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Drones may not notice a change to forbidden #600
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I am unable to reproduce your report regarding case 1. for Case 2 it appears that dorone fail to notice the switch to forbidden |
Hmmm, maybe I looked wrongly, but I feel like I saw constructions drones pulling items from the smart hoppers to build stuff etc. I can't reproduce case 1 too. |
Set it to Low Priority as this only occurs in one specific instance and could be fixed by a quick lockdown & re-activation. This issue appears to occur as Drones are don't interrupt their current job. |
Comparing the job between a Drone and a Pawn in the Savefile shows that There are two additional Flags set for the drone that I'm atm not sure why they are there and what effects they entail: |
So in https://github.com/zymex22/Project-RimFactory-Revived/blob/master/Source/ProjectRimFactory/Drones/Building_DroneStation.cs#L506-L507 This code exists since the very beginning. I wonder why it is there. Need to do some tests here |
So far I only noticed the my concern with removing the removal of |
Describe the bug
As title. Drones are interacting with forbidden items/buildings, such as picking up from them/using them.
To Reproduce
There are a few cases:
First case: picking up forbidden items
Second case: using forbidden buildings
Rimworld (please complete the following information):
Modlist (please complete the following information):
Additional context
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