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[2.0.0] [Task Editor] Major Task Update(s) #70
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…ward preview when quest controlled
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[2.0.0] [Task Editor] Major Task Update(s)
Changes
item_id
anditem_goal_id
combine intoitem_id_list
which can contain a single item or list of items that are pipe delimited|
Example (37025|37029|37032)npc_id
andnpc_goal_id
combine intonpc_match_list
which can contain a single NPC or a list of NPC's that are pipe delimited|
Example (4007|4009|4013|4024|4036|4043|4078|4080) and can also contain NPC names as partials (orc|gnoll|bear)goalmethod
andrewardmethod
displayed as dropdowns. It simply is a checkbox that displays Quest Controlledreq_activity_id
(-1)See Server PR for more major system change details EQEmu/Server#2449
NPC Match List Support
Match lists are | pipe separated lists containing NPC ID(s) or partial (wildcard) NPC names. This is very useful especially when trying to filter activity updates by name.
NPC match lists are available with the following activity types
Fields
npc_id
andnpc_goal_id
have combinedItem Match List Support
To bring similar flexibility to that there of NPC Match List(s), multiple item's can be used for the following activity types.
Exploration Box Changes
Exploration used to be managed by the proximities table. Part of the recent waves of simplification this is now managed on the task_activities table to simplify. As a result explore boxes are now visible within the activity pane instead of breaking out as their own sub-editor when editing an explore activity type.
Multiple Item Reward(s)
Not only are multiple rewards now possible through the Reward Item ID(s) field (separated by |) you can also see them render in the Task Preview Window
Field Usage Matrix
To be updated in official documentation
Forage x (item_list)
(doors table dz_switch_id)
(Touch target)