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Wargroove: Tweaks to map terrain and migrate generate_basic
to create_items
#1982
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… the wrong variables. Added more comments in Regions.py
…nstead of numbers. WargrooveClient now sends seeds for each individual level
WG: Commander Choice options
…cks was sent at the start of the frist turn.
…ed by the Wargroove mod.
Berserker66
approved these changes
Jul 18, 2023
ThePhar
changed the title
Wargroove
Wargroove: Tweaks to map terrain and migrate Jul 19, 2023
generate_basic
to create_items
ThePhar
added
the
is: refactor/cleanup
Improvements to code/output readability or organizization.
label
Jul 19, 2023
kl3cks7r
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Dec 15, 2023
## What is this fixing or adding? Adjusted some map terrain. Made Ambushed in the Middle's HQ more exposed. Made Deep Thicket's AI spawn extra units. Adjusted some terrain in Rebel Village. Moved item creation from generate_basic to create_items for (ArchipelagoMW#1460)
Jouramie
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to Jouramie/Archipelago
that referenced
this pull request
Feb 28, 2024
## What is this fixing or adding? Adjusted some map terrain. Made Ambushed in the Middle's HQ more exposed. Made Deep Thicket's AI spawn extra units. Adjusted some terrain in Rebel Village. Moved item creation from generate_basic to create_items for (ArchipelagoMW#1460)
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What is this fixing or adding?
Adjusted some map terrain. Made Ambushed in the Middle's HQ more exposed. Made Deep Thicket's AI spawn extra units. Adjusted some terrain in Rebel Village.
Moved item creation from generate_basic to create_items for (#1460)
How was this tested?
I completed a run.
If this makes graphical changes, please attach screenshots.