GameControllerKit is a Swift package that makes it easy to work with game controllers on iOS, macOS, and tvOS. It provides a simple API to connect to game controllers, read input from them, and control their lights and haptics.
- Swift 5.9+ (Xcode 15+)
- iOS 13+, macOS 10.15+, tvOS 16+
dependencies: [
.package(url: "https://github.com/0xWDG/GameControllerKit.git", branch: "main"),
],
targets: [
.target(name: "MyTarget", dependencies: [
.product(name: "GameControllerKit", package: "GameControllerKit"),
]),
]
- In Xcode, open your project and navigate to File → Swift Packages → Add Package Dependency...
- Paste the repository URL (
https://github.com/0xWDG/GameControllerKit
) and click Next. - Click Finish.
import SwiftUI
import GameControllerKit
struct ContentView: View {
/// The game controller kit
@State
var gameController = GameControllerKit()
/// Log
@State
var log: [String] = []
var body: some View {
VStack {
Button {
gameController.set(color: .GCKRandom)
} label: {
Text("Random Color")
}
Text("Controller: \(gameController.controller?.productCategory ?? "None"), " +
"\((gameController.controllerType ?? .generic).description)")
Text("Last action:\n\(String(describing: gameController.lastAction)).")
GCKControllerView()
.environmentObject(gameController)
List {
ForEach(log.reversed(), id: \.self) { text in
Text(text)
}
}
}
.padding()
.onAppear {
gameController.set(handler: handler)
UIApplication.shared.isIdleTimerDisabled = true
}
}
/// Handler
///
/// - Parameters:
/// - action: action
/// - pressed: is the button pressed?
/// - controller: which controller?
public func handler(
action: GCKAction,
pressed: Bool,
controller: GCKController
) {
log.append(
"\(String(describing: action))(\(action.position.arrowRepresentation)) \(pressed ? "Pressed" : "Unpressed"), " +
"Controller #id \(String(describing: controller.playerIndex.rawValue))"
)
if action == .buttonA && pressed {
// set to a random color
gameController.set(color: .GCKRandom)
}
}
}
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