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Zillion: fix: cache key to include gun requirement #1846

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2 changes: 1 addition & 1 deletion worlds/zillion/logic.py
Original file line number Diff line number Diff line change
Expand Up @@ -28,7 +28,7 @@ def set_randomizer_locs(cs: CollectionState, p: int, zz_r: Randomizer) -> int:
if isinstance(z_loc.item, ZillionItem) and z_loc.item.player == p \
else zz_empty
zz_r.locations[zz_name].item = zz_item
_hash += hash(zz_name) ^ hash(zz_item)
_hash += (hash(zz_name) * (z_loc.zz_loc.req.gun + 2)) ^ hash(zz_item)
return _hash


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