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The Witness: Hint distribution changes, added locations, misc fixes #1785
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I think this is fine, but we really should not add new features while RC5 is out :S I know it's convenient like this, but it might be better to separate fixes from features in the future, because fixes are more reasonable to merge during RC phase. |
That's fine with me in this case. This PR was not intentionally timed to be during an RC phase. Bugs that actually break things badly I've been PRing individually the moment I fix them. I know it'd be preferrable if all fixes, no matter how small they seem to me personally, came in seperate PRs. But this is the compromise I'm currently willing to make :P |
…rchipelagoMW#1785) Changes: * Hints should feel a lot less same-y now ("Priority hints" are no longer always hints in disguise) * Keep Hedge Mazes 1-3 and Pressure Plates 1-3 are added as locations in all settings * Desert Final Room Hexagonal & Desert Final Room Bent 3 are added as locations * Entries in exclude_locations that are referring to panels are now sent through slot data. This means they can be pre-skipped on the client side. Fixes: * Logic error in the Stoneworks that led to more restrictive seeds than necessary * Logic error for Theater Flowers EP that led to more restrictive seeds than necessary * Fixed crash in plando when "item" is a dict with weights * Spoiler log locations were in random order per region, now they are consistent
…rchipelagoMW#1785) Changes: * Hints should feel a lot less same-y now ("Priority hints" are no longer always hints in disguise) * Keep Hedge Mazes 1-3 and Pressure Plates 1-3 are added as locations in all settings * Desert Final Room Hexagonal & Desert Final Room Bent 3 are added as locations * Entries in exclude_locations that are referring to panels are now sent through slot data. This means they can be pre-skipped on the client side. Fixes: * Logic error in the Stoneworks that led to more restrictive seeds than necessary * Logic error for Theater Flowers EP that led to more restrictive seeds than necessary * Fixed crash in plando when "item" is a dict with weights * Spoiler log locations were in random order per region, now they are consistent
…rchipelagoMW#1785) Changes: * Hints should feel a lot less same-y now ("Priority hints" are no longer always hints in disguise) * Keep Hedge Mazes 1-3 and Pressure Plates 1-3 are added as locations in all settings * Desert Final Room Hexagonal & Desert Final Room Bent 3 are added as locations * Entries in exclude_locations that are referring to panels are now sent through slot data. This means they can be pre-skipped on the client side. Fixes: * Logic error in the Stoneworks that led to more restrictive seeds than necessary * Logic error for Theater Flowers EP that led to more restrictive seeds than necessary * Fixed crash in plando when "item" is a dict with weights * Spoiler log locations were in random order per region, now they are consistent
Changes:
Fixes: