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133 changes: 133 additions & 0 deletions
133
BWBP_OP_Pro/Classes/BallisticShieldWeaponParamsClassic.uc
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Original file line number | Diff line number | Diff line change |
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class BallisticShieldWeaponParamsClassic extends BallisticWeaponParams; | ||
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defaultproperties | ||
{ | ||
//================================================================= | ||
// PRIMARY FIRE | ||
//================================================================= | ||
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Begin Object Class=MeleeEffectParams Name=ClassicPrimaryEffectParams | ||
TraceRange=(Min=140.000000,Max=140.000000) | ||
Damage=65 | ||
Fatigue=0.150000 | ||
DamageType=Class'BWBP_OP_Pro.DTBallisticShield' | ||
DamageTypeHead=Class'BWBP_OP_Pro.DTBallisticShield' | ||
DamageTypeArm=Class'BWBP_OP_Pro.DTBallisticShield' | ||
HookStopFactor=1.700000 | ||
BotRefireRate=0.99 | ||
WarnTargetPct=0.3 | ||
FireSound=(Sound=Sound'BW_Core_WeaponSound.M763.M763Swing',Volume=0.5,Radius=12.000000,bAtten=True) | ||
End Object | ||
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Begin Object Class=FireParams Name=ClassicPrimaryFireParams | ||
FireInterval=0.750000 | ||
AmmoPerFire=0 | ||
FireAnim="Bash1" | ||
FireEffectParams(0)=MeleeEffectParams'ClassicPrimaryEffectParams' | ||
End Object | ||
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//================================================================= | ||
// SECONDARY FIRE | ||
//================================================================= | ||
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Begin Object Class=MeleeEffectParams Name=ClassicSecondaryEffectParams | ||
TraceRange=(Min=140.000000,Max=140.000000) | ||
Damage=80 | ||
Fatigue=0.500000 | ||
DamageType=Class'BWBP_OP_Pro.DTBallisticShield' | ||
DamageTypeHead=Class'BWBP_OP_Pro.DTBallisticShield' | ||
DamageTypeArm=Class'BWBP_OP_Pro.DTBallisticShield' | ||
HookStopFactor=1.700000 | ||
HookPullForce=100.000000 | ||
BotRefireRate=0.99 | ||
WarnTargetPct=0.5 | ||
FireSound=(Sound=Sound'BW_Core_WeaponSound.M763.M763Swing',Volume=0.5,Radius=12.000000,bAtten=True) | ||
End Object | ||
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Begin Object Class=FireParams Name=ClassicSecondaryFireParams | ||
FireInterval=1.200000 | ||
AmmoPerFire=0 | ||
PreFireAnim="PrepSmashAlt" | ||
FireAnim="SmashAlt" | ||
FireEffectParams(0)=MeleeEffectParams'ClassicSecondaryEffectParams' | ||
End Object | ||
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//================================================================= | ||
// RECOIL | ||
//================================================================= | ||
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Begin Object Class=RecoilParams Name=ClassicRecoilParams | ||
ViewBindFactor=0.00 | ||
PitchFactor=0 | ||
YawFactor=0 | ||
DeclineTime=1.500000 | ||
End Object | ||
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//================================================================= | ||
// AIM | ||
//================================================================= | ||
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Begin Object Class=AimParams Name=ClassicAimParams | ||
ViewBindFactor=0.00 | ||
SprintOffset=(Pitch=-2048,Yaw=-2048) | ||
AimSpread=(Min=0,Max=0) | ||
ChaosDeclineTime=0.320000 | ||
End Object | ||
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//================================================================= | ||
// BASIC PARAMS | ||
//================================================================= | ||
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Begin Object Class=WeaponParams Name=ClassicParams | ||
//Layout core | ||
LayoutName="Riot Shield" | ||
Weight=30 | ||
//Stats | ||
PlayerSpeedFactor=0.9 | ||
MagAmmo=1 | ||
InventorySize=4 | ||
DisplaceDurationMult=0 | ||
RecoilParams(0)=RecoilParams'ClassicRecoilParams' | ||
AimParams(0)=AimParams'ClassicAimParams' | ||
FireParams(0)=FireParams'ClassicPrimaryFireParams' | ||
AltFireParams(0)=FireParams'ClassicSecondaryFireParams' | ||
End Object | ||
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Begin Object Class=WeaponParams Name=ClassicParams-Civ | ||
//Layout core | ||
LayoutName="Police Shield" | ||
Weight=10 | ||
//Visual | ||
LayoutMesh=SkeletalMesh'BWBP_OP_Anim.FPm_CivShield' | ||
//Stats | ||
PlayerSpeedFactor=0.9 | ||
MagAmmo=1 | ||
InventorySize=4 | ||
DisplaceDurationMult=0 | ||
RecoilParams(0)=RecoilParams'ClassicRecoilParams' | ||
AimParams(0)=AimParams'ClassicAimParams' | ||
FireParams(0)=FireParams'ClassicPrimaryFireParams' | ||
AltFireParams(0)=FireParams'ClassicSecondaryFireParams' | ||
End Object | ||
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Begin Object Class=WeaponParams Name=ClassicParams-Junk | ||
//Layout core | ||
LayoutName="Junk Shield" | ||
Weight=10 | ||
//Visual | ||
LayoutMesh=SkeletalMesh'BWBP_OP_Anim.FPm_JunkShield' | ||
//Stats | ||
PlayerSpeedFactor=0.9 | ||
MagAmmo=1 | ||
InventorySize=4 | ||
DisplaceDurationMult=0 | ||
RecoilParams(0)=RecoilParams'ClassicRecoilParams' | ||
AimParams(0)=AimParams'ClassicAimParams' | ||
FireParams(0)=FireParams'ClassicPrimaryFireParams' | ||
AltFireParams(0)=FireParams'ClassicSecondaryFireParams' | ||
End Object | ||
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Layouts(0)=WeaponParams'ClassicParams' | ||
Layouts(1)=WeaponParams'ClassicParams-Civ' | ||
Layouts(2)=WeaponParams'ClassicParams-Junk' | ||
} |
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