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SMZ3: Fixed Ganon sign text on AllDungeonsDefeatMotherBrain goal #1617
SMZ3: Fixed Ganon sign text on AllDungeonsDefeatMotherBrain goal #1617
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How does the sign behave on upstream SMZ3? |
This change was just merged on main as seen in tewtal/SMZ3Randomizer#209 |
https://samus.link/changelog |
@lordlou looks good to you? |
Yes! Altough, I would maybe wait for the new version of SMZ3 to come out before merging? I would include the fix with the next update of SMZ3 AP. That way, we keep in sync with upstream versioning. |
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This fix is live in upstream SMZ3 as of the 11.3.1 release (which is current release as of writing), so I think this is good to merge? |
The fix has been in upstream since April, I was kind of just leaving this PR in limbo since @lordlou said they would include this fix with the next release of SMZ3 AP. I could close this PR if that is still the plan but I was leaving it open as a sort of reminder, I suppose. |
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This can be merged: it follows Upstream. I'll follow up shortly with another PR to wrap the update to 11.3.1. And maybe another one for some other reported bug fixes and core changes.
Please format your title with what portion of the project this pull request is
targeting and what it's changing.
ex. "MyGame4: implement new game" or "Docs: add new guide for customizing MyGame3"
What is this fixing or adding?
SMZ3's Ganon Sign previously erroneously told the user how many crystals the "ganon_vulnerable" config option rolled, regardless of if it chose the AllDungeonsDefeatMotherBrain goal.
How was this tested?
A game was generated with the problematic settings and the sign was read to confirm the text change. A second game was generated with normal settings to confirm the text does not change on other goals.
If this makes graphical changes, please attach screenshots.
Last note: I would appreciate if anyone would like to suggest alternate wording for the all dungeons goal sign text. The current text is 4 lines long in game, and i'm not sure what total's smz3 uses for all dungeons goal text.