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view.html
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<!doctype html>
<html lang="en-us">
<head>
<meta http-equiv="content-type" content="text/html; charset=UTF-8">
<link href="<?php zenoprefix();?>zeno.css" type=text/css rel=stylesheet>
<meta charset="utf-8">
<style>
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
canvas.emscripten { border: 0px none; background-color: black; }
#progress {
height: 20px;
width: 30px;
}
#output {
width: 100%;
height: 200px;
margin: 0 auto;
margin-top: 10px;
border-left: 0px;
border-right: 0px;
padding-left: 0px;
padding-right: 0px;
display: block;
background-color: black;
color: white;
font-family: 'Lucida Console', Monaco, monospace;
outline: none;
}
</style>
</head>
<body>
<?php drawNav(); ?>
<div style="float:left;width:10%"> </div>
<div style="float:left;width:80%">
<br/><br/>
<center>
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
</center>
<br/><br/>
<div class="emscripten">
<progress value="0" max="100" id="progress" hidden=1></progress>
</div>
<div class="emscripten" id="status">Downloading...</div>
<br/><br/>
<center>
<input type="button" value="enable fullscreen" onclick="Module.requestFullscreen(false, false)">
<input type="button" value="show/hide console" onclick="
showconsole = !showconsole;
var element = document.getElementById('output');
if(showconsole) element.style = '';
else element.style = 'display:none';"></center>
<textarea id="output" rows="2" style="display:none"></textarea>
<br/><br/>
We use the <a href="http://roguetemple.com/z/hyper/">HyperRogue engine</a> to visualize the tessellation.
<br/><br/>
Hint: press Shift+A to create a SVG screenshot.
<br/><br/>
<script type='text/javascript'>
var statusElement = document.getElementById('status');
var progressElement = document.getElementById('progress');
showconsole = false;
function getQueryVariable(variable)
{
var query = window.location.search.substring(1);
var vars = query.split("&");
for (var i=0;i<vars.length;i++) {
var pair = vars[i].split("=");
if(pair[0] == variable){return pair[1];}
}
return(false);
}
function mayload(name)
{
q = getQueryVariable(name);
if(q && q != "") {
q = "files/" + q.replace(/%2F/g, "/");
FS.createPreloadedFile("/", name, q, true, false);
}
}
var Module = {
preRun: [function() {
mayload("1");
mayload("2");
mayload("3");
mayload("4");
mayload("5");
}],
postRun: [],
print: (function() {
var element = document.getElementById('output');
if (element) element.value = ''; // clear browser cache
return function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
// These replacements are necessary if you render to raw HTML
//text = text.replace(/&/g, "&");
//text = text.replace(/</g, "<");
//text = text.replace(/>/g, ">");
//text = text.replace('\n', '<br>', 'g');
console.log(text);
if (element) {
element.value += text + "\n";
element.scrollTop = element.scrollHeight; // focus on bottom
}
};
})(),
printErr: function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
if (0) { // XXX disabled for safety typeof dump == 'function') {
dump(text + '\n'); // fast, straight to the real console
} else {
console.error(text);
}
},
canvas: (function() {
var canvas = document.getElementById('canvas');
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
return canvas;
})(),
setStatus: function(text) {
if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
if (text === Module.setStatus.text) return;
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
var now = Date.now();
if (m && now - Date.now() < 30) return; // if this is a progress update, skip it if too soon
if (m) {
text = m[1];
progressElement.value = parseInt(m[2])*100;
progressElement.max = parseInt(m[4])*100;
progressElement.hidden = false;
} else {
progressElement.value = null;
progressElement.max = null;
progressElement.hidden = true;
}
statusElement.innerHTML = text;
},
totalDependencies: 0,
monitorRunDependencies: function(left) {
this.totalDependencies = Math.max(this.totalDependencies, left);
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
}
};
Module.setStatus('Downloading...');
window.onerror = function(event) {
// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
Module.setStatus('Exception thrown, see JavaScript console');
Module.setStatus = function(text) {
if (text) Module.printErr('[post-exception status] ' + text);
};
};
</script>
<script>
(function() {
var memoryInitializer = 'hyper.html.mem';
if (typeof Module['locateFile'] === 'function') {
memoryInitializer = Module['locateFile'](memoryInitializer);
} else if (Module['memoryInitializerPrefixURL']) {
memoryInitializer = Module['memoryInitializerPrefixURL'] + memoryInitializer;
}
var xhr = Module['memoryInitializerRequest'] = new XMLHttpRequest();
xhr.open('GET', memoryInitializer, true);
xhr.responseType = 'arraybuffer';
xhr.send(null);
})();
var script = document.createElement('script');
script.src = "hyper.js";
document.body.appendChild(script);
</script>
<script>
rotation_alpha = 0
rotation_beta = 0
rotation_gamma = 0
window.addEventListener('deviceorientation', function(event) {
rotation_alpha = event.alpha;
rotation_beta = event.beta;
rotation_gamma = event.gamma;
});
</script>
<?php drawSocial("$subdir/webver.php", $social); ?>
</div>
<div style="float:right;width:10%"> </div>
</body>
</html>