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Stardew Valley: Fix two logic bugs with the wizard on Entrance Randomizer #2192

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agilbert1412
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What is this fixing or adding?

  • The logic rule for meeting the wizard was "Forest" instead of "Wizard Tower", which means the generator could give you tasks related to him even if his entrance was randomized behind a lock
  • The logic rule for completing bundles only had the wizard potion condition for item bundles. The money bundles were missing that rule.

Both those issues can cause a critical softlock when using "Entrance Randomizer: Buildings". A single user managed to hit both issues in a single seed and got his multiworld completely blocked because of it

How was this tested?

Ran all the existing tests. I could not really think of good new tests to add for this case.

@Berserker66 Berserker66 merged commit d5d13a6 into ArchipelagoMW:main Sep 17, 2023
@ThePhar ThePhar added the is: bug/fix Issues that are reporting bugs or pull requests that are fixing bugs. label Oct 16, 2023
FlySniper pushed a commit to FlySniper/Archipelago that referenced this pull request Nov 14, 2023
…izer (ArchipelagoMW#2192)

* - Added a rule to vault bundles that require access to the wizard
- Fixed the region required to meet the wizard

* - Updated the location count in a test due to a previous coffee bean bugfix that added a location
@agilbert1412 agilbert1412 deleted the StardewValley/WizardFixes branch December 6, 2023 14:42
Jouramie pushed a commit to Jouramie/Archipelago that referenced this pull request Feb 28, 2024
…izer (ArchipelagoMW#2192)

* - Added a rule to vault bundles that require access to the wizard
- Fixed the region required to meet the wizard

* - Updated the location count in a test due to a previous coffee bean bugfix that added a location
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3 participants