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Muse Dash: Add New Game #1723
Muse Dash: Add New Game #1723
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…es so its easier to get all data at once.
… a couple more songs without dlc.
…to 11 to not generate an impossible seed.
That should be the last feature added to this PR unless something comes up. More recent changes of note:
|
- Windows 8 or Newer. | ||
- Muse Dash: [Available on Steam](https://store.steampowered.com/app/774171/Muse_Dash/) | ||
- \[Optional\] Just As Planned DLC: [Also Available on Steam](https://store.steampowered.com/app/1055810/Muse_Dash__Just_as_planned/) | ||
- Melon Loader: [GitHub](https://github.com/LavaGang/MelonLoader/releases/latest) |
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I'm not sure if you should add that you need multiple .NET Runtimes for Melon loader or a link to its requirements
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I believe it should just be .NET 6 now for MelonLoader? Might be useful to include
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Good point.
- Automated installer requires .net 4.8 installed.
- Melon loader requires .net 6 for this game in particular.
I'll update it so that these are mentioned.
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I've added the needed .net frameworks. Please check out if it makes sense.
I ran a few tests to try and break things, and the only things I found was if the |
I've updated generation such that even the worst settings possible won't cause it to crash. I've also added tests for these cases. Some stats:
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A player ended up finding a bug where included songs would add on top of the requested number of songs. (They ended up with a 200~ song game when requesting 50.) So the recent changes were to address the oversight with the included song system. |
# Conflicts: # setup.py
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Most of my complaints are some style nitpicks, but mostly looks good. We get this cleaned up a bit, it should be good to go. :)
… to suit suggestions.
Thanks Phar! That should be most of the changes, including a couple more pep8 changes picked up by the flake8 action. |
* Alpha 1 Muse dash stuff. * Add in an option to limit to only base game songs. * Make all items progression instead of progression_skip_balancing. * Add in extra_goal_song_items to help make runs less about completing every song. * Change ID range to be in a more open area, and add some comments. * Add in Streamer Mode and difficulty range options. Rearrange data files so its easier to get all data at once. * Fix generation issues. * Fix up the maximum and remove old option. * Remove empty items and the option to make filler songs empty. * Support emerald hunt mode. Make difficulties an option rather than 2 sliders. * Fix DLC Song option being inverted. * Fix item counting being broken if there was more than 1 world. * Make compatible with .apworld specification. * Make All item names ASCII compatible. * Add in the additional_item_percentage option. * Add a test to ensure the item names are within the normal ascii range. * Add in death link. * Remove the album from the item name. Not really needed anymore. * Add the 2 budget is burning albums under the free songs heading. Adds a couple more songs without dlc. * Sanitise Album names. * Added the grade needed choice. * Update songs to v3.1.0 * Adjust difficulty ranges. Add Expert and Master. * Fix setup_en.md being out of date. * Add a manual override. * Add testing for diff ranges. Fix bugs introduced there. Limit option to 11 to not generate an impossible seed. * Remove regions from Muse Dash. * Some Oops... * Attempt to make tests happy. * Remove supports weighting false to stop webhost test failing. * Adjusted settings * Adjust music sheets to use percentages. Various cleanups. * Fixes to new code. * Add Ola Dash Album. Add support for overriding song difficulty. Other stylisation changes. * Attempt fix tests. * Ooops missed one. * flake8 suggestions. * Remove FM 17314 SUGAR RADIO as that song is a bit weird. * Update document pages. * Add trap support * Lower additional song count by 10. * Tests broke on my end. Using github to test this. * Looks like I was accidentally adding ~. * Fix the one song that crashes OoT hint generation * Various documentation changes. * Website documents fixup. * Doc updates part 2. * Oops. Doc updates part 3. * Add Muse Dash to the apworld list. * Add trailing comma. * Add a couple plando options. * Set data_version to 1. * Add in some handling incase someone decides a song is both starter and included. * Remove brackets around ifs. * Oops. Accidentally removed a necessary bracket. * Fix filtering crash due to me mixing up c# and python .remove(). * Add Happy Otaku Pack Vol.17. Also increment data version. * Update links to melon loader to be the latest. * Clean up song selection code by shuffling once then popping. * Add UID to the Data text file, so the same file can be used client and server. * Increment Data Version because some names have changed. * Correct some names. * Update data to v3.4.0 (Addition of Muse Radio FM104) * Add support for SFX traps. Adjusted how traps were setup a bit. * Update the docs to include a troubleshooting section. * Small fixes. * Remove unnecessary brackets. * Add .net downloads to docs. * Avoid failing generation if strict difficulty settings are applied with no dlc songs and streamer mode. * Forgot to add the worst starting song count. * Make minimum song count be Starting Songs + 11 instead of Starting Songs * 2 + 1. * Fix up several issues where song count could mismatch the requested amount. * Add a test to ensure world size doesn't grow. * Fix some oversights. * Remove unnecessary brackets. * Fix up passing the tuple out when just the key would suffice. * Adjust typing based on Phar's suggestions. * Apply the rest of Phar's suggestions with minor tweaks to other parts to suit suggestions. * Adjust some more stuff to fit 120 characters. * Some more pep8 stuff and fix tests. * Some pep8 in tests.
* Alpha 1 Muse dash stuff. * Add in an option to limit to only base game songs. * Make all items progression instead of progression_skip_balancing. * Add in extra_goal_song_items to help make runs less about completing every song. * Change ID range to be in a more open area, and add some comments. * Add in Streamer Mode and difficulty range options. Rearrange data files so its easier to get all data at once. * Fix generation issues. * Fix up the maximum and remove old option. * Remove empty items and the option to make filler songs empty. * Support emerald hunt mode. Make difficulties an option rather than 2 sliders. * Fix DLC Song option being inverted. * Fix item counting being broken if there was more than 1 world. * Make compatible with .apworld specification. * Make All item names ASCII compatible. * Add in the additional_item_percentage option. * Add a test to ensure the item names are within the normal ascii range. * Add in death link. * Remove the album from the item name. Not really needed anymore. * Add the 2 budget is burning albums under the free songs heading. Adds a couple more songs without dlc. * Sanitise Album names. * Added the grade needed choice. * Update songs to v3.1.0 * Adjust difficulty ranges. Add Expert and Master. * Fix setup_en.md being out of date. * Add a manual override. * Add testing for diff ranges. Fix bugs introduced there. Limit option to 11 to not generate an impossible seed. * Remove regions from Muse Dash. * Some Oops... * Attempt to make tests happy. * Remove supports weighting false to stop webhost test failing. * Adjusted settings * Adjust music sheets to use percentages. Various cleanups. * Fixes to new code. * Add Ola Dash Album. Add support for overriding song difficulty. Other stylisation changes. * Attempt fix tests. * Ooops missed one. * flake8 suggestions. * Remove FM 17314 SUGAR RADIO as that song is a bit weird. * Update document pages. * Add trap support * Lower additional song count by 10. * Tests broke on my end. Using github to test this. * Looks like I was accidentally adding ~. * Fix the one song that crashes OoT hint generation * Various documentation changes. * Website documents fixup. * Doc updates part 2. * Oops. Doc updates part 3. * Add Muse Dash to the apworld list. * Add trailing comma. * Add a couple plando options. * Set data_version to 1. * Add in some handling incase someone decides a song is both starter and included. * Remove brackets around ifs. * Oops. Accidentally removed a necessary bracket. * Fix filtering crash due to me mixing up c# and python .remove(). * Add Happy Otaku Pack Vol.17. Also increment data version. * Update links to melon loader to be the latest. * Clean up song selection code by shuffling once then popping. * Add UID to the Data text file, so the same file can be used client and server. * Increment Data Version because some names have changed. * Correct some names. * Update data to v3.4.0 (Addition of Muse Radio FM104) * Add support for SFX traps. Adjusted how traps were setup a bit. * Update the docs to include a troubleshooting section. * Small fixes. * Remove unnecessary brackets. * Add .net downloads to docs. * Avoid failing generation if strict difficulty settings are applied with no dlc songs and streamer mode. * Forgot to add the worst starting song count. * Make minimum song count be Starting Songs + 11 instead of Starting Songs * 2 + 1. * Fix up several issues where song count could mismatch the requested amount. * Add a test to ensure world size doesn't grow. * Fix some oversights. * Remove unnecessary brackets. * Fix up passing the tuple out when just the key would suffice. * Adjust typing based on Phar's suggestions. * Apply the rest of Phar's suggestions with minor tweaks to other parts to suit suggestions. * Adjust some more stuff to fit 120 characters. * Some more pep8 stuff and fix tests. * Some pep8 in tests.
What is this fixing or adding?
Adds Muse Dash as a core game.
New Game Checklist
Credits
Links
Client + APWorld: https://github.com/DeamonHunter/ArchipelagoMuseDash/releases/
Discord thread: https://discord.com/channels/731205301247803413/1063302131978862602
How was this tested?
Tested over a decent period of time with games ran with unsupported syncs and asyncs.
No dedicated beta tests have been performed, but due to the amount of testing within unsupported games, I haven't felt the need to.