I am a little mod that wants to fix your game! Need a preview version of upcoming changes? Get it there: https://github.com/AndroidModLoader/JPatch/actions
Currently i can fix those things:
Since v1.8
- GLAlphaFunc mod is now inside (fixing a crash on Huawei phones)
- Fixed boat speed on high FPS
- Fix wheels rotation speed on high FPS
- Fix car slowdown on high FPS
- Fix heli rotor rotation speed on high FPS
- Streaming distance fix (it's incomplete!)
- Wide coronas/sprites fix
- RE3: Fix R* optimization that prevents peds to spawn
- RE3: Road reflections
- Fix traffic lights
- Bringing back a framelimiter (may be inaccurate)
- Water texture scrolling speed fix on high FPS
- Clouds rotating speed on high FPS (it is few times faster than it should be)
- Bringing back the fake crater from explosion
- Allows the game to choose Extra6 component on a vehicle when created
- Corona sprites draw distance is 3 times bigger (partially, traffic lights do work)
- Static light shadows (from traffic lights, poles and more) draw distance is 3 times bigger
- Correct render flag for Dodo Banner (does it work?)
- Bumped a limit of static shadows!
- FX particles draw distance scaler (default is x2.5)
- Now it's possible to remove ZERO's from money text
- 44100Hz audio support without a mod "OpenAL Update"
Planned/TODO (not ready or broken now)
- The fog is back (the water shader is broken???)
- Pushing vehicles on a high FPS (just doesnt work.)
- Fix fighting range
- Probably, fix sprint speed?
- Not sure, maybe timer-related bugs in save files
Since v1.8
- GLAlphaFunc mod is now inside (fixing a crash on Huawei phones)
- Now it's possible to remove ZERO's from money text
- 44100Hz audio support without a mod "OpenAL Update"
Since v1.7
- FX particles draw distance scaler (default is x2.5)
Since v1.5.1
- Bringing back a framelimiter (may be inaccurate)
- Water texture scrolling speed fix on high FPS
- Fixed incorrect physics target (fixes small physical glitches with the vehicles, but also probably creates some)
- Clouds rotating speed on high FPS (it is few times faster than it should be)
- Allows the game to choose Extra6 component on a vehicle when created
- Bringing back the fake crater from explosion
- Correct render flag for Dodo Banner (does it work?)
- Corona sprites draw distance is 3 times bigger (partially, traffic lights do work)
- Static light shadows (from traffic lights, poles and more) draw distance is 3 times bigger
- Bumped a limit of static shadows!
- Fixing a crash of "Unprotected" APK (FLA bug)
Since v1.5
- Vertex Weights
- Fixed boat speed on high FPS
- Fix wheels rotation speed on high FPS
- Fix car slowdown on high FPS
- Fix heli rotor rotation speed on high FPS
- Streaming distance fix
- Wide coronas/sprites fix (this fix is disabled if you have ViceSkies v1.0)
- RE3: Fix R* optimization that prevents peds to spawn
- RE3: Road reflections
- Fix traffic lights
Since v1.8.1
- SilentPatch: Impound garages
- SilentPatch: Bigger mirror quality on medium-high settings
Since v1.8
- Some cut effects from the game are back
- Able to skip "drive" (tripskip)
- Fixed "collideable" particles such as gunshells (reversed from FxsFuncs)
- GLAlphaFunc mod is now inside (fixing a crash on Huawei phones)
- RLEDecompress crash is fixed! (allocates more memory)
- Fixes some stupid nearclipping issues that are caused by WarDrum's dirty hands
- Fixes that some data in CollisionData is not being set to zero
- Fixes a little Rockstar mistake with coronas rendering
Since v1.7.3
- Not only airplanes but also trains and boats have shadows
- If car is far enough, shadow will be classic (instead of NO SHADOWS)
- Probably fixed searchlights speed at high FPS
- An experimental fix for crazy cruising speed for vehicles
- Some other issues are fixed now... duh
Since v1.7.2
- Another crash fix... I hate myself... facepalm
- A count of max loading screens can be changed now (default is 7)
- Probably fixed walking AND aiming on high FPS
- Fixed water cannons (firetruck/S.W.A.T.) on high FPS
- An experimental fix of 034E opcode (move object) on high FPS
- FramerateVigilante: Fixed physical objects push force
- MTA: Increase intensity of vehicle tail light corona
- MTA: Thrown projectiles throw more accurately
- Fixed red marker cannot be placed on the right side of the screen
- VitaPort: Fixed Heli/Plane camera
- An ability to remove FOV-effect while driving a car (NoVehicleFOVEffect, not applied by default)
- MTA: Disable GTA vehicle detachment at rotation
- Now all airplanes have shadows
- Cars (only cars because of a limit) now have a bigger shadow draw distance
Since v1.7.1
- Goddamn static light shadows from PC!
- Bumped a limit of static shadows!
- Static light shadows (from traffic lights, poles and more) draw distance is 3 times bigger
- Fix accidentally broken "Colorpicker widget". I am sorry.
Since v1.7
- Fix broken Swimming Speed Fix (bruh)
- CJ is now able to exit vehicle without closing the door (#28)
- Removed "Please rate the game" message
- Removed IDE flag "ExtraAirResistance"
- Implement NoRadioCuts
- Sprinting on any surface is allowed
- Fix traffic lights
- Adjustable detailed water draw distance (known as water quadrant fix)
- PC-like money in HUD (disabled by default)
- Climb-dying glitch SHOULD be fixed
- RE3: Road reflections
- Tell the game we allow it to create more peds
- Tell the game we allow it to create more cars
- re3: Fix R* optimization that prevents peds from spawn
- Fuzzy seek (the game does not load useless data from audio)
- 44100Hz audio support without a mod "OpenAL Update"
- Fixed emergency vehicles (FixStreamingDistScale)
- Fixed an annoying glitch with colorpicker in Tenderfender
- The camera is not rotating like a crazy when mouse/keyboard is connected (thanks AliAssassiN!)
- The camera buffer is getting properly cleared. This is fixing "ghosting" underworld (thanks AliAssassiN!)
- Lamppost coronas are now rotating like on PS2
- Directional sunlight on entities (vehicles, peds)
- CJ is no longer breathing with his ass underwater
- FX particles draw distance scaler (default is x2.5)
- Fixed coronas stretching while the weather is foggy
- BengbuGuards: Second siren is now working
- Weapon spread fix
- Disable a flag to allow shadows to be drawed on all surfaces
- Fix a little mistake that doesnt let player to crouch if he's ~1 HP
- Vehicle sun glare
- No minimap in interiors
- Fixed green textures (moved from SkyGFX Mobile)
- Radar streaming should be fixed
- Allow license plates to render on all vehicles
- Show muzzle flash for the last bullet
- Vehicles license plates now random
- "You have worked out enough for today, come back tomorrow!" glitch is fixed
- Michelle dating fix
- Parachute landing animation fix
- Unused detonator animation is working
- Taxi lights are activated
- Fix Adjustable.cfg sizes lowering on smartphones with an aspect ratio bigger than 16:9 (has a lil glitch with x position shifting)
- Classic CJ's shadow
- FramerateVigilante: CarSlowDownSpeedFix
- Skimmer Plane can be properly get out of water
- Cinematic camera when double tapping the camera mode switch button
- re3: Make cars and peds to not despawn when you look away
- Dont kill peds when jacking their car, monster!
- Fixed ped animation after being attacked with parachute (inspired by Alexander Polyak)
- Cloud saves can be disabled (NOT disabled by default)
- Always drawable wanted stars (disabled by default)
- Better ForceDXT
- Fix wheels rotation speed on high FPS
- Reflections are now centered on a camera instead of player's neck
- Reflections are now bigger in quality (1024x1024 instead of default 512x512 at max quality)
- Fixed a small FX system leakage when using custom effects mod
Since v1.6.1
- A fix for vehicle's entering task (thanks AliAssassiN!)
- Wrong vehicle parts colors (thanks B1ack_&_Wh1te and AliAssassiN!)
- Planes now have a toggleable smoke/dust (thanks BengbuGuards!)
- Falling star is now not a black line
- BengbuGuards: Implement jetpack hover button, also "lockable"
- Fixing a wrong value in carcols.dat (a mistakenly placed dot instead of comma, # 98 malachite poly)
- Automatical streaming memory buff if not enough for the game
- Fix planes generation coordinates (will partially fix planes that are crashing in front of a player)
- Fix JPatch crash after CJ dies :(
Since v1.6
- Colored zone names are back
- Sand/Dust particles from bullets are limited because they are creating a lot of lag
- CJ magnetting to stealable objects only when very close
- Moved save pickup in Madd Dogg's Mansion
- Moved a bribe to the broken bridge from SF building
- Moved a rifle pickup outside of the SF Stadium wall
- CJ no more can drop JetPack while he's in air
- CJ can leave any vehicle at high speeds
- Weapon penalty clean-up when CJ dies
- A fix for 2.10 crash (thanks fastman92!)
- A fix for vehicle's entering task (thanks AliAssassiN!)
- Fixed wall behind the fog (only for default shaders!)
- Remove stupid specular from peds
Since v1.5.1
- Crosshair should be placed at the correct place
- Aiming with Country Rifle is now in 3rd person
Since v1.5
- Animated textures (UVAnim)
- Vertex Weights
- Swimming speed
- Fixed sky multitude (a glitch on high speeds)
- Fixed vehicles backlight light state (should do vehicle tail light effect when ANY of the lights are broken)
Planned/TODO (not ready or broken now)
- Fix camera zoom is not that big (aspect ratio?)
- FoodEatingFix by JuniorDjjr
- Moon phases (probably far away...)
- Doubled the directional light sources on models (to match the PC version) <- Shaders thingo :(
- Fix opcode 08F8 that still shows "Updated stats" pop-up no matter what
- Bring back saveable camera photos (framebuffer-related problems! The image is like... rotated, scaled and repeated?!)
- Need to fix a framebuffer at the end of the rendering stage
- Fixed a glitch with bushes/trees switching their color to black at some camera angles (camnorm issue)
Since v1.8.1
- SilentPatch: Impound garages
- SilentPatch: Bigger mirror quality on medium-high settings
Since v1.8
- Some cut effects from the game are back
- Able to skip "drive" (tripskip)
- Fixed "collideable" particles such as gunshells (reversed from FxsFuncs)
- GLAlphaFunc mod is now inside (fixing a crash on Huawei phones)
- Fixes some stupid nearclipping issues that are caused by WarDrum's dirty hands
- Fixes that some data in CollisionData is not being set to zero
- Fixes a little Rockstar mistake with coronas rendering
Since v1.7.3
- Not only airplanes but also trains and boats have shadows
Since v1.7.2
- Little fixes for previous JPatch fixes
- An ability to remove FOV-effect while driving a car (NoVehicleFOVEffect, not applied by default)
- Now all vehicles have shadows (Trains, some airplanes and etc)
- Cars (only cars because of a limit) now have a bigger shadow draw distance
Since v1.7
- CJ is now able to exit vehicle without closing the door (#28)
- Fix wheels rotation speed on high FPS
- Reflections are now centered on a camera instead of player's neck
- Reflections are now bigger in quality (1024x1024 instead of default 512x512 at max quality)
- Fixed FX distance multiplier (caused a glitch, reworked)
Since v1.6.1
- Unused detonator animation is working
- Improved AND fixed Dynamic Streaming Memory
- Fixed a crash from "Wrong vehicle parts colors" fix
- A fix for vehicle's entering task (thanks AliAssassiN!)
- Fix planes generation coordinates (will partially fix planes that are crashing in front of a player)
Since v1.6
- Falling star is now not a black line
- Jetpack hovering is now "lockable"
- Planes now have a toggleable smoke/dust (thanks BengbuGuards!)
- Wrong vehicle parts colors (thanks B1ack_&_Wh1te and AliAssassiN!)
- The camera is not rotating like a crazy when mouse/keyboard is connected (thanks AliAssassiN!)
- The camera buffer is getting properly cleared. This is fixing "ghosting" underworld (thanks AliAssassiN!)
- A little mistake by WarDrum related to holding a finger on widgets (thanks AliAssassiN!)
Since v1.5.1
- Fixed a small FX system leakage when using custom effects mod
- Rewrote cheats hashes, check GTASA_CHEATS.md file for more info
- BengbuGuards: Implement jetpack hover button
- AFK/Idle camera!
Since v1.5
- BengbuGuards: Second siren is now working
- BengbuGuards: An animation fix for boats
- BengbuGuards: Player's plane won't disappear after it explodes
- CJ is no longer breathing with his ass underwater
- Directional sunlight on entities (vehicles, peds)
- Lamppost coronas are now rotating like on PS2
- Vehicles license plates now random
- Car generators in an interior now work properly
- "You have worked out enough for today, come back tomorrow!" glitch is fixed
- Fixing a wrong value in carcols.dat (a mistakenly placed dot instead of comma, # 98 malachite poly)
- Inverse swimming controls to dive/go up (to match PC version)
- Fix for the wrong position (from the beta) of Bravura in a mission "You've Had Your Chips"
- Michelle dating fix
- Stealth kill with a knife does NOT require to be crouched anymore (as on PC)
- RLEDecompress crash is fixed! (allocates more memory)
Since v1.4.3
- Fixed coronas stretching while the weather is foggy
- SCM fix by JuniorDjrr for "IsPedDead" (broken sometimes?)
- Fixed water physics (includes swimming speed fix)
- Sprint button after aiming and dropping to the water is always visible
- Parachute landing animation fix
- FX particles draw distance scaler (default is x2.5)
- Boat radio antenna animation
- MixSets: Crouch with any weapons
Since v1.4.2.2
- Fixed wall behind the fog (use default shaders!)
Since v1.4.2.1
- Fixed broken CrosshairFix after v1.4.2, fix for Country Rifle
- Changed the values of CrosshairFix so it's more correct
- Fixed the Country Rifle camera in 3rd person
Since v1.4.2
- Removed "Please rate the game" message
- Removed IDE flag "ExtraAirResistance"
- Implement NoRadioCuts
- Smaller grenades collision
- MTA: Fixed a glitch with projectiles (see multitheftauto/mtasa-blue#1123)
- MTA: Fix slippery floor (improved in v1.4.3)
- Allow license plates to render on all vehicles
- Fix a little mistake that doesnt let player to crouch if he's ~1 HP
- Show muzzle flash for the last bullet
- Disable a flag to allow shadows to be drawed on all surfaces
- Weapon spread fix
Since v1.4.1
- Better ForceDXT
- Vehicle sun glare
- Wet roads reflections
Since v1.4
- Finally fixed BuffDistForLightCoronas!
- Fixed peds are not speaking closer to the game end
- Always draw wanted stars (disabled by default)
- Rotor blur by Peepo
- Cloud saves can be disabled (NOT disabled by default)
- Always drawable wanted stars (disabled by default)
- Fixed PED preloading (for Improved Streaming, disabled by default)
- A count of max loading screens can be changed now (default is 7)
- Fixed ped counting overflow for gang members calculating
- Sprinting on any surface is allowed
- Camera/Sniper zooming is faster and can be adjusted to be even faster!
- Minimal FOV for Camera is adjustable (default is 70, set it to 90 or bigger if you need "fish eye" in a camera)
Since v1.3
- VitaPort: Fixed cheats hashtable
- Cheats can now be entered using keyboard
- Fix save loading crash (may work... no save with that glitch :( )
- Fix Adjustable.cfg sizes lowering on smartphones with an aspect ratio bigger than 16:9 (has a lil glitch with x position shifting)
- Taxi lights are activated
- No minimap in interiors
- PC-like money in HUD (disabled by default)
- Aiming with Country Rifle is now in 3rd person
- Force the game's inner check always return that we have only touch (disabled by default)
- Fixed ped animation after being attacked with parachute (inspired by Alexander Polyak)
- MixSets: Hostile gangs
- Adjustable detailed water draw distance (known as water quadrant fix)
- Peepo: Traffic lights fix
Since v1.2.4
- Corona sprites draw distance is 3 times bigger
- Static shadows are moved to the ground a bit
- Radar streaming should be fixed
- Climb-dying glitch SHOULD be fixed
- Do not use bias in shaders, probably makes the game faster
- Re-fixed emergency vehicles disappearing
- Fixed bikes generator at driving school (for new players)
- Crosshair should be placed at the correct place
Since v1.2.3
- Goddamn static light shadows from PC!
- Bumped a limit of static shadows!
- Fixed green textures (moved from SkyGFX Mobile)
- Static light shadows (from traffic lights, poles and more) draw distance is 3 times bigger
Since v1.2.1
- Remove stupid specular from peds
- Include objects in checks of FindGroundZ functions (may fix opcode 02CE after using 0107)
- Automatical streaming memory buff if not enough for the game
- Fixed an annoying glitch with colorpicker in Tenderfender
- ImprovedStreaming: Preload LODs (causes the game to freeze for a few seconds)
- ImprovedStreaming: Preload animations (disabled by default)
- ImprovedStreaming: Unloading of unused entities
Since v1.2
- Give more space for opcodes 038D+038F
- Lower threads sleeping timer
- Dont kill peds when jacking their car, monster!
- Colored zone names are back
- Tell the game we allow it to create more peds
- Tell the game we allow it to create more cars
- re3: Fix R* optimization that prevents peds from spawn
- re3: Make cars and peds to not despawn when you look away
- re3: Do not remove locked cars
- re3: Correct clouds rotating speed
- re3: Multiple instances of semaphore fix (may be not working or useless)
- re3: Fix a little mistake by R* in AskForObjectToBeRenderedInGlass
- re3: Free the space for an object by deleting temporary objects from pool if not enough space
Since v1.1.5
- Hotfix of experimental fix of 034E opcode
- Classic CJ's shadow
- FramerateVigilante: CarSlowDownSpeedFix
- FramerateVigilante: HeliRotorIncreaseSpeed
Since v1.1.4
- Hotfix of Skimmer plane
Since v1.1.3
- Bring back a missing shoot button on S.W.A.T.
- Fuzzy seek (the game does not load useless data from audio)
- Fixed water cannons (firetruck/S.W.A.T.) on high FPS
- An experimental fix of 034E opcode (move object) on high FPS
- FramerateVigilante: Fixed physical objects push force
- VitaPort: Fixed Heli/Plane camera
Since v1.1.2
- Skimmer Plane can be properly get out of water (XMDS)
- Streaming memory is buffed now
- Helis/Planes can now fly higher
- Jetpack can now fly higher
- 44100Hz audio support without a mod "OpenAL Update"
- MTA: Disable GTA vehicle detachment at rotation
Since v1.1.1
- Dont burn player that are driving burning bmx
- A fix for possible crash from GetCompositeMatrix (may be useless)
- Cinematic camera when double tapping the camera mode switch button
- MTA: Increase intensity of vehicle tail light corona
- MTA: Disable setting the occupied's vehicles health to 75.0f when a burning ped enters it
- MTA: Thrown projectiles throw more accurately
Since v1.1
- Fixed emergency vehicles (FixStreamingDistScale)
- Moved save pickup in Madd Dogg's Mansion
- Moved a bribe to the broken bridge from SF building
- Moved a rifle pickup outside of the SF Stadium wall
- Fixed cutscene FOV (disabled by default, incomplete)
- Fixed sky multitude (a glitch on high speeds)
- Fixed vehicles backlight light state (should do vehicle tail light effect when ANY of the lights are broken)
- Sand/Dust particles from bullets are limited because they are creating a lot of lag
- Fixed red marker cannot be placed on the right side of the screen
Since v1.0
- Animated textures (UVAnim)
- Vertex Weights
- Swimming speed
- CJ magnetting to stealable objects only when very close
- Madd Dogg's Basketball glitch fixed by replacing save file
- CJ can leave any vehicle at high speeds
- CJ no more can drop JetPack while he's in air
- Weapon penalty clean-up when CJ dies