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SM: fix location counters preventing some goal completion #2108
Merged
Berserker66
merged 225 commits into
ArchipelagoMW:main
from
lordlou:SM_fix_location_counters
Aug 15, 2023
Merged
SM: fix location counters preventing some goal completion #2108
Berserker66
merged 225 commits into
ArchipelagoMW:main
from
lordlou:SM_fix_location_counters
Aug 15, 2023
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…VariaRandomizer's rules, items, locations and accessPoint (as regions)
…se (fills ROM item table) This is dependant on modifications done to sm_randomizer_rom project
- player name inject in ROM and get in client - end game get from ROM in client - send self item to server - add player names table in ROM
…ition of an array of it (required to generation more than one SM world, which is still fails but is better)
… and done some cleaning
…er's" This reverts commit fb3ca18.
- fixed seeded generation - fixed broken logic when more than one SM world - added missing rules for inter-area transitions - added basic patch presence for logic - added DoorManager init call to reflect present patches for logic - moved CollectionState addition out of BaseClasses into SM world - added condition to apply progitempool presorting only if SM world is present - set Bosses item id to None to prevent them going into multidata - now use get_game_players
…VariaRandomizer's rules, items, locations and accessPoint (as regions)
…se (fills ROM item table) This is dependant on modifications done to sm_randomizer_rom project
- player name inject in ROM and get in client - end game get from ROM in client - send self item to server - add player names table in ROM
…ition of an array of it (required to generation more than one SM world, which is still fails but is better)
… and done some cleaning
Berserker66
approved these changes
Aug 15, 2023
ThePhar
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is: bug/fix
Issues that are reporting bugs or pull requests that are fixing bugs.
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Aug 16, 2023
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What is this fixing or adding?
Fix for the first 2 issues mentionned at https://discord.com/channels/731205301247803413/1134301308229259304/1135841953527898123
How was this tested?
I reproed the issue easily without the fix (locations left count is always too high if a low enough minor qty is used, possibly preventing goal completions). The locations left count correctly reaches 0 when all real items are collected and the corresponding "clear area" goal is checked when the fix is applied. This fix should also now correctly exclude unreachable locations from the area count if one of "fun" settings is used.