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class DamType_Camping extends DamageType | ||
abstract; | ||
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defaultproperties | ||
{ | ||
DeathString="%o's tent collapsed." | ||
FemaleSuicide="%o's tent collapsed." | ||
MaleSuicide="%o's tent collapsed." | ||
bCausesBlood=False | ||
bExtraMomentumZ=False | ||
} |
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class DamType_Git extends DamageType | ||
abstract; | ||
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defaultproperties | ||
{ | ||
DeathString="%o tried to Git %k." | ||
FemaleSuicide="%o somehow Gitted herself." | ||
MaleSuicide="%o somehow Gitted himself." | ||
bCausesBlood=False | ||
bExtraMomentumZ=False | ||
} |
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class DamType_HeadShot extends DamTypeSniperHeadShot; | ||
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static function IncrementKills(Controller Killer) | ||
{ | ||
local xPlayerReplicationInfo xPRI; | ||
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if ( PlayerController(Killer) == None ) | ||
return; | ||
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PlayerController(Killer).ReceiveLocalizedMessage( Default.KillerMessage, 0, Killer.PlayerReplicationInfo, None, None ); | ||
xPRI = xPlayerReplicationInfo(Killer.PlayerReplicationInfo); | ||
if ( xPRI != None ) | ||
{ | ||
xPRI.headcount++; | ||
if ( (xPRI.headcount == 3) && (UnrealPlayer(Killer) != None) ) | ||
UnrealPlayer(Killer).ClientDelayedAnnouncementNamed('HeadHunter',15); | ||
} | ||
} | ||
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defaultproperties | ||
{ | ||
} |
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class DamType_Overtime extends DamageType | ||
abstract; | ||
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defaultproperties | ||
{ | ||
DeathString="%o spent too much time exploring." | ||
FemaleSuicide="%o spent too much time exploring." | ||
MaleSuicide="%o spent too much time exploring." | ||
bCausesBlood=False | ||
bExtraMomentumZ=False | ||
} |
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class DamType_SwitchedTeam extends DamageType | ||
abstract; | ||
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defaultproperties | ||
{ | ||
DeathString="%o switched team." | ||
FemaleSuicide="%o switched team." | ||
MaleSuicide="%o switched team." | ||
bCausesBlood=False | ||
bExtraMomentumZ=False | ||
} |
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class Emitter_SeeInvis extends xEmitter; | ||
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defaultproperties | ||
{ | ||
mParticleType=PT_Line | ||
mSpawningType=ST_Explode | ||
mStartParticles=0 | ||
mLifeRange(0)=0.250000 | ||
mLifeRange(1)=0.500000 | ||
mRegenRange(0)=100.000000 | ||
mRegenRange(1)=200.000000 | ||
mPosDev=(X=12.500000,Y=12.500000,Z=12.500000) | ||
mSpawnVecB=(X=10.000000,Y=10.000000,Z=0.100000) | ||
mSpeedRange(0)=-25.000000 | ||
mSpeedRange(1)=-50.000000 | ||
mPosRelative=True | ||
mAirResistance=0.000000 | ||
mSizeRange(0)=0.125000 | ||
mSizeRange(1)=0.250000 | ||
mColorRange(0)=(B=0,A=200) | ||
mColorRange(1)=(B=128) | ||
bTrailerSameRotation=True | ||
bNetTemporary=False | ||
bReplicateMovement=False | ||
Physics=PHYS_Trailer | ||
RemoteRole=ROLE_SimulatedProxy | ||
LifeSpan=60.000000 | ||
DrawScale=5.000000 | ||
Skins(0)=Texture'XEffects.FlakTrailTex' | ||
Style=STY_Additive | ||
bOwnerNoSee=True | ||
bFixedRotationDir=True | ||
RotationRate=(Pitch=20000,Yaw=16000,Roll=18000) | ||
} |
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