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LttP: extract Dungeon and Boss from core #1787
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334ae97
LttP: extract Dungeon and Boss from core
Berserker66 39ef1c1
LttP: pass world around instead of also multiworld and player
Berserker66 6d519f5
LttP: pass world around instead of also multiworld and player - for e…
Berserker66 59617a5
OoT: don't assume other games have .dungeon on their regions
Berserker66 6184e52
Merge branch 'main' into lttp_free_core_boss_dungeon
Berserker66 31ce6a1
LttP: fix merge conflict
Berserker66 96bcd08
Merge branch 'main' into lttp_free_core_boss_dungeon
Berserker66 2ccd041
Merge branch 'main' into lttp_free_core_boss_dungeon
Berserker66 6bb8feb
LttP: more post merge fixes
Berserker66 c29f5d7
LttP: point to correct parent Region class from Location
Berserker66 1f2e89b
Merge remote-tracking branch 'Archipelago/lttp_free_core_boss_dungeon…
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Wouldn't
isinstance(location.parent_region, OOTRegion) and location.parent_region.dungeon
be a better fix for all of these?The current fix looks as if it can break again if an unrelated world had a "dungeon" attr on its regions.
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That's a good question for @espeon65536, I went for this approach as for the current case, it just assumes that dungeon then has a .name, which for LttP is the case, making it work crossworld. So I preserved the current cross-game dungeon awareness of the original code.