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[TLOZ] Fix bug with item drops in non-expanded item pool #2623
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Berserker66
merged 129 commits into
ArchipelagoMW:main
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Rosalie-A:The-Legend-of-Zelda-AP
Dec 28, 2023
Merged
[TLOZ] Fix bug with item drops in non-expanded item pool #2623
Berserker66
merged 129 commits into
ArchipelagoMW:main
from
Rosalie-A:The-Legend-of-Zelda-AP
Dec 28, 2023
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Making it no longer possible to strand items in a take any cave permanently in edge cases
# Conflicts: # Launcher.py # host.yaml
remove read_rom as it no longer exists.
turns out I need to actually update that line with the new util function instead of just ripping out the one that doesn't exist anymore. using something labeled to be used for snes on a nes rom feels weird but if it works, it works.
Fixing an extra paranthesis
…/Archipelago into The-Legend-of-Zelda-AP
Off by one error with sixteen character names.
t3hf1gm3nt
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Issues that are reporting bugs or pull requests that are fixing bugs.
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Dec 24, 2023
t3hf1gm3nt
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Ran a test gen and checked the problem locations in game. They are now the correct vanilla items instead of the "phantom bomb" we were getting
Also picked up a few other items along the way, both rando'd and non-rando'd. all items seemed to be what they were supposed to be.
Berserker66
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Dec 28, 2023
Jouramie
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Feb 28, 2024
…MW#2623) There was a bug in non-expanded item pool where due to the base patch changes to accommodate more items in dungeons, some items were transformed into glitch items that removed bombs (this also happened in expanded item pool, but the item placement would overwrite the results of this bug so it didn't appear as frequently). Being a Zelda game, losing bombs is bad. This PR fixes the base patch process to avoid this bug, by properly carrying the value of a variable through a procedure.
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Please format your title with what portion of the project this pull request is
targeting and what it's changing.
ex. "MyGame4: implement new game" or "Docs: add new guide for customizing MyGame3"
What is this fixing or adding?
There was a bug in non-expanded item pool where due to the base patch changes to accommodate more items in dungeons, some items were transformed into glitch items that removed bombs (this also happened in expanded item pool, but the item placement would overwrite the results of this bug so it didn't appear as frequently). Being a Zelda game, losing bombs is bad. This PR fixes the base patch process to avoid this bug, by properly carrying the value of a variable through a procedure.
How was this tested?
Ran a couple of generations, checked the rom data for that location and saw that the byte for the item was getting changed properly, which was not the case beforehand.
If this makes graphical changes, please attach screenshots.
None