LADX: Fix hints generation for longer location names #2099
Merged
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What is this fixing or adding?
Fixes text pointer storer running out of space when location name is long by:
...this would be better solved by redoing how owl hint text boxes are done but this is far easier to fix for now.
How was this tested?
Generation with forced long unique hint names. I haven't technically run a ROM using this, but the space is unused, unless something specifically goes looking in bank 9 for zeroes (why?!).
If this makes graphical changes, please attach screenshots.