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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Marrow Script Editor"
run/main_scene="res://Main.tscn"
config/use_custom_user_dir=true
config/custom_user_dir_name="MarrowScriptEdit"
config/features=PackedStringArray("4.2", "Mobile")
boot_splash/bg_color=Color(0.196078, 0.101961, 0.188235, 1)
boot_splash/image="res://Lily/lily.png"
boot_splash/use_filter=false
config/icon="res://Lily/lily_large_windows.png"
config/macos_native_icon="res://Lily/mac.icns"
[autoload]
Global="*res://Autoload/Global.gd"
Settings="*res://Autoload/Settings.gd"
ButtonAdder="*res://Right/ButtonAdder.gd"
Version="*res://Autoload/Version.gd"
[debug]
file_logging/max_log_files=20
[display]
window/size/viewport_width=1600
window/size/viewport_height=900
window/stretch/aspect="expand"
[filesystem]
import/blender/enabled=false
[input]
ui_save={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"command_or_control_autoremap":true,"alt_pressed":false,"shift_pressed":false,"pressed":false,"keycode":83,"physical_keycode":0,"key_label":0,"unicode":115,"echo":false,"script":null)
]
}
ui_load_recent={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"command_or_control_autoremap":true,"alt_pressed":false,"shift_pressed":false,"pressed":false,"keycode":76,"physical_keycode":0,"key_label":0,"unicode":108,"echo":false,"script":null)
]
}
ui_new={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"command_or_control_autoremap":true,"alt_pressed":false,"shift_pressed":false,"pressed":false,"keycode":78,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
[rendering]
renderer/rendering_method="mobile"