Hollow Knight: Don't force mimics local #2482
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
What is this fixing or adding?
Some discussion here https://discord.com/channels/731205301247803413/1176684007061205074
In short there's 5 mimics, them being local or not doesn't really matter at all because there are so few that they're barely meaningful anyway except when it breaks setup in unexpected ways, especially since they can go in shops and such. Plus we have plans to improve the quality of traps in HK anyway ArchipelagoMW-HollowKnight/Archipelago.HollowKnight#20
How was this tested?
It wasn't but I can't see any possible way this would break anything