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Updated Dynamax branch to Upcoming + Fixes #3

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AsparagusEduardo
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Description

ca101e9 - Updated AI to use non-dynamax HP (Leech Seed, Nightmare, Trap Damage, Hail, Sandstorm
6e1d4b4 - Fixed compile on modern + tests
c0540a3 - Merge branch 'RHH/upcoming' into RHH/pr/upcoming/dynamax
3cb29f8 - gBattleCommunication ids
c61d187 - Removed hard-coded order for sGMaxMoveTable + failsafe for sMaxMoveTable
1acc0ba - Style fixes
4d4d566 - Undid flag
f830b07 - GMAX -> GIGANTAMAX
92a0b04 - Applied trigger fix from upstream
644fba2 - Gigantamax Flag
070ce21 - Fixed Max Overgrowth test
8f4c1e9 - Frostbite NonDynamaxMaxHP to mimic Burn
ed2d28b - Fixed erroneous species and item checks for Dynamax
0a84072 - Fixed 2 protection tests

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GriffinRichards and others added 30 commits August 27, 2023 17:23
Handful of fixes related to MAX_MON_MOVES
…3218)

* Add missing absorbing abilities to FindMonThatAbsorbsOpponentsMove

* Use array to match ability to absorbing type

Previous implementation involving piggybacking on a conditional in a bit of a messy fashion to check for each ability type, this should be more readable and more easily modified by a novice. This is almost exactly BuffelSaft's inclement emerald implementation.

* Minor syntax fixes
* some gActiveBattler related fixes

* fix IsBattleSEPlaying gActiveBattler->battlerId

---------

Co-authored-by: ghoulslash <[email protected]>
The battle script was originally making an extra call to attackcanceler and attackstring pointlessly whenever there was a jump to BattleScript_EffectBatonPass.
This commit addresses that by relocating BattleScript_EffectTeleport's own calls to attackcanceler and attackstring.
AsparagusEduardo and others added 27 commits October 10, 2023 19:53
* Run assumptions on all runners

* Make i const in battle tests

This avoids the pitfall of using i in a PARAMETRIZEd test and confusing
the runner.
* Fix Wall Werror errors

* fix hgss pokedex modern errors

* tests build on modern

* learnset change

* Update src/battle_ai_util.c

Co-authored-by: Philipp AUER <[email protected]>

* Update src/battle_anim_new.c

Co-authored-by: Philipp AUER <[email protected]>

* Update src/debug.c

Co-authored-by: Philipp AUER <[email protected]>

* Update src/debug.c

Co-authored-by: Philipp AUER <[email protected]>

* Update src/pokedex_plus_hgss.c

Co-authored-by: Philipp AUER <[email protected]>

* review changes

* unused cmd args

* various args back

---------

Co-authored-by: Philipp AUER <[email protected]>
* Catch OOM in tests

* Alias gBattleTestRunnerState with sBackupMapData

Reverts #3398 "Fix Broken Move Anims in Tests" which moved the AI logs
to statically-allocated EWRAM_DATA instead of being part of
gBattleTestRunnerState.
* Tests for 6 more abilities

* Fix most of Egg's comments

* Update Purifying Salt and Leaf Guard

* Parenthesis fixes
* Fix Kee Berry and Custap Berry + Tests

* add missing assumes

* fix wrong test files

* fix new line
# Conflicts:
#	include/battle.h
#	include/constants/battle_move_effects.h
#	include/constants/battle_string_ids.h
#	src/battle_main.c
#	src/battle_message.c
#	src/battle_script_commands.c
#	src/battle_util.c
@AgustinGDLV AgustinGDLV merged commit 8b83528 into AgustinGDLV:dynamax Oct 18, 2023
1 check passed
@AsparagusEduardo AsparagusEduardo deleted the RHH/pr/upcoming/dynamax branch October 19, 2023 15:08
AgustinGDLV pushed a commit that referenced this pull request Feb 22, 2024
* SaveBlock3 in sector footers

* Update load_save.c

Since mgriffin is currently not available I took the liberty to edit the file. Hope it's fine.

* SaveBlock3 in debug menu (#3)

---------

Co-authored-by: DizzyEggg <[email protected]>
Co-authored-by: Alex <[email protected]>
Co-authored-by: psf <[email protected]>
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