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resources/Materials/Examples/StandardSurface/standard_surface_blackbody.mtlx
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<?xml version="1.0"?> | ||
<materialx version="1.38" colorspace="lin_rec709"> | ||
<nodegraph name="NG_blackbody"> | ||
<input name="blackbody_temperature" type="float" value="5000.0" uimin="1500.0" uimax="25000.0" uistep="100.0" uiname="Blackbody Temperature Kelvin" /> | ||
<blackbody name="blackbody_color_out" type="color3"> | ||
<input name="temperature" type="float" interfacename="blackbody_temperature" /> | ||
</blackbody> | ||
<output name="emission_color_output" type="color3" nodename="blackbody_color_out" /> | ||
</nodegraph> | ||
<surface_unlit name="SR_blackbody" type="surfaceshader"> | ||
<input name="emission_color" type="color3" nodegraph="NG_blackbody" output="emission_color_output" /> | ||
</surface_unlit> | ||
<surfacematerial name="Blackbody" type="material"> | ||
<input name="surfaceshader" type="surfaceshader" nodename="SR_blackbody" /> | ||
</surfacematerial> | ||
</materialx> |