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SM: fix location counters preventing some goal completion #2108

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merged 225 commits into from
Aug 15, 2023

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lordlou
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@lordlou lordlou commented Aug 15, 2023

What is this fixing or adding?

Fix for the first 2 issues mentionned at https://discord.com/channels/731205301247803413/1134301308229259304/1135841953527898123

How was this tested?

I reproed the issue easily without the fix (locations left count is always too high if a low enough minor qty is used, possibly preventing goal completions). The locations left count correctly reaches 0 when all real items are collected and the corresponding "clear area" goal is checked when the fix is applied. This fix should also now correctly exclude unreachable locations from the area count if one of "fun" settings is used.

lordlou added 30 commits August 9, 2021 23:32
…VariaRandomizer's rules, items, locations and accessPoint (as regions)
…se (fills ROM item table)

This is dependant on modifications done to sm_randomizer_rom project
- player name inject in ROM and get in client
- end game get from ROM in client
- send self item to server
- add player names table in ROM
…ition of an array of it (required to generation more than one SM world, which is still fails but is better)
- fixed seeded generation
- fixed broken logic when more than one SM world
- added missing rules for inter-area transitions
- added basic patch presence for logic
- added DoorManager init call to reflect present patches for logic
- moved CollectionState addition out of BaseClasses into SM world
- added condition to apply progitempool presorting only if SM world is present
- set Bosses item id to None to prevent them going into multidata
- now use get_game_players
…VariaRandomizer's rules, items, locations and accessPoint (as regions)
…se (fills ROM item table)

This is dependant on modifications done to sm_randomizer_rom project
- player name inject in ROM and get in client
- end game get from ROM in client
- send self item to server
- add player names table in ROM
…ition of an array of it (required to generation more than one SM world, which is still fails but is better)
lordlou and others added 25 commits November 29, 2022 21:22
@Berserker66 Berserker66 merged commit 4cb4c25 into ArchipelagoMW:main Aug 15, 2023
@ThePhar ThePhar added the is: bug/fix Issues that are reporting bugs or pull requests that are fixing bugs. label Aug 16, 2023
FlySniper pushed a commit to FlySniper/Archipelago that referenced this pull request Nov 14, 2023
Jouramie pushed a commit to Jouramie/Archipelago that referenced this pull request Feb 28, 2024
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3 participants