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Docs: Update BizHawk Open Script wording to be clearer. (#1599)
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Payden-Pringle authored Mar 26, 2023
1 parent 7d603e7 commit 963c33c
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2 changes: 1 addition & 1 deletion worlds/dkc3/docs/setup_en.md
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Expand Up @@ -100,7 +100,7 @@ the lua you are using in your file explorer and copy the `socket.dll` to the bas
Once you have changed the loaded core, you must restart BizHawk.
2. Load your ROM file if it hasn't already been loaded.
3. Click on the Tools menu and click on **Lua Console**
4. Click the button to open a new Lua script.
4. Click the Open Folder icon that says `Open Script` via the tooltip on mouse hover, or click the Script Menu then `Open Script...`, or press `Ctrl-O`.
5. Select the `Connector.lua` file included with your client
- Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the
emulator is 64-bit or 32-bit. Please note the most recent versions of BizHawk are 64-bit only.
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2 changes: 1 addition & 1 deletion worlds/sm/docs/multiworld_en.md
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Expand Up @@ -100,7 +100,7 @@ the lua you are using in your file explorer and copy the `socket.dll` to the bas
Once you have changed the loaded core, you must restart BizHawk.
2. Load your ROM file if it hasn't already been loaded.
3. Click on the Tools menu and click on **Lua Console**
4. Click the button to open a new Lua script.
4. Click the Open Folder icon that says `Open Script` via the tooltip on mouse hover, or click the Script Menu then `Open Script...`, or press `Ctrl-O`.
5. Select the `Connector.lua` file included with your client
- Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the
emulator is 64-bit or 32-bit. Please note the most recent versions of BizHawk are 64-bit only.
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2 changes: 1 addition & 1 deletion worlds/smw/docs/setup_en.md
Original file line number Diff line number Diff line change
Expand Up @@ -90,7 +90,7 @@ the lua you are using in your file explorer and copy the `socket.dll` to the bas
Once you have changed the loaded core, you must restart BizHawk.
2. Load your ROM file if it hasn't already been loaded.
3. Click on the Tools menu and click on **Lua Console**
4. Click the button to open a new Lua script.
4. Click the Open Folder icon that says `Open Script` via the tooltip on mouse hover, or click the Script Menu then `Open Script...`, or press `Ctrl-O`.
5. Select the `Connector.lua` file included with your client
- Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the
emulator is 64-bit or 32-bit. Please note the most recent versions of BizHawk are 64-bit only.
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2 changes: 1 addition & 1 deletion worlds/smz3/docs/multiworld_en.md
Original file line number Diff line number Diff line change
Expand Up @@ -98,7 +98,7 @@ the lua you are using in your file explorer and copy the `socket.dll` to the bas
Once you have changed the loaded core, you must restart BizHawk.
2. Load your ROM file if it hasn't already been loaded.
3. Click on the Tools menu and click on **Lua Console**
4. Click the button to open a new Lua script.
4. Click the Open Folder icon that says `Open Script` via the tooltip on mouse hover, or click the Script Menu then `Open Script...`, or press `Ctrl-O`.
5. Select the `Connector.lua` file included with your client
- Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the
emulator is 64-bit or 32-bit. Please note the most recent versions of BizHawk are 64-bit only.
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2 changes: 1 addition & 1 deletion worlds/soe/docs/multiworld_en.md
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Expand Up @@ -85,7 +85,7 @@ you may be prompted to allow it to communicate through the Windows Firewall.
Once you have changed the loaded core, you must restart BizHawk.
2. Load your ROM file if it hasn't already been loaded.
3. Click on the Tools menu and click on **Lua Console**
4. Click the button to open a new Lua script.
4. Click the Open Folder icon that says `Open Script` via the tooltip on mouse hover, or click the Script Menu then `Open Script...`, or press `Ctrl-O`.
5. Select any `Connector.lua` file from your SNI installation

##### bsnes-plus-nwa
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