Skip to content
View AdamMitchell-ms's full-sized avatar

Block or report AdamMitchell-ms

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse

Popular repositories Loading

  1. ugui-mvvm ugui-mvvm Public

    Forked from jbruening/ugui-mvvm

    Unity3D uGUI mvvm databinding via the standard IXChanged interfaces used in wpf (INotifyPropertyChanged, INotifyCollectionChanged, etc)

    C# 1 1

  2. MixedRealityToolkit-Unity MixedRealityToolkit-Unity Public

    Forked from microsoft/MixedRealityToolkit-Unity

    MixedRealityToolkit-Unity uses code from the base MixedRealityToolkit repository and makes it easier to consume in Unity.

    C#

  3. Babylon.js Babylon.js Public

    Forked from BabylonJS/Babylon.js

    Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.

    TypeScript

  4. experimental-pcf-control-assets experimental-pcf-control-assets Public

    Forked from microsoft/experimental-pcf-control-assets

    Holds assets for an experimental pcf control

  5. LibraryCrossing LibraryCrossing Public

    Forked from philx02/LibraryCrossing

    Ensuring that objects allocated in one dynamic library are deleted by the same library has always been a challenge. Solutions prior to the advent of C++11 often make the usage of the library cumber…

    C++