserker66
merged 238 commits into
ArchipelagoMW:main
from
lordlou:SM_strict_rom_validation_fix
Dec 28, 2023
Merged
SM: strict rom validation fix #2632
Berserker66
merged 238 commits into
ArchipelagoMW:main
from
lordlou:SM_strict_rom_validation_fix
Dec 28, 2023
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…VariaRandomizer's rules, items, locations and accessPoint (as regions)
…se (fills ROM item table) This is dependant on modifications done to sm_randomizer_rom project
- player name inject in ROM and get in client - end game get from ROM in client - send self item to server - add player names table in ROM
…ition of an array of it (required to generation more than one SM world, which is still fails but is better)
… and done some cleaning
…er's" This reverts commit fb3ca18.
- fixed seeded generation - fixed broken logic when more than one SM world - added missing rules for inter-area transitions - added basic patch presence for logic - added DoorManager init call to reflect present patches for logic - moved CollectionState addition out of BaseClasses into SM world - added condition to apply progitempool presorting only if SM world is present - set Bosses item id to None to prevent them going into multidata - now use get_game_players
…VariaRandomizer's rules, items, locations and accessPoint (as regions)
…se (fills ROM item table) This is dependant on modifications done to sm_randomizer_rom project
- player name inject in ROM and get in client - end game get from ROM in client - send self item to server - add player names table in ROM
…ition of an array of it (required to generation more than one SM world, which is still fails but is better)
… and done some cleaning
…starting with "SM" changing the tag would break backward compatibility
For visibility: @Rosalie-A @PoryGone |
Seems like a reasonable solution for now. Some discussion was had for a more extensible solution to this for the long term, but this is sufficient in the short term. |
Seems fine to me. It's a stopgap, but doesn't make a longer term solution
harder, so seems win/win.
…On Tue, Dec 26, 2023, 14:19 PoryGone ***@***.***> wrote:
Seems like a reasonable solution for now. Some discussion was had for a
more extensible solution to this for the long term, but this is sufficient
in the short term.
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Berserker66
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Dec 28, 2023
Jouramie
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Feb 28, 2024
added a more robust ROM tag validation to free oher games to use tag starting with "SM" followed by another letter (SMW, SMZ3, SMRPG, SMMR,...)
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What is this fixing or adding?
added a more robust ROM tag validation to free oher games to use tag starting with "SM" followed by another letter (SMW, SMZ3, SMRPG, SMMR,...)
How was this tested?
I tested it with MapRando first released APWorld that was using "SMMR" as tag.
This caused issues for more than one world maintainer reported here:
https://discord.com/channels/731205301247803413/1156395911874875473/1188282338803732572
https://discord.com/channels/731205301247803413/1156395911874875473/1156577720222892083