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Merge pull request #90 from AFCStudio/release/5.0
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Assets/Objects/Characters/Player_SDK/Player_SDK.chrparams
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<?xml version="1.0" ?> | ||
<Params> | ||
<IK_Definition> | ||
<LimbIK_Definition> | ||
<IK EndEffector="Bip01 R Hand" Handle="RgtArm01" Root="Bip01 R UpperArm" Solver="2BIK"/> | ||
<IK EndEffector="Bip01 L Hand" Handle="LftArm01" Root="Bip01 L UpperArm" Solver="2BIK"/> | ||
<IK EndEffector="Bip01 R Foot" Handle="RgtLeg01" Root="Bip01 R Thigh" Solver="2BIK"/> | ||
<IK EndEffector="Bip01 L Foot" Handle="LftLeg01" Root="Bip01 L Thigh" Solver="2BIK"/> | ||
</LimbIK_Definition> | ||
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<Animation_Driven_IK_Targets> | ||
<ADIKTarget Handle="RgtArm01" Target="Bip01 RHand2RiflePos_IKTarget" Weight="Bip01 RHand2RiflePos_IKBlend"/> | ||
<ADIKTarget Handle="RgtArm01" Target="Bip01 RHand2Aim_IKTarget" Weight="Bip01 RHand2Aim_IKBlend"/> | ||
<ADIKTarget Handle="LftArm01" Target="Bip01 LHand2Aim_IKTarget" Weight="Bip01 LHand2Aim_IKBlend"/> | ||
<ADIKTarget Handle="LftArm01" Target="Bip01 LHand2Weapon_IKTarget" Weight="Bip01 LHand2Weapon_IKBlend"/> | ||
<ADIKTarget Handle="LftArm01" Target="Bip01 LHand2Pocket_IKTarget" Weight="Bip01 LHand2Pocket_IKBlend"/> | ||
<ADIKTarget Handle="RgtArm01" Target="Bip01 RHand2Pocket_IKTarget" Weight="Bip01 RHand2Pocket_IKBlend"/> | ||
<ADIKTarget Handle="LftArm01" Target="Bip01 LHand2RiflePos_IKTarget" Weight="Bip01 LHand2RiflePos_IKBlend"/> | ||
<ADIKTarget Handle="LftArm01" Target="Bip01 LHand2PistolPos_IKTarget" Weight="Bip01 LHand2PistolPos_IKBlend"/> | ||
<ADIKTarget Handle="RgtArm01" Target="Bip01 RHand2PistolPos_IKTarget" Weight="Bip01 RHand2PistolPos_IKBlend"/> | ||
<ADIKTarget Handle="RgtArm01" Target="Bip01 RHand2Weapon_IKTarget" Weight="Bip01 RHand2Weapon_IKBlend"/> | ||
</Animation_Driven_IK_Targets> | ||
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<FeetLock_Definition> | ||
<RIKHandle Handle="RgtLeg01"/> | ||
<LIKHandle Handle="LftLeg01"/> | ||
</FeetLock_Definition> | ||
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<Recoil_Definition> | ||
<RIKHandle Handle="RgtArm01"/> | ||
<LIKHandle Handle="LftArm01"/> | ||
<RWeaponJoint JointName="weapon_bone"/> | ||
<LWeaponJoint JointName="Lweapon_bone"/> | ||
<ImpactJoints> | ||
<ImpactJoint Arm="3" Delay="0.3" Weight="0.2" JointName="Bip01 Pelvis" /> | ||
<ImpactJoint Arm="3" Delay="0.3" Weight="0.2" JointName="Bip01 Spine" /> | ||
<ImpactJoint Arm="3" Delay="0.3" Weight="0.3" JointName="Bip01 Spine1" /> | ||
<ImpactJoint Arm="3" Delay="0.0" Weight="1.0" JointName="Bip01 RHand2Aim_IKTarget" /> | ||
<ImpactJoint Arm="3" Delay="0.2" Weight="0.4" JointName="Bip01 Spine2" /> | ||
<ImpactJoint Arm="3" Delay="0.2" Weight="0.4" JointName="Bip01 Spine3" /> | ||
<ImpactJoint Arm="3" Delay="0.15" Weight="0.4" JointName="Bip01 Neck" /> | ||
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||
<ImpactJoint Arm="3" Delay="0.10" Weight="0.10" JointName="Bip01 R Thigh" /> | ||
<ImpactJoint Arm="3" Delay="0.05" Weight="0.05" JointName="Bip01 R Calf" /> | ||
<ImpactJoint Arm="3" Delay="0.10" Weight="0.10" JointName="Bip01 L Thigh" /> | ||
<ImpactJoint Arm="3" Delay="0.05" Weight="0.05" JointName="Bip01 L Calf" /> | ||
</ImpactJoints> | ||
</Recoil_Definition> | ||
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||
<LookIK_Definition> | ||
<LEyeAttachment Name="eye_left" /> | ||
<REyeAttachment Name="eye_right" /> | ||
<DirectionalBlends> | ||
<Joint AnimToken="LookPoses" ParameterJoint="Bip01 Look" StartJoint="Bip01 Look" ReferenceJoint="Bip01 Neck"/> | ||
</DirectionalBlends> | ||
<RotationList> | ||
<Rotation Additive="1" Primary="1" JointName="Bip01 Pelvis"/> | ||
<Rotation Additive="1" Primary="1" JointName="Bip01 Spine"/> | ||
<Rotation Additive="1" Primary="1" JointName="Bip01 Spine1"/> | ||
<Rotation Additive="1" Primary="1" JointName="Bip01 Spine2" /> | ||
<Rotation Additive="1" Primary="1" JointName="Bip01 Spine3" /> | ||
<Rotation Additive="1" Primary="1" JointName="Bip01 Neck" /> | ||
<Rotation Additive="0" Primary="1" JointName="Bip01 Head" /> | ||
<Rotation Additive="0" Primary="1" JointName="Bip01 Look" /> | ||
<Rotation Additive="1" Primary="0" JointName="Bip01 R Clavicle" /> | ||
<Rotation Additive="1" Primary="0" JointName="Bip01 R UpperArm" /> | ||
<Rotation Additive="1" Primary="0" JointName="Bip01 L Clavicle" /> | ||
<Rotation Additive="1" Primary="0" JointName="Bip01 L UpperArm" /> | ||
</RotationList> | ||
<PositionList> | ||
<Position Additive="1" JointName="Bip01 Pelvis"/> | ||
</PositionList> | ||
</LookIK_Definition> | ||
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||
<AimIK_Definition> | ||
<DirectionalBlends> | ||
<Joint AnimToken="AimPoses" ParameterJoint="Bip01 CustomAim" StartJoint="Bip01 CustomAimStart" ReferenceJoint="Bip01 Pelvis"/> | ||
</DirectionalBlends> | ||
<RotationList> | ||
<Rotation Additive="1" Primary="1" JointName="Bip01 Pelvis"/> | ||
<Rotation Additive="1" Primary="1" JointName="Bip01 Spine"/> | ||
<Rotation Additive="1" Primary="1" JointName="Bip01 Spine1"/> | ||
<Rotation Additive="1" Primary="1" JointName="Bip01 Spine2" /> | ||
<Rotation Additive="0" Primary="1" JointName="Bip01 CustomAim" /> | ||
<Rotation Additive="0" Primary="1" JointName="Bip01 CustomAimStart" /> | ||
<Rotation Additive="0" Primary="0" JointName="Bip01 LHand2Aim_IKTarget" /> | ||
<Rotation Additive="0" Primary="0" JointName="Bip01 LHand2Aim_IKBlend" /> | ||
<Rotation Additive="0" Primary="0" JointName="Bip01 RHand2Aim_IKTarget" /> | ||
<Rotation Additive="0" Primary="0" JointName="Bip01 RHand2Aim_IKBlend" /> | ||
<Rotation Additive="1" Primary="0" JointName="Bip01 Spine3" /> | ||
<Rotation Additive="0" Primary="0" JointName="Bip01 Neck" /> | ||
<Rotation Additive="0" Primary="0" JointName="Bip01 Head" /> | ||
<Rotation Additive="0" Primary="0" JointName="weapon_bone" /> | ||
<Rotation Additive="0" Primary="0" JointName="Lweapon_bone" /> | ||
<Rotation Additive="1" Primary="0" JointName="Bip01 R Clavicle" /> | ||
<Rotation Additive="1" Primary="0" JointName="Bip01 R UpperArm" /> | ||
<Rotation Additive="1" Primary="0" JointName="Bip01 R ForeArm" /> | ||
<Rotation Additive="1" Primary="0" JointName="Bip01 R Hand" /> | ||
<Rotation Additive="1" Primary="0" JointName="Bip01 L Clavicle" /> | ||
<Rotation Additive="1" Primary="0" JointName="Bip01 L UpperArm" /> | ||
<Rotation Additive="1" Primary="0" JointName="Bip01 L ForeArm" /> | ||
<Rotation Additive="1" Primary="0" JointName="Bip01 L Hand" /> | ||
<Rotation Additive="1" Primary="0" JointName="Bip01 L Thigh" /> | ||
<Rotation Additive="1" Primary="0" JointName="Bip01 L Calf" /> | ||
<Rotation Additive="1" Primary="0" JointName="Bip01 R Thigh" /> | ||
<Rotation Additive="1" Primary="0" JointName="Bip01 R Calf" /> | ||
<Rotation Additive="0" Primary="0" JointName="Bip01 LHand2Weapon_IKTarget" /> | ||
<Rotation Additive="0" Primary="0" JointName="Bip01 LHand2Weapon_IKBlend" /> | ||
<Rotation Additive="0" Primary="0" JointName="Bip01 RHand2Weapon_IKTarget" /> | ||
<Rotation Additive="0" Primary="0" JointName="Bip01 RHand2Weapon_IKBlend" /> | ||
</RotationList> | ||
<PositionList> | ||
<Position Additive="1" JointName="Bip01 Pelvis"/> | ||
<Position Additive="0" JointName="Bip01 CustomAim" /> | ||
<Position Additive="0" JointName="Bip01 CustomAimStart" /> | ||
<Position Additive="0" JointName="Bip01 LHand2Aim_IKTarget"/> | ||
<Position Additive="0" JointName="Bip01 LHand2Aim_IKBlend"/> | ||
<Position Additive="0" JointName="Bip01 RHand2Aim_IKTarget"/> | ||
<Position Additive="0" JointName="Bip01 RHand2Aim_IKBlend"/> | ||
<Position Additive="0" JointName="weapon_bone"/> | ||
<Position Additive="0" JointName="Lweapon_bone"/> | ||
<Position Additive="0" JointName="Bip01 LHand2Weapon_IKTarget"/> | ||
<Position Additive="0" JointName="Bip01 LHand2Weapon_IKBlend"/> | ||
<Position Additive="0" JointName="Bip01 RHand2Weapon_IKTarget"/> | ||
<Position Additive="0" JointName="Bip01 RHand2Weapon_IKBlend"/> | ||
</PositionList> | ||
</AimIK_Definition> | ||
</IK_Definition> | ||
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||
<Lod> | ||
<JointList level="1"> | ||
<Joint name="Bip01"/> | ||
<Joint name="Bip01 Pelvis"/> | ||
<Joint name="Bip01 Spine"/> | ||
<Joint name="Bip01 Spine1"/> | ||
<Joint name="Bip01 Spine2"/> | ||
<Joint name="Bip01 Spine3"/> | ||
<Joint name="Bip01 Neck"/> | ||
<Joint name="Bip01 Head"/> | ||
<Joint name="Bip01 L Thigh"/> | ||
<Joint name="Bip01 L Calf"/> | ||
<Joint name="Bip01 L Foot"/> | ||
<Joint name="Bip01 L Toe0"/> | ||
<Joint name="Bip01 R Thigh"/> | ||
<Joint name="Bip01 R Calf"/> | ||
<Joint name="Bip01 R Foot"/> | ||
<Joint name="Bip01 R Toe0"/> | ||
<Joint name="Bip01 L Clavicle"/> | ||
<Joint name="Bip01 L UpperArm"/> | ||
<Joint name="Bip01 L Forearm"/> | ||
<Joint name="Bip01 L ForeTwist1"/> | ||
<Joint name="Bip01 L ForeTwist2"/> | ||
<Joint name="Bip01 L ForeTwist3"/> | ||
<Joint name="Bip01 L Hand"/> | ||
<Joint name="Bip01 L Finger1"/> | ||
<Joint name="Bip01 L Finger11"/> | ||
<Joint name="Bip01 L Finger2"/> | ||
<Joint name="Bip01 L Finger21"/> | ||
<Joint name="Bip01 L Finger3"/> | ||
<Joint name="Bip01 L Finger31"/> | ||
<Joint name="Bip01 L Finger4"/> | ||
<Joint name="Bip01 L Finger41"/> | ||
<Joint name="Bip01 R Clavicle"/> | ||
<Joint name="Bip01 R UpperArm"/> | ||
<Joint name="Bip01 R Forearm"/> | ||
<Joint name="Bip01 R ForeTwist1"/> | ||
<Joint name="Bip01 R ForeTwist2"/> | ||
<Joint name="Bip01 R ForeTwist3"/> | ||
<Joint name="Bip01 R Hand"/> | ||
<Joint name="Bip01 R Finger1"/> | ||
<Joint name="Bip01 R Finger11"/> | ||
<Joint name="Bip01 R Finger2"/> | ||
<Joint name="Bip01 R Finger21"/> | ||
<Joint name="Bip01 R Finger3"/> | ||
<Joint name="Bip01 R Finger31"/> | ||
<Joint name="Bip01 R Finger4"/> | ||
<Joint name="Bip01 R Finger41"/> | ||
<Joint name="weapon_bone"/> | ||
<Joint name="Lweapon_bone"/> | ||
<Joint name="Bip01 CustomAim"/> | ||
<Joint name="Bip01 CustomAimStart"/> | ||
<Joint name="Bip01 LHand2Weapon_IKTarget"/> | ||
<Joint name="Bip01 LHand2Weapon_IKBlend"/> | ||
<Joint name="Bip01 RHand2Weapon_IKTarget"/> | ||
<Joint name="Bip01 RHand2Weapon_IKBlend"/> | ||
<Joint name="Bip01 LHand2Aim_IKTarget"/> | ||
<Joint name="Bip01 LHand2Aim_IKBlend"/> | ||
<Joint name="Bip01 RHand2Aim_IKTarget"/> | ||
<Joint name="Bip01 RHand2Aim_IKBlend"/> | ||
<Joint name="Bip01 planeTargetLeft" /> | ||
<Joint name="Bip01 planeTargetRight" /> | ||
</JointList> | ||
<JointList level="2"> | ||
<Joint name="Bip01"/> | ||
<Joint name="Bip01 Pelvis"/> | ||
<Joint name="Bip01 Spine"/> | ||
<Joint name="Bip01 Spine1"/> | ||
<Joint name="Bip01 Spine2"/> | ||
<Joint name="Bip01 Spine3"/> | ||
<Joint name="Bip01 Neck"/> | ||
<Joint name="Bip01 Head"/> | ||
<Joint name="Bip01 L Thigh"/> | ||
<Joint name="Bip01 L Calf"/> | ||
<Joint name="Bip01 L Foot"/> | ||
<Joint name="Bip01 R Thigh"/> | ||
<Joint name="Bip01 R Calf"/> | ||
<Joint name="Bip01 R Foot"/> | ||
<Joint name="Bip01 L Clavicle"/> | ||
<Joint name="Bip01 L UpperArm"/> | ||
<Joint name="Bip01 L Forearm"/> | ||
<Joint name="Bip01 L Hand"/> | ||
<Joint name="Bip01 L Finger1"/> | ||
<Joint name="Bip01 L Finger2"/> | ||
<Joint name="Bip01 L Finger3"/> | ||
<Joint name="Bip01 L Finger4"/> | ||
<Joint name="Bip01 R Clavicle"/> | ||
<Joint name="Bip01 R UpperArm"/> | ||
<Joint name="Bip01 R Forearm"/> | ||
<Joint name="Bip01 R Hand"/> | ||
<Joint name="Bip01 R Finger1"/> | ||
<Joint name="Bip01 R Finger2"/> | ||
<Joint name="Bip01 R Finger3"/> | ||
<Joint name="Bip01 R Finger4"/> | ||
<Joint name="weapon_bone"/> | ||
<Joint name="Lweapon_bone"/> | ||
<Joint name="Bip01 CustomAim"/> | ||
<Joint name="Bip01 CustomAimStart"/> | ||
<Joint name="Bip01 LHand2Weapon_IKTarget"/> | ||
<Joint name="Bip01 LHand2Weapon_IKBlend"/> | ||
<Joint name="Bip01 RHand2Weapon_IKTarget"/> | ||
<Joint name="Bip01 RHand2Weapon_IKBlend"/> | ||
<Joint name="Bip01 LHand2Aim_IKTarget"/> | ||
<Joint name="Bip01 LHand2Aim_IKBlend"/> | ||
<Joint name="Bip01 RHand2Aim_IKTarget"/> | ||
<Joint name="Bip01 RHand2Aim_IKBlend"/> | ||
<Joint name="Bip01 planeTargetLeft" /> | ||
<Joint name="Bip01 planeTargetRight" /> | ||
</JointList> | ||
<JointList level="3"> | ||
<Joint name="Bip01"/> | ||
<Joint name="Bip01 Pelvis"/> | ||
<Joint name="Bip01 Spine"/> | ||
<Joint name="Bip01 Spine1"/> | ||
<Joint name="Bip01 Spine2"/> | ||
<Joint name="Bip01 Spine3"/> | ||
<Joint name="Bip01 Neck"/> | ||
<Joint name="Bip01 Head"/> | ||
<Joint name="Bip01 L Thigh"/> | ||
<Joint name="Bip01 L Calf"/> | ||
<Joint name="Bip01 L Foot"/> | ||
<Joint name="Bip01 R Thigh"/> | ||
<Joint name="Bip01 R Calf"/> | ||
<Joint name="Bip01 R Foot"/> | ||
<Joint name="Bip01 L Clavicle"/> | ||
<Joint name="Bip01 L UpperArm"/> | ||
<Joint name="Bip01 L Forearm"/> | ||
<Joint name="Bip01 L Hand"/> | ||
<Joint name="Bip01 R Clavicle"/> | ||
<Joint name="Bip01 R UpperArm"/> | ||
<Joint name="Bip01 R Forearm"/> | ||
<Joint name="Bip01 R Hand"/> | ||
<Joint name="weapon_bone"/> | ||
<Joint name="Lweapon_bone"/> | ||
<Joint name="Bip01 CustomAim"/> | ||
<Joint name="Bip01 CustomAimStart"/> | ||
<Joint name="Bip01 LHand2Weapon_IKTarget"/> | ||
<Joint name="Bip01 LHand2Weapon_IKBlend"/> | ||
<Joint name="Bip01 RHand2Weapon_IKTarget"/> | ||
<Joint name="Bip01 RHand2Weapon_IKBlend"/> | ||
<Joint name="Bip01 LHand2Aim_IKTarget"/> | ||
<Joint name="Bip01 LHand2Aim_IKBlend"/> | ||
<Joint name="Bip01 RHand2Aim_IKTarget"/> | ||
<Joint name="Bip01 RHand2Aim_IKBlend"/> | ||
<Joint name="Bip01 planeTargetLeft" /> | ||
<Joint name="Bip01 planeTargetRight" /> | ||
</JointList> | ||
</Lod> | ||
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<!-- Deprecated, replaced by BBoxIncludeList and BBoxExtension | ||
<BBoxExcludeList> | ||
<Joint name="Bip01 LookTarget"/> | ||
<Joint name="Bip01 AimTarget"/> | ||
<Joint name="Bip01 RHand2Aim_IKBlend"/> | ||
<Joint name="Bip01 LHand2Aim_IKBlend"/> | ||
<Joint name="Bip01 RHand2RiflePos_IKBlend"/> | ||
<Joint name="Bip01 LHand2RiflePos_IKBlend"/> | ||
<Joint name="Bip01 RHand2PistolPos_IKBlend"/> | ||
<Joint name="Bip01 LHand2PistolPos_IKBlend"/> | ||
<Joint name="Bip01 RHand2Pocket_IKBlend"/> | ||
<Joint name="Bip01 LHand2Pocket_IKBlend"/> | ||
<Joint name="Bip01 RHand2Weapon_IKBlend"/> | ||
<Joint name="Bip01 LHand2Weapon_IKBlend"/> | ||
</BBoxExcludeList> --> | ||
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<BBoxIncludeList> | ||
<Joint name="Bip01 L Hand"/> | ||
<Joint name="Bip01 R Hand"/> | ||
<Joint name="Bip01 L Foot"/> | ||
<Joint name="Bip01 R Foot"/> | ||
<Joint name="Bip01 L Forearm"/> | ||
<Joint name="Bip01 R Forearm"/> | ||
<Joint name="Bip01 Head"/> | ||
<Joint name="Bip01 Pelvis"/> | ||
</BBoxIncludeList> | ||
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<BBoxExtension> | ||
<Axis negX="0.3" negY="0.3" negZ="0.3" posX="0.3" posY="0.3" posZ="0.3" /> | ||
</BBoxExtension> | ||
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<AnimationList> | ||
<Animation name="$AnimEventDatabase" path="animations\human\male\events.animevents"/> | ||
<Animation name="$Include" path="animations\human\male\player.chrparams"/> | ||
<Animation name="$facelib" path="Objects\Characters\human\generic\skeleton_player_generic.fxl"/> | ||
</AnimationList> | ||
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||
<ShadowCapsulesList> | ||
<!-- Head & Body --> | ||
<Capsule JointName0="Bip01 Head" JointName1="Bip01 Neck" Radius=".1"/> | ||
<Capsule JointName0="Bip01 Neck" JointName1="Bip01 Spine" Radius=".12"/> | ||
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<!-- R Leg --> | ||
<Capsule JointName0="Bip01 Spine" JointName1="Bip01 R Calf" Radius=".08"/> | ||
<Capsule JointName0="Bip01 R Calf" JointName1="Bip01 R Foot" Radius=".08"/> | ||
<Capsule JointName0="Bip01 R Foot" JointName1="Bip01 R Toe0" Radius=".08"/> | ||
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||
<!-- L Leg --> | ||
<Capsule JointName0="Bip01 Spine" JointName1="Bip01 L Calf" Radius=".08"/> | ||
<Capsule JointName0="Bip01 L Calf" JointName1="Bip01 L Foot" Radius=".08"/> | ||
<Capsule JointName0="Bip01 L Foot" JointName1="Bip01 L Toe0" Radius=".08"/> | ||
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<!-- R Arm --> | ||
<Capsule JointName0="Bip01 Neck" JointName1="Bip01 R ForeTwist1" Radius=".06"/> | ||
<Capsule JointName0="Bip01 R ForeTwist1" JointName1="Bip01 R Finger20" Radius=".06"/> | ||
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||
<!-- L Arm --> | ||
<Capsule JointName0="Bip01 Neck" JointName1="Bip01 L ForeTwist1" Radius=".06"/> | ||
<Capsule JointName0="Bip01 L ForeTwist1" JointName1="Bip01 L Finger20" Radius=".06"/> | ||
</ShadowCapsulesList> | ||
|
||
</Params> |
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<Material MtlFlags="524544" vertModifType="0"> | ||
<SubMaterials> | ||
<Material Diffuse="0.800000,0.800000,0.800000" GenMask="60400000" LayerAct="1" MatTemplate="" MtlFlags="524416" Name="Triangle" Opacity="1.0" Shader="Nodraw" Shininess="50" Specular="1.000000,1.000000,1.000000" StringGenMask="%NORMAL_MAP%SPECULAR_MAP%SUBSURFACE_SCATTERING" SurfaceType="" vertModifType="0"> | ||
<Textures> | ||
<Texture File="" Map="Diffuse"/> | ||
</Textures> | ||
<PublicParams EmittanceMapGamma="1" IndirectColor="0.25, 0.25, 0.25" SSSIndex="0"/> | ||
</Material> | ||
</SubMaterials> | ||
<PublicParams EmittanceMapGamma="1" IndirectColor="0.25, 0.25, 0.25" SSSIndex="0"/> | ||
</Material> |
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<CharacterDefinition> | ||
<Model File="Objects/Cryblend Checking/XAxis/Player_SDK.chr" Material="Objects/Cryblend Checking/XAxis/Player_SDK.mtl"/> | ||
<AttachmentList /> | ||
</CharacterDefinition> |
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<Material MtlFlags="524544" vertModifType="0"> | ||
<SubMaterials> | ||
<Material Name="Saturn__01__Saturn__physNone2" MtlFlags="524416" Shader="Illum" GenMask="20000000" StringGenMask="%SUBSURFACE_SCATTERING" SurfaceType="" MatTemplate="" Diffuse="0.0074990322,0.0074990322,0.0074990322" Specular="0.951217,0.951217,0.951217" Opacity="1" Shininess="210" vertModifType="0" LayerAct="1"> | ||
<Textures /> | ||
<PublicParams EmittanceMapGamma="1" SSSIndex="0"/> | ||
</Material> | ||
</SubMaterials> | ||
<PublicParams EmittanceMapGamma="1" SSSIndex="0"/> | ||
</Material> |
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Assets/Objects/Smoothing/saturn_auto_smooth_80_angle_and_sharp_edges.cgf
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