Releases: Alzter/SuperTux-Classic
v0.4.2
v0.4.1
Controller Support is here! (And other minor fixes)
Features of this release include:
-
Controller support (everyone go thank Tulpenkiste for adding this, she is the best)
o Rebindable controller controls! (You can adjust what face buttons / joysticks do what) -
Updating the Android version to Android 13 (we changed the Android Target SDK from 32 to 33)
o (Google mandated this change) -
Some minor fixes
-
Hopefully not breaking the game's font so that no text is visible at all in the game 🤣
ToDo next release:
- Optimise the game for mobile devices (currently it runs very slowly on Android)
o Can somebody please help me do this? I don't really have much free time to work on this game atm... - Add controller support to the level editor via use of a cursor probably
- Finish adding the Ice Dragon (yoshi clone)
- Bonus Island 1 boss fight maybe????
- Mod support also maybe????
v0.4.0
THE LEVEL EDITOR. IS HERE.
An all-new, custom-built level editor has been added into SuperTux Classic!
You can now make your own SuperTux Classic levels straight from within the game itself!
This editor is fully featured and supports all features within the game, with a few exceptions*.
The editor was designed to be as intuitive as possible to use. If you would like to give feedback or suggestions on its design for future improvement, please join the SuperTux Classic Discord server.
The editor is also completely usable on mobile devices, with relevant adjustments being made to support touch controls.
New features also include:
- A toggle for auto-run (you can now choose to walk)
- A huge restructuring of the game's internals to make way for the level editor
- Many bug fixes and optimisations (and probably new bugs to fix, given the complexity of the new features 😬)
*The Level Editor does not currently support boss fights, teleporters in world maps, or scrolling text scenes for intros/outros of worlds.
Happy SuperTuxing!! Enjoy the level editor - I can't wait to see what levels are made with it!
v0.3.5
v0.3.4
This is mainly a tweak / bugfix release.
This release finalizes the mobile support for SuperTux Classic. The game is now fully playable on mobile devices.
This required changing the engine version of the game from Godot 3.4.4 to Godot 3.5.2, which brought with it a lot of bugs which needed to be fixed for the game to be stable again.
You can get SuperTux Classic for Android on the Google Play Store! (As well as simply downloading the APK)
v0.3.1
v0.3.0
Bonus Island II is here!
All of the levels (and worldmap) from Bonus Island II have been added into SuperTux Classic, as well as many features that were not present which needed to be added for these levels. New features include:
- The fish enemy
- Invisible blocks
- Customisable level gravity
- Autoscrolling levels
- New tiles and tilesets, many of which are courtesy of RustyBox
- Many new backgrounds
- New music tracks, some of which were hand-restored
- Being able to hit more than one block at a time with your head
- Refactoring the save file system again (don't worry - this time your save files carry over)
- And more!
Bonus Island I is not added yet but will come later down the line.
Happy SuperTuxing!!
v0.2.0
v0.1.0
This is the big one.
Worldmaps are here!
Worldmaps have been added into STC. This makes it possible to revisit levels you have completed.
World 1's worldmap is fully complete.
Not all worldmap features from SuperTux (i.e. Teleporters) work yet - they will need to be implemented to add Bonus Island I and II.
The way save files are saved and loaded has also changed to accommodate world maps, so previous save files will no longer work with this update. You will need to create a new save file.
v0.0.2
This release mainly improves performance and adds polish / customisability to the game.
Features include:
- An options menu
- Adjustable Music, Sound Effects, and Ambience volume sliders
- Rebindable keyboard controls (yay!)
- Backgrounds which used large tilesets now use images instead. This should improve performance a lot as now thousands less tiles will be rendering in levels which use the snow backgrounds.