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Merge pull request #2122 from DrSnap23/dev
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Changed "snoop tunnel" to "sealed quicksand tunnel"
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theballaam96 authored Oct 1, 2024
2 parents 93b87cf + ff92664 commit 8e8cd2c
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion randomizer/Lists/Location.py
Original file line number Diff line number Diff line change
Expand Up @@ -858,7 +858,7 @@ def UnplaceItem(self, spoiler):
Locations.AztecMainEnemy_StartingTunnel3: Location(Levels.AngryAztec, "Angry Aztec Enemy: Starting Tunnel (3)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AngryAztec, -1, DROPSANITY_FLAG_START + 0x3d)]),
Locations.AztecMainEnemy_OutsideSnide: Location(Levels.AngryAztec, "Angry Aztec Enemy: Outside Snide", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AngryAztec, -1, DROPSANITY_FLAG_START + 0x3e)]),
Locations.AztecMainEnemy_Outside5DT: Location(Levels.AngryAztec, "Angry Aztec Enemy: Outside 5DT", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AngryAztec, -1, DROPSANITY_FLAG_START + 0x3f)]),
Locations.AztecMainEnemy_NearSnoopTunnel: Location(Levels.AngryAztec, "Angry Aztec Enemy: Near Snoop Tunnel", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AngryAztec, -1, DROPSANITY_FLAG_START + 0x40)]),
Locations.AztecMainEnemy_NearSnoopTunnel: Location(Levels.AngryAztec, "Angry Aztec Enemy: Near Sealed Quicksand Tunnel", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AngryAztec, -1, DROPSANITY_FLAG_START + 0x40)]),
# Locations.AztecLobbyEnemy_Pad0: Location(Levels.DKIsles, "Angry Aztec Lobby Enemy: Pad0", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AngryAztecLobby, -1, DROPSANITY_FLAG_START + 0x41)]),
# Locations.AztecLobbyEnemy_Pad1: Location(Levels.DKIsles, "Angry Aztec Lobby Enemy: Pad1", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AngryAztecLobby, -1, DROPSANITY_FLAG_START + 0x42)]),
Locations.AztecDK5DTEnemy_StartTrap0: Location(Levels.AngryAztec, "Aztec Donkey 5DTemple Enemy: Start Trap (0)", Items.EnemyItem, Types.Enemies, Kongs.any, [MapIDCombo(Maps.AztecDonkey5DTemple, -1, DROPSANITY_FLAG_START + 0x43)]),
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