CommonClient: request datapackage per-game #2563
Merged
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What is this fixing or adding?
Updates the reference clients to request one game's datapackage at a time. While it can handle very large packets and doesn't really need it, it makes it slightly more future proof and might inspire someone to copy it into their library as well.
How was this tested?
By making a client forget it has a cache.
If this makes graphical changes, please attach screenshots.