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Basic port to 1.19.2 #467
Basic port to 1.19.2 #467
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This reverts commit 1ecea78.
For your own interest, we also made an itemless fork that we're planning to use for our no-modded-items modpack |
Thank you for the PR, I'll check it out.
No need to fork for that. Change |
In this specific case (Tinkerer's Quilt) the entire modpack hinges on not adding items to the registry / world at all - it was fun to comb through all of that code though! |
Oop! extra thing - we've had this in our modpack for a hot minute and it
seems like tile choosing for nether isn't working, so we may have broken
that accidentally with a sensible-seeming replacement that didn't quite cut
it
…On Tue, 16 May 2023, 4:52 am tyra314, ***@***.***> wrote:
Thank you for the PR, I'll check it out.
For your own interest, we also made an itemless fork
<sisby-folk@1.19...sisby-folk:AntiqueAtlas:1.19_itemless>
that we're planning to use for our no-modded-items modpack
No need to fork for that. Change itemNeeded config entry to false. If
that doesn't work, patches are welcome.
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False alarm! I actually had |
More notes as we've gone along.
|
Yeah, I've seen this shit as well. Really annoying. Didn´t notice though that it only occurred in dev environments. I could have sworn that I had a bug report for that. |
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Thanks for the work. There's quite a bit left, though.
Once it's ready, I'll create a new branch '1.19' as target.
common/src/main/java/hunternif/mc/impl/atlas/client/TileTextureMap.java
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common/src/main/java/hunternif/mc/impl/atlas/client/gui/GuiAtlas.java
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common/src/main/java/hunternif/mc/impl/atlas/core/scanning/TileDetectorBase.java
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common/src/main/java/hunternif/mc/impl/atlas/core/scanning/TileDetectorBase.java
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common/src/main/java/hunternif/mc/impl/atlas/core/scanning/TileDetectorBase.java
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common/src/main/java/hunternif/mc/impl/atlas/structure/Village.java
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forge/src/main/java/hunternif/mc/impl/atlas/client/forge/TileTextureMapImpl.java
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@tyra314 on the "stuff failing to send to the client thing" - I think you might be right and it might be happening on prod too? I thought it was just a mod conflict, but I'm occasionally getting netty exceptions on both the client and server, and I've been experiencing a bug (which I thought was unrelated) where markers in the nether would get completely wiped. Not too sure there! Here's the log bug that makes maps totally blank, though: I think it happens consistently if you log out / save while holding an atlas in your hand. That would imply the game is checking for atlases before the player is actually initialized properly. |
Well, at least that is a good starting point to reproduce the issue. |
Is there any way I can help with this? |
@tyra314 hi hello! I'm at the point where I'm thinking about poking 1.20.1 with a stick, any further thoughts on this one? (besides not being able to display underground biomes, naturally) |
hello, I want to ask how the work is progressing, there have been no changes in this branch for a long time |
. |
@sisby-folk, I tried using the artifact from this pull request but ran into an error:
And looking at the file, It crashes as soon as I try to load a world using forge, I'm not sure how to suggest an edit, do you think you could fix that in the correct place to change it? |
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crashes for me immidiately upon joining a world in forge because it needs this to be public, I assume this was an oversight.
forge/src/main/java/hunternif/mc/impl/atlas/client/forge/TileTextureMapImpl.java
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What's the status of this? As far as I can tell issue that's been mentioned has already had commits addressing it/them, and every item in the requested changes by tyra show as resolved. Is this done and it's just a matter of publishing it, or are there remaining issues? (for reference, not a mod developer myself, but I checked in to see what the progress was at and I noticed that it seems like everything that's been mentioned has been addressed) The one thing that github is citing as an issue is the requested changes, but as far as I can tell all of the requested changes have been made. On sept 11th this comment was made implying it was solid about a month and a half ago and (aside from one private/public mixup) it doesn't look like any other issues have cropped up. Not trying to poke or prod for some ETA/date just curious as to the general state this PR is in since it appears as though every fix that was requested/needed has been made already. |
Hey hello! @tyra314 just a heads up that we're planning to put our itemless forks of this PR (and the 1.20.1 one) on modrinth within a week or so. We weren't originally planning on it, but someone else went and did it without asking or notifying us, and we'd like to avoid that happening a second time. We'll be forgoing any monetization on modrinth and crediting clearly to suit the cc-nc-by-sa textures. Naturally, let us know if there are any issues, and as always you're still perfectly welcome to adapt any of our changes in these PRs into the main mod and MR project. Cheers! |
Hello again! Been a bit.
1.19.2 is mostly friendly, with a bit of syntax changes.
Two major bumps along the way
StructureType.JIGSAW
for the village marker, which is okay but bastions are gonna show up as funny little houses. Other option would be to flag each village type manually, but that doesn't work for modded villages. Maybe something APIs have solved.guessFittingTextureSetFallback
(so it'll just use tags), and using tags instead where possible (like for priority for rivers, or checking whether something is nether). This means I've cached less, so if this is intensive that's worth a look.Besides that, pretty smooth, had to do a few toolchain bumps but it worked out.