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* Slight rewording of DS3 game page
Lists made more concise, space added between "generated weapons" and open parenthesis
* Proofread Final Fantasy pages
Fixed minor typos and reworded sentences for conciseness.
* Edited Kingdom Hearts 2 Game Page
Refined style, capitalization, and sentence structure for clarity
* Fixed nested list in Minecraft game page
Each nest needed an additional 2 spaces
* Edited Risk of Rain 2 Game Page
Made various edits to redundancy within the page as well as omitted/unclear information
* Edited Stardew Valley game page
Small capitalization consistency edits and slight rewording for conciseness
* Update worlds/ff1/docs/multiworld_en.md
Co-authored-by: Silvris <[email protected]>
* Update worlds/kh2/docs/en_Kingdom Hearts 2.md
Co-authored-by: Silvris <[email protected]>
* Update worlds/kh2/docs/en_Kingdom Hearts 2.md
Co-authored-by: Silvris <[email protected]>
* Add information for EXP multiplier
Include Drive Forms and Summons
* Correction for Newt Altars RoR2
Co-Authored-By: kindasneaki <[email protected]>
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Co-authored-by: Silvris <[email protected]>
Co-authored-by: kindasneaki <[email protected]>
Copy file name to clipboardExpand all lines: worlds/kh2/docs/en_Kingdom Hearts 2.md
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<h2style="text-transform:none";>Changes from the vanilla game</h2>
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This randomizer takes Kingdom Hearts 2 and randomizes the locations of the items for a more dynamic play experience. The items that randomize currently are all items within Chests, Popups, Get Bonuses, Form Levels, and Sora's Levels. This allows abilities that Sora would normally have to also be placed on Keyblades with random stats. With several options on ways to finish the game.
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This randomizer creates a more dynamic play experience by randomizing the locations of most items in Kingdom Hearts 2. Currently all items within Chests, Popups, Get Bonuses, Form Levels, and Sora's Levels are randomized. This allows abilities that Sora would normally have to be placed on Keyblades with random stats. Additionally, there are several options for ways to finish the game, allowing for different goals beyond beating the final boss.
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<h2style="text-transform:none";>Where is the settings page</h2>
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<h2style="text-transform:none";>What is randomized in this game?</h2>
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The Chests, Popups, Get Bonuses, Form Levels, and Sora's Levels.
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- Chests
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- Popups
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- Get Bonuses
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- Form Levels
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- Sora's Levels
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- Keyblade Stats
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- Keyblade Abilities
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<h2style="text-transform:none";>What Kingdom Hearts 2 items can appear in other players' worlds?</h2>
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Every item in the game with the exception being party members' abilities.
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Every item in the game except for party members' abilities.
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<h2style="text-transform:none";>What is The Garden of Assemblage "GoA"?</h2>
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<h2style="text-transform:none";>What Happens if I die before Room Saving?</h2>
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When you die in Kingdom Hearts 2, you are reverted to the last non-boss room you entered and your status is reverted to what it was at that time. However, in archipelago, any item that you have sent/received will not be taken away from the player, any chest you have opened will remain open, and you will keep your level but lose the expereince. Unlike vanilla Kingdom Hearts 2.
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When you die in vanilla Kingdom Hearts 2, you are reverted to the last non-boss room you entered and your status is reverted to what it was at that time. However, in archipelago, any item that you have sent/received will not be taken away from the player, any chest you have opened will remain open, and you will keep your level, but lose the experience.
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For example, if you are fighting Roxas and you receive Reflect Element and you die fighting Roxas, you will keep that reflect. You will still need to pause your game to have it show up in your inventory, then enter a new room for it to become properly usable.
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For example, if you are fighting Roxas, receive Reflect Element, then die mid-fight, you will keep that Reflect Element. You will still need to pause your game to have it show up in your inventory, then enter a new room for it to become properly usable.
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