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Merge pull request #124 from AFCStudio/sample-files
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Sample Files
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feedbackex authored Mar 4, 2017
2 parents 805094e + cf9b230 commit 748e60b
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Showing 17 changed files with 107 additions and 5 deletions.
Binary file added Assets/Objects/AnimatedMesh/Door.blend
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Binary file added Assets/Objects/AnimatedMesh/door.cga
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12 changes: 12 additions & 0 deletions Assets/Objects/AnimatedMesh/door.cga.cryasset
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<cryasset>
<AssetMetadata version="0" type="AnimatedMesh" guid="{88220186-6716-0DA8-9083-7B92F8608B11}" source="Door.dae">
<Files>
<File path="door.cga"/>
</Files>
<Details>
<Detail name="materialCount">3</Detail>
<Detail name="triangleCount">84</Detail>
<Detail name="vertexCount">190</Detail>
</Details>
</AssetMetadata>
</cryasset>
15 changes: 15 additions & 0 deletions Assets/Objects/AnimatedMesh/door.mtl
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<Material MtlFlags="524544" vertModifType="0">
<SubMaterials>
<Material Diffuse="0.350667,0.350667,0.350667" GenMask="60400000" LayerAct="1" MatTemplate="" MtlFlags="524416" Name="mat1" Opacity="1.0" Shader="Illum" Shininess="26" Specular="0.067778,0.067778,0.067778" StringGenMask="%NORMAL_MAP%SPECULAR_MAP%SUBSURFACE_SCATTERING" SurfaceType="" vertModifType="0">
<Textures>
<Texture File="textures/defaults/white.dds" Map="Diffuse"/>
</Textures>
<PublicParams EmittanceMapGamma="1" IndirectColor="0.25, 0.25, 0.25" SSSIndex="0"/>
</Material>
<Material Diffuse="0.800000,0.800000,0.800000" GenMask="60400000" LayerAct="1" MatTemplate="" MtlFlags="524416" Name="proxy" Opacity="1.0" Shader="Nodraw" Shininess="50" Specular="1.000000,1.000000,1.000000" StringGenMask="%NORMAL_MAP%SPECULAR_MAP%SUBSURFACE_SCATTERING" SurfaceType="" vertModifType="0">
<Textures/>
<PublicParams EmittanceMapGamma="1" IndirectColor="0.25, 0.25, 0.25" SSSIndex="0"/>
</Material>
</SubMaterials>
<PublicParams EmittanceMapGamma="1" IndirectColor="0.25, 0.25, 0.25" SSSIndex="0"/>
</Material>
Binary file added Assets/Objects/AnimatedMesh/door_open.anm
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12 changes: 12 additions & 0 deletions Assets/Objects/AnimatedMesh/open_open.anm.cryasset
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<cryasset>
<AssetMetadata version="0" type="MeshAnimation" guid="{70B15F22-EA48-384E-646D-F8AD17118B95}" source="Door.dae">
<Files>
<File path="open_open.anm"/>
</Files>
<Details>
<Detail name="materialCount">0</Detail>
<Detail name="triangleCount">0</Detail>
<Detail name="vertexCount">0</Detail>
</Details>
</AssetMetadata>
</cryasset>
Binary file removed Assets/Objects/Characters/Player_SDK/Body.skin
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Binary file modified Assets/Objects/Characters/Player_SDK/Player_SDK.chr
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26 changes: 22 additions & 4 deletions Assets/Objects/Characters/Player_SDK/Player_SDK.mtl
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@@ -1,9 +1,27 @@
<Material MtlFlags="524544" vertModifType="0">
<SubMaterials>
<Material Diffuse="0.800000,0.800000,0.800000" GenMask="60400000" LayerAct="1" MatTemplate="" MtlFlags="524416" Name="Triangle" Opacity="1.0" Shader="Nodraw" Shininess="50" Specular="1.000000,1.000000,1.000000" StringGenMask="%NORMAL_MAP%SPECULAR_MAP%SUBSURFACE_SCATTERING" SurfaceType="" vertModifType="0">
<Textures>
<Texture File="" Map="Diffuse"/>
</Textures>
<Material Diffuse="0.640000,0.640000,0.640000" GenMask="60400000" LayerAct="1" MatTemplate="" MtlFlags="524416" Name="No_Draw" Opacity="1.0" Shader="Nodraw" Shininess="49" Specular="0.500000,0.500000,0.500000" StringGenMask="%NORMAL_MAP%SPECULAR_MAP%SUBSURFACE_SCATTERING" SurfaceType="" vertModifType="0">
<Textures/>
<PublicParams EmittanceMapGamma="1" IndirectColor="0.25, 0.25, 0.25" SSSIndex="0"/>
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<Material Diffuse="1.000000,0.774000,0.013000" GenMask="60400000" LayerAct="1" MatTemplate="" MtlFlags="524416" Name="Skel_Arm_Right" Opacity="0.20000000298023224" Shader="Nodraw" Shininess="50" Specular="1.000000,1.000000,1.000000" StringGenMask="%NORMAL_MAP%SPECULAR_MAP%SUBSURFACE_SCATTERING" SurfaceType="" vertModifType="0">
<Textures/>
<PublicParams EmittanceMapGamma="1" IndirectColor="0.25, 0.25, 0.25" SSSIndex="0"/>
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<Material Diffuse="0.013000,1.000000,0.048000" GenMask="60400000" LayerAct="1" MatTemplate="" MtlFlags="524416" Name="Skel_Leg_Right" Opacity="0.20000000298023224" Shader="Nodraw" Shininess="50" Specular="1.000000,1.000000,1.000000" StringGenMask="%NORMAL_MAP%SPECULAR_MAP%SUBSURFACE_SCATTERING" SurfaceType="" vertModifType="0">
<Textures/>
<PublicParams EmittanceMapGamma="1" IndirectColor="0.25, 0.25, 0.25" SSSIndex="0"/>
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<Material Diffuse="0.016000,0.016000,0.016000" GenMask="60400000" LayerAct="1" MatTemplate="" MtlFlags="524416" Name="Skel_Torso" Opacity="0.20000000298023224" Shader="Nodraw" Shininess="50" Specular="1.000000,1.000000,1.000000" StringGenMask="%NORMAL_MAP%SPECULAR_MAP%SUBSURFACE_SCATTERING" SurfaceType="" vertModifType="0">
<Textures/>
<PublicParams EmittanceMapGamma="1" IndirectColor="0.25, 0.25, 0.25" SSSIndex="0"/>
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<Material Diffuse="0.000000,0.450000,0.464000" GenMask="60400000" LayerAct="1" MatTemplate="" MtlFlags="524416" Name="Skel_Head" Opacity="0.20000000298023224" Shader="Nodraw" Shininess="50" Specular="1.000000,1.000000,1.000000" StringGenMask="%NORMAL_MAP%SPECULAR_MAP%SUBSURFACE_SCATTERING" SurfaceType="" vertModifType="0">
<Textures/>
<PublicParams EmittanceMapGamma="1" IndirectColor="0.25, 0.25, 0.25" SSSIndex="0"/>
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<Material Diffuse="1.000000,0.320000,0.093000" GenMask="60400000" LayerAct="1" MatTemplate="" MtlFlags="524416" Name="Skel_Foot_Right" Opacity="0.20000000298023224" Shader="Nodraw" Shininess="50" Specular="1.000000,1.000000,1.000000" StringGenMask="%NORMAL_MAP%SPECULAR_MAP%SUBSURFACE_SCATTERING" SurfaceType="" vertModifType="0">
<Textures/>
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</SubMaterials>
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2 changes: 1 addition & 1 deletion Assets/Objects/Characters/Player_SDK/player_sdk.cdf
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@@ -1,4 +1,4 @@
<CharacterDefinition>
<Model File="Player_SDK.chr" Material="Objects/Cryblend Checking/XAxis/Player_SDK.mtl"/>
<Model File="Objects/Characters/Player_SDK/Player_SDK.chr" Material="Objects/Cryblend Checking/XAxis/Player_SDK.mtl"/>
<AttachmentList />
</CharacterDefinition>
33 changes: 33 additions & 0 deletions Assets/Objects/Vehicles/HMMWV.mtl
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<Material MtlFlags="524544" vertModifType="0">
<SubMaterials>
<Material Diffuse="0.500000,0.500000,0.500000" GenMask="60400000" LayerAct="1" MatTemplate="" MtlFlags="524416" Name="hull" Opacity="1.0" Shader="Illum" Shininess="50" Specular="1.000000,1.000000,1.000000" StringGenMask="%NORMAL_MAP%SPECULAR_MAP%SUBSURFACE_SCATTERING" SurfaceType="" vertModifType="0">
<Textures>
<Texture File="textures/defaults/white.dds" Map="Diffuse"/>
</Textures>
<PublicParams EmittanceMapGamma="1" IndirectColor="0.25, 0.25, 0.25" SSSIndex="0"/>
</Material>
<Material Diffuse="0.500000,0.500000,0.500000" GenMask="60400000" LayerAct="1" MatTemplate="" MtlFlags="524416" Name="window" Opacity="1.0" Shader="Illum" Shininess="50" Specular="1.000000,1.000000,1.000000" StringGenMask="%NORMAL_MAP%SPECULAR_MAP%SUBSURFACE_SCATTERING" SurfaceType="" vertModifType="0">
<Textures>
<Texture File="textures/defaults/white.dds" Map="Diffuse"/>
</Textures>
<PublicParams EmittanceMapGamma="1" IndirectColor="0.25, 0.25, 0.25" SSSIndex="0"/>
</Material>
<Material Diffuse="0.500000,0.500000,0.500000" GenMask="60400000" LayerAct="1" MatTemplate="" MtlFlags="524416" Name="decals1" Opacity="1.0" Shader="Illum" Shininess="50" Specular="1.000000,1.000000,1.000000" StringGenMask="%NORMAL_MAP%SPECULAR_MAP%SUBSURFACE_SCATTERING" SurfaceType="" vertModifType="0">
<Textures>
<Texture File="textures/defaults/white.dds" Map="Diffuse"/>
</Textures>
<PublicParams EmittanceMapGamma="1" IndirectColor="0.25, 0.25, 0.25" SSSIndex="0"/>
</Material>
<Material Diffuse="0.500000,0.500000,0.500000" GenMask="60400000" LayerAct="1" MatTemplate="" MtlFlags="524416" Name="wheels" Opacity="1.0" Shader="Illum" Shininess="50" Specular="1.000000,1.000000,1.000000" StringGenMask="%NORMAL_MAP%SPECULAR_MAP%SUBSURFACE_SCATTERING" SurfaceType="" vertModifType="0">
<Textures>
<Texture File="textures/defaults/white.dds" Map="Diffuse"/>
</Textures>
<PublicParams EmittanceMapGamma="1" IndirectColor="0.25, 0.25, 0.25" SSSIndex="0"/>
</Material>
<Material Diffuse="0.565515,0.565515,0.565515" GenMask="60400000" LayerAct="1" MatTemplate="" MtlFlags="524416" Name="proxy" Opacity="1.0" Shader="Nodraw" Shininess="50" Specular="1.000000,1.000000,1.000000" StringGenMask="%NORMAL_MAP%SPECULAR_MAP%SUBSURFACE_SCATTERING" SurfaceType="" vertModifType="0">
<Textures/>
<PublicParams EmittanceMapGamma="1" IndirectColor="0.25, 0.25, 0.25" SSSIndex="0"/>
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</SubMaterials>
<PublicParams EmittanceMapGamma="1" IndirectColor="0.25, 0.25, 0.25" SSSIndex="0"/>
</Material>
Binary file added Assets/Objects/Vehicles/HMMWV_Simple.blend
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Binary file added Assets/Objects/Vehicles/hmmwv.cga
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12 changes: 12 additions & 0 deletions Assets/Objects/Vehicles/hmmwv.cga.cryasset
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<cryasset>
<AssetMetadata version="0" type="AnimatedMesh" guid="{00A71495-44C7-1801-E9BE-73A79BD3CBBD}" source="HMMWV_Simple.dae">
<Files>
<File path="hmmwv.cga"/>
</Files>
<Details>
<Detail name="materialCount">6</Detail>
<Detail name="triangleCount">48555</Detail>
<Detail name="vertexCount">74187</Detail>
</Details>
</AssetMetadata>
</cryasset>

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