TLOZ: Fix starting weapon possibly getting overwritten by triforce fragments #2578
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What is this fixing or adding?
As discovered by this bug report https://discord.com/channels/731205301247803413/1182522267687731220 it's currently possible to accidentally have the starting weapon of a player overwritten by a triforce fragment if TriforceLocations is set to dungeons and StartingPosition is set to dangerous. This fix makes sure to remove the location of a placed starting weapon if said location is in a dungeon from the pool of possible locations that triforce fragments can be placed in this circumstance.
How was this tested?
rolled with the yamls and seed given in the bug report and confirmed that the starting weapon did not get overwritten by a triforce fragment.
If this makes graphical changes, please attach screenshots.