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SM: item link replacement fix #2597
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…VariaRandomizer's rules, items, locations and accessPoint (as regions)
…se (fills ROM item table) This is dependant on modifications done to sm_randomizer_rom project
- player name inject in ROM and get in client - end game get from ROM in client - send self item to server - add player names table in ROM
…ition of an array of it (required to generation more than one SM world, which is still fails but is better)
… and done some cleaning
…er's" This reverts commit fb3ca18.
- fixed seeded generation - fixed broken logic when more than one SM world - added missing rules for inter-area transitions - added basic patch presence for logic - added DoorManager init call to reflect present patches for logic - moved CollectionState addition out of BaseClasses into SM world - added condition to apply progitempool presorting only if SM world is present - set Bosses item id to None to prevent them going into multidata - now use get_game_players
…VariaRandomizer's rules, items, locations and accessPoint (as regions)
…se (fills ROM item table) This is dependant on modifications done to sm_randomizer_rom project
- player name inject in ROM and get in client - end game get from ROM in client - send self item to server - add player names table in ROM
…ition of an array of it (required to generation more than one SM world, which is still fails but is better)
… and done some cleaning
alwaysintreble
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is: bug/fix
Issues that are reporting bugs or pull requests that are fixing bugs.
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Dec 13, 2023
alwaysintreble
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Dec 13, 2023
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passes #2081 now
Berserker66
approved these changes
Dec 16, 2023
Jouramie
pushed a commit
to Jouramie/Archipelago
that referenced
this pull request
Feb 28, 2024
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What is this fixing or adding?
fixed item link replacement items that can crash generatio, reported here (https://discord.com/channels/731205301247803413/1165532801181954089/1165532801181954089)
How was this tested?
Generation was failing before the fix (reproed with the reported yaml setup) and succeeded with the fix.