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CHANGELOG.md

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OpenGFX2 Changelog

v0.6

Base set:

  • 1x and 4x road waypoint graphics.
  • Better 4x rail and monorail alignment on tiles.
  • 4x zoom tunnels.
  • 4x zoom bridges.
  • 4x zoom block, path and pre-signals.
  • Prototype/first 4x zoom road and rail station graphics.
  • 4x zoom logo.
  • Improved 4x temperate tree detail.
  • Traditional and simplified Chinese translations.
  • Various bugfixes, including:
  • Fixed 1526 house miscoded as a ground sprite.
  • Fixed miscoded multiplayer icons.
  • Fixed large sprite font alignment.
  • Minor sprite and GUI element alignment tweaks.
  • Fixed one way road alignment errors.
  • Fixed farm fence alignment.
  • Fixed incorrect SW dead end tram track sprite.
  • Fixed incorrect transparent blue for copper ore wagon.

NewGRFs:

  • Fixed lighthouse and transmitter alignment in object NewGRF.

v0.5

Base set:

  • All GUI icons at 1x and 2x zoom, with some at 4x.
  • Improved cursors, all at 1x and 2x zoom.
  • Additional cursor styles.
  • Build sprite font from TTFs, for full sprite font at 2x and 4x zoom.
  • TTD-style custom monospaced sprite font, from TTF.
  • Extended sprite font range to also cover Cyrillic and Greek alphabets.
  • Prototype/first 4x rail vehicle sprites.
  • Various additional bug fixes, including:
  • Fix bridge colour, recolour and leg glitches.
  • Fix/tweak town tree graphics.
  • Fix Various rock and slope shading glitches.

NewGRFs:

  • New standalone objects NewGRF, with fields, forests, rocks and building objects.
  • Fix tree NewGRF to also replace cacti and palm trees.

v0.4

Base set:

  • 4x zoom trees for normal climates, including improved growth/death stages.
  • 4x zoom tree/plantation industries.
  • 4x zoom improved pixel art detailing of terrain.
  • Improved maglev level crossings.
  • Various bug fixes.

NewGRFs:

  • New standalone trees NewGRF.

Known issues:

  • If you're using a nightly, make sure you're using one from later than 29/10/2023, otherwise all climates will end up looking like temperate!

v0.3

Base set:

  • Baseset parameters, for baseset parameter support when OpenTTD 14.0 arrives.
  • Removed pixel jitter in animated industries, and similar tweaks.
  • Expanded 2x scale GUI scaling support.
  • Prototype pixel art 4x zoom trees for Arctic.
  • Various bug fixes.

Settings NewGRF:

  • Preparation for depreciation when OpenTTD 14.0 arrives.

NewGRFs:

  • New rail stations and waypoints NewGRF, just waypoints for now.
  • Fixes for standalone behaviour of the landscape NewGRF.

Known issues:

  • If you're using a nightly, make sure you're using one from later than 29/10/2023, otherwise all climates will end up looking like temperate!

v0.21

Minor bugfix release.

Base set:

  • Switch to integer version numbering for internal use, decimal not supported by OpenTTD for version comparisons.
  • Minor bug fixes.

v0.2

Base set:

  • Bug fixes from v0.1, including a few game-breaking missing (white box) sprites.
  • Initial support for 2x GUI scaling (including in 'Classic' variant).

Settings NewGRF:

  • Parameter control of grass (terrain tile), foundation and tree style per climate. Almost fully mix-and-match.

NewGRFs:

  • New standalone landscape NewGRF.

Backend:

  • Multithreading for much faster 32bpp to 8bpp sprite conversion.

v0.1

Base set:

  • First OpenGFX-independent baseset.
  • 8bpp 1x zoom 'Classic' variant.
  • 32bpp 4x zoom 'High Def' variant. 'Classic' is a complete baseset. 'High Def' 32bpp and 4x zoom sprites are not universally complete, and uses 8bpp 1x zoom fallbacks.

Settings NewGRF:

  • Sets parameters which the extra grf in the baseset reads.
  • Configure presence/absence of gridlines, logo style, cursor styles.