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The Messenger: Add Shop Rando #1834
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# Conflicts: # worlds/messenger/__init__.py
ThePhar
added
the
is: enhancement
Issues requesting new features or pull requests implementing new features.
label
May 31, 2023
# Conflicts: # worlds/messenger/Options.py
ThePhar
reviewed
Jun 1, 2023
el-u
reviewed
Jun 20, 2023
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Some minor stuff
el-u
reviewed
Jun 21, 2023
el-u
reviewed
Jun 23, 2023
black-sliver
approved these changes
Jun 27, 2023
FlySniper
pushed a commit
to FlySniper/Archipelago
that referenced
this pull request
Nov 14, 2023
* add shop shuffle options and items * add logic for the shop slots * write cost tests * start on shop item logic * make strike and second wind early items * some cleanup * remove 5 shards * double cost requirement for really expensive items and raise the rates * add test for shop shuffle with minimum other locations * put power seal in front of shards * rename locations and items * update rules, regions, and shop * update tests and misc fixes * minor cleanup * implement money wrench and figurines * clean out now unneeded info from slot_data * docs update and fix a failure when not shuffling shops * remove shop shuffle option * Finish out shop rules * make seals generation easier to read and fix tests * rule adjustments * oop * adjust the prices to be a bit more generous * add max price to slot data for tracker * update the hard rules a bit * remove unnecessary test * update data_version * bump version and remove info for fixed issues * remove now unneeded assert * review updates * minor bug fix * add a test for minimum locations shop costing * minor optimizations and cleanup * remove whitespace
Jouramie
pushed a commit
to Jouramie/Archipelago
that referenced
this pull request
Feb 28, 2024
* add shop shuffle options and items * add logic for the shop slots * write cost tests * start on shop item logic * make strike and second wind early items * some cleanup * remove 5 shards * double cost requirement for really expensive items and raise the rates * add test for shop shuffle with minimum other locations * put power seal in front of shards * rename locations and items * update rules, regions, and shop * update tests and misc fixes * minor cleanup * implement money wrench and figurines * clean out now unneeded info from slot_data * docs update and fix a failure when not shuffling shops * remove shop shuffle option * Finish out shop rules * make seals generation easier to read and fix tests * rule adjustments * oop * adjust the prices to be a bit more generous * add max price to slot data for tracker * update the hard rules a bit * remove unnecessary test * update data_version * bump version and remove info for fixed issues * remove now unneeded assert * review updates * minor bug fix * add a test for minimum locations shop costing * minor optimizations and cleanup * remove whitespace
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What is this fixing or adding?
Shuffles the shop upgrades into the itempool and adds options to customize the pricing of shop and figurine purchases. Also makes quite a lot of changes to the logic to make normal logic a bit easier and hard logic a bit harder. Hard mode being harder made challenge logic nearly worthless so scrapped it.
How was this tested?
Unit tests and tons of client testing.