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Updated Dynamax branch to Upcoming + Fixes #3
Merged
AgustinGDLV
merged 764 commits into
AgustinGDLV:dynamax
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AsparagusEduardo:RHH/pr/upcoming/dynamax
Oct 18, 2023
Merged
Updated Dynamax branch to Upcoming + Fixes #3
AgustinGDLV
merged 764 commits into
AgustinGDLV:dynamax
from
AsparagusEduardo:RHH/pr/upcoming/dynamax
Oct 18, 2023
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Correct KEY_INTR_ENABLE
Handful of fixes related to MAX_MON_MOVES
…3218) * Add missing absorbing abilities to FindMonThatAbsorbsOpponentsMove * Use array to match ability to absorbing type Previous implementation involving piggybacking on a conditional in a bit of a messy fashion to check for each ability type, this should be more readable and more easily modified by a novice. This is almost exactly BuffelSaft's inclement emerald implementation. * Minor syntax fixes
* some gActiveBattler related fixes * fix IsBattleSEPlaying gActiveBattler->battlerId --------- Co-authored-by: ghoulslash <[email protected]>
Co-authored-by: sbird <[email protected]>
The battle script was originally making an extra call to attackcanceler and attackstring pointlessly whenever there was a jump to BattleScript_EffectBatonPass. This commit addresses that by relocating BattleScript_EffectTeleport's own calls to attackcanceler and attackstring.
* initial commit * done * clean up
* Run assumptions on all runners * Make i const in battle tests This avoids the pitfall of using i in a PARAMETRIZEd test and confusing the runner.
* Fix Wall Werror errors * fix hgss pokedex modern errors * tests build on modern * learnset change * Update src/battle_ai_util.c Co-authored-by: Philipp AUER <[email protected]> * Update src/battle_anim_new.c Co-authored-by: Philipp AUER <[email protected]> * Update src/debug.c Co-authored-by: Philipp AUER <[email protected]> * Update src/debug.c Co-authored-by: Philipp AUER <[email protected]> * Update src/pokedex_plus_hgss.c Co-authored-by: Philipp AUER <[email protected]> * review changes * unused cmd args * various args back --------- Co-authored-by: Philipp AUER <[email protected]>
* Catch OOM in tests * Alias gBattleTestRunnerState with sBackupMapData Reverts #3398 "Fix Broken Move Anims in Tests" which moved the AI logs to statically-allocated EWRAM_DATA instead of being part of gBattleTestRunnerState.
* Tests for 6 more abilities * Fix most of Egg's comments * Update Purifying Salt and Leaf Guard * Parenthesis fixes
* Fix Kee Berry and Custap Berry + Tests * add missing assumes * fix wrong test files * fix new line
…ld terrain intro text (#3410)
# Conflicts: # include/battle.h # include/constants/battle_move_effects.h # include/constants/battle_string_ids.h # src/battle_main.c # src/battle_message.c # src/battle_script_commands.c # src/battle_util.c
AgustinGDLV
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Feb 22, 2024
* SaveBlock3 in sector footers * Update load_save.c Since mgriffin is currently not available I took the liberty to edit the file. Hope it's fine. * SaveBlock3 in debug menu (#3) --------- Co-authored-by: DizzyEggg <[email protected]> Co-authored-by: Alex <[email protected]> Co-authored-by: psf <[email protected]>
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Description
ca101e9 - Updated AI to use non-dynamax HP (Leech Seed, Nightmare, Trap Damage, Hail, Sandstorm
6e1d4b4 - Fixed compile on modern + tests
c0540a3 - Merge branch 'RHH/upcoming' into RHH/pr/upcoming/dynamax
3cb29f8 - gBattleCommunication ids
c61d187 - Removed hard-coded order for sGMaxMoveTable + failsafe for sMaxMoveTable
1acc0ba - Style fixes
4d4d566 - Undid flag
f830b07 - GMAX -> GIGANTAMAX
92a0b04 - Applied trigger fix from upstream
644fba2 - Gigantamax Flag
070ce21 - Fixed Max Overgrowth test
8f4c1e9 - Frostbite NonDynamaxMaxHP to mimic Burn
ed2d28b - Fixed erroneous species and item checks for Dynamax
0a84072 - Fixed 2 protection tests
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