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crystal.cpp
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crystal.cpp
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// Hyperbolic Rogue -- Crystal geometries
// Copyright (C) 2011-2019 Zeno Rogue, see 'hyper.cpp' for details
/** \file crystal.cpp
* \brief Multi-dimensional (aka crystal) geometries.
*/
#include "hyper.h"
namespace hr {
EX namespace crystal {
#if HDR
static constexpr int MAXDIM = 7;
static constexpr int MAX_EDGE_CRYSTAL = 2 * MAXDIM;
struct coord : public array<int, MAXDIM> {
coord operator + (coord b) { for(int i=0; i<MAXDIM; i++) b[i] += self[i]; return b; }
coord operator - (coord b) { for(int i=0; i<MAXDIM; i++) b[i] = self[i] - b[i]; return b; }
coord operator * (int x) { coord res; for(int i=0; i<MAXDIM; i++) res[i] = x * self[i]; return res; }
};
static constexpr coord c0 = {};
struct ldcoord : public array<ld, MAXDIM> {
friend ldcoord operator + (ldcoord a, ldcoord b) { ldcoord r; for(int i=0; i<MAXDIM; i++) r[i] = a[i] + b[i]; return r; }
friend ldcoord operator - (ldcoord a, ldcoord b) { ldcoord r; for(int i=0; i<MAXDIM; i++) r[i] = a[i] - b[i]; return r; }
friend ldcoord operator * (ldcoord a, ld v) { ldcoord r; for(int i=0; i<MAXDIM; i++) r[i] = a[i] * v; return r; }
friend ldcoord operator / (ldcoord a, ld v) { ldcoord r; for(int i=0; i<MAXDIM; i++) r[i] = a[i] / v; return r; }
friend ld operator | (ldcoord a, ldcoord b) { ld r=0; for(int i=0; i<MAXDIM; i++) r += a[i] * b[i]; return r; }
};
static constexpr ldcoord ldc0 = {};
#endif
#if CAP_CRYSTAL
/** Crystal can be bitruncated either by changing variation to bitruncated.
* In case of the 4D Crystal, the standard HyperRogue bitruncation becomes
* confused by having both the original and new vertices of degree 8.
* Hence Crystal implements its own bitruncation, which is selected/checked
* by setting ginf[gCrystal].vertex to 3. Additionally, this lets us double
* bitruncate.
* Function pure() checks for both kinds of bitruncation (or any other variations).
*/
EX bool pure() {
return PURE && ginf[gCrystal].vertex == 4;
}
EX bool view_coordinates = false;
bool view_east = false;
EX bool used_compass_inside;
EX ldcoord told(coord c) { ldcoord a; for(int i=0; i<MAXDIM; i++) a[i] = c[i]; return a; }
// strange number to prevent weird acting in case of precision errors
coord roundcoord(ldcoord c) { coord a; for(int i=0; i<MAXDIM; i++) a[i] = floor(c[i] + .5136); return a; }
EX ld compass_probability = 1;
int tocode(int cname) { return (1 << (cname >> 1)); }
void resize2(vector<vector<int>>& v, int a, int b, int z) {
v.clear();
v.resize(a);
for(auto& w: v) w.resize(b, z);
}
/** in the "pure" form, the adjacent vertices are internaly spaced by 2 */
const int FULLSTEP = 2;
/** to make space for the additional vertices which are added in the bitruncated version */
const int HALFSTEP = 1;
/** with variations, the connections of the vertex at coordinate v+FULLSTEP mirror the connections
* of the vertex at coordinate v. Therefore, the period of our construction is actually 2*FULLSTEP. */
const int PERIOD = 2 * FULLSTEP;
struct crystal_structure {
int dir;
int dim;
vector<vector<int>> cmap;
vector<vector<int>> next;
vector<vector<int>> prev;
vector<vector<int>> order;
void coord_to_next() {
resize2(next, 1<<dim, 2*dim, -1);
for(int a=0; a<(1<<dim); a++)
for(int b=0; b<dir; b++)
next[a][cmap[a][b]] = cmap[a][(b+1)%dir];
println(hlog, next);
}
void next_to_coord() {
resize2(cmap, 1<<dim, dir, -1);
for(int a=0; a<(1<<dim); a++) {
int at = 0;
for(int b=0; b<dir; b++) {
cmap[a][b] = at;
at = next[a][at];
}
}
println(hlog, "coordinate map is:\n", cmap);
}
void next_to_prev() {
resize2(prev, 1<<dim, 2*dim, -1);
for(int a=0; a<(1<<dim); a++)
for(int b=0; b<dir; b++) {
if(next[a][b] != -1)
prev[a][next[a][b]] = b;
}
}
void coord_to_order() {
println(hlog, dir, dim);
resize2(order, 1<<dim, 2*dim, -1);
for(int a=0; a<(1<<dim); a++)
for(int b=0; b<dir; b++)
order[a][cmap[a][b]] = b;
println(hlog, order);
}
int count_bugs() {
int bugcount = 0;
for(int a=0; a<(1<<dim); a++)
for(int b=0; b<2*dim; b++) {
if(next[a][b] == -1) continue;
int qa = a, qb = b;
for(int i=0; i<4; i++) {
if(i == 2 && (qb != (b^1))) bugcount++;
qa ^= tocode(qb);
qb ^= 1;
qb = next[qa][qb];
}
if(a != qa || b != qb) bugcount++;
}
return bugcount;
}
void next_insert(int a, int at, int val) {
int pd = next[a].size();
next[a].resize(pd + 2);
next[a][val] = next[a][at];
next[a][at] = val;
next[a][val^1] = next[a][at^1];
next[a][at^1] = val^1;
prev[a].resize(pd + 2);
prev[a][val] = at;
prev[a][next[a][val]] = val;
prev[a][val^1] = at^1;
prev[a][next[a][val^1]] = val^1;
}
void prev_insert(int a, int at, int val) {
next_insert(a, prev[a][at], val);
}
int errors;
crystal_structure() { errors = 0; }
bool may_next_insert(int a, int at, int val) {
if(isize(next[a]) != dir) {
next_insert(a, at, val);
return true;
}
else if(next[a][at] != val) errors++;
return false;
}
bool may_prev_insert(int a, int at, int val) {
if(isize(prev[a]) != dir) {
prev_insert(a, at, val);
return true;
}
else if(prev[a][at] != val) errors++;
return false;
}
void add_dimension_to(crystal_structure& poor) {
dir = poor.dir + 2;
dim = poor.dim + 1;
printf("Building dimension %d\n", dim);
next.resize(1<<dim);
prev.resize(1<<dim);
int mask = (1<<poor.dim) - 1;
int mm = tocode(poor.dir);
for(int i=0; i<(1<<dim); i++) {
if(i < mm)
next[i] = poor.next[i&mask], prev[i] = poor.prev[i&mask];
else
next[i] = poor.prev[i&mask], prev[i] = poor.next[i&mask];
}
next_insert(0, 0, poor.dir);
for(int s=2; s<1<<(dim-2); s+=2) {
if(next[s][0] < 4)
prev_insert(s, 0, poor.dir);
else
next_insert(s, 0, poor.dir);
}
// printf("next[%d][%d] = %d\n", 4, 2, next[4][2]);
for(int s=0; s<8; s++) for(int a=0; a<(1<<dim); a++) if(isize(next[a]) > poor.dir) {
int which = next[a][poor.dir];
int a1 = a ^ tocode(which);
may_next_insert(a1, which^1, poor.dir);
may_next_insert(a ^ mm, which, poor.dir^1);
which = prev[a][poor.dir];
a1 = a ^ tocode(which);
may_prev_insert(a1, which^1, poor.dir);
}
// println(hlog, next);
if(errors) { printf("errors: %d\n", errors); exit(1);; }
int unf = 0;
for(int a=0; a<(1<<dim); a++) if(isize(next[a]) == poor.dir) {
if(!unf) printf("unf: ");
printf("%d ", a);
unf ++;
}
if(unf) { printf("\n"); exit(2); }
for(int a=0; a<(1<<dim); a++) for(int b=0; b<dir; b++)
if(prev[a][next[a][b]] != b) {
println(hlog, next[a], prev[a]);
printf("next/prev %d\n", a);
exit(3);
}
if(count_bugs()) {
printf("bugs reported: %d\n", count_bugs());
exit(4);
}
}
void remove_half_dimension() {
dir--;
for(int i=0; i<(1<<dim); i++) {
int take_what = dir-1;
if(i >= (1<<(dim-1))) take_what = dir;
next[i][prev[i][take_what]] = next[i][take_what],
prev[i][next[i][take_what]] = prev[i][take_what],
next[i].resize(dir),
prev[i].resize(dir);
}
}
void build() {
dir = 4;
dim = 2;
next.resize(4, {2,3,1,0});
next_to_prev();
while(dir < S7) {
crystal_structure csx = std::move(*this);
add_dimension_to(csx);
}
if(dir > S7) remove_half_dimension();
next_to_coord();
coord_to_order();
coord_to_next();
if(count_bugs()) {
printf("bugs found\n");
}
if(dir > MAX_EDGE_CRYSTAL || dim > MAXDIM) {
printf("Dimension or directions exceeded -- I have generated it, but won't play");
exit(0);
}
}
};
struct lwalker {
crystal_structure& cs;
int id;
int spin;
lwalker(crystal_structure& cs) : cs(cs) {}
void operator = (const lwalker& x) { id = x.id; spin = x.spin; }
constexpr lwalker(const lwalker& l) : cs(l.cs), id(l.id), spin(l.spin) {}
};
lwalker operator +(lwalker a, int v) { a.spin = gmod(a.spin + v, a.cs.dir); return a; }
lwalker operator +(lwalker a, wstep_t) {
a.spin = a.cs.cmap[a.id][a.spin];
a.id ^= tocode(a.spin);
a.spin = a.cs.order[a.id][a.spin^1];
return a;
}
coord add(coord c, lwalker a, int val) {
int code = a.cs.cmap[a.id][a.spin];
c[code>>1] += ((code&1) ? val : -val);
return c;
}
coord add(coord c, int cname, int val) {
int dim = (cname>>1);
c[dim] = (c[dim] + (cname&1?val:-val));
return c;
}
ld sqhypot2(crystal_structure& cs, ldcoord co1, ldcoord co2) {
int result = 0;
for(int a=0; a<cs.dim; a++) result += (co1[a] - co2[a]) * (co1[a] - co2[a]);
return result;
}
static constexpr int Modval = 64;
struct east_structure {
map<coord, int> data;
int Xmod, cycle;
int zeroshift;
int coordid;
};
int fiftyrule(coord c) {
int res[256] = {
1,-1,32,-1,-1, 2,-1,35,32,-1, 1,-1,-1,35,-1, 2,
-1,-1,-1,-1, 4,-1,36,-1,-1,-1,-1,-1,36,-1, 4,-1,
32,-1, 1,-1,-1,34,-1, 3, 1,-1,32,-1,-1, 3,-1,34,
-1,-1,-1,-1,36,-1, 4,-1,-1,-1,-1,-1, 4,-1,36,-1,
-1, 4,-1,36,-1,-1,-1,-1,-1,36,-1, 4,-1,-1,-1,-1,
3,-1,35,-1,-1,-1,-1,-1,35,-1, 3,-1,-1,-1,-1,-1,
-1,36,-1, 4,-1,-1,-1,-1,-1, 4,-1,36,-1,-1,-1,-1,
34,-1, 2,-1,-1,-1,-1,-1, 2,-1,34,-1,-1,-1,-1,-1,
32,-1, 1,-1,-1,34,-1, 3, 1,-1,32,-1,-1, 3,-1,34,
-1,-1,-1,-1,36,-1, 4,-1,-1,-1,-1,-1, 4,-1,36,-1,
1,-1,32,-1,-1, 2,-1,35,32,-1, 1,-1,-1,35,-1, 2,
-1,-1,-1,-1, 4,-1,36,-1,-1,-1,-1,-1,36,-1, 4,-1,
-1,36,-1, 4,-1,-1,-1,-1,-1, 4,-1,36,-1,-1,-1,-1,
34,-1, 2,-1,-1,-1,-1,-1, 2,-1,34,-1,-1,-1,-1,-1,
-1, 4,-1,36,-1,-1,-1,-1,-1,36,-1, 4,-1,-1,-1,-1,
3,-1,35,-1,-1,-1,-1,-1,35,-1, 3,-1,-1,-1,-1,-1,
};
int index = 0;
for(int i=0; i<4; i++) index += (c[i] & 3) << (2 * i);
if(res[index] == -1) exit(1);
return res[index];
}
bool is_bi(crystal_structure& cs, coord co);
#if MAXMDIM >= 4
typedef array<coord, 12> shifttable;
int ctable[64][6] = {
{0, 1, 2, 3, 4, 5, },
{6, 1, 5, 4, 3, 2, },
{0, 7, 5, 4, 3, 2, },
{6, 7, 2, 3, 4, 5, },
{0, 1, 5, 4, 3, 8, },
{6, 1, 8, 3, 4, 5, },
{0, 7, 8, 3, 4, 5, },
{6, 7, 5, 4, 3, 8, },
{0, 1, 5, 4, 9, 2, },
{6, 1, 2, 9, 4, 5, },
{0, 7, 2, 9, 4, 5, },
{6, 7, 5, 4, 9, 2, },
{0, 1, 8, 9, 4, 5, },
{6, 1, 5, 4, 9, 8, },
{0, 7, 5, 4, 9, 8, },
{6, 7, 8, 9, 4, 5, },
{0, 1, 5, 10, 3, 2, },
{6, 1, 2, 3, 10, 5, },
{0, 7, 2, 3, 10, 5, },
{6, 7, 5, 10, 3, 2, },
{0, 1, 8, 3, 10, 5, },
{6, 1, 5, 10, 3, 8, },
{0, 7, 5, 10, 3, 8, },
{6, 7, 8, 3, 10, 5, },
{0, 1, 2, 9, 10, 5, },
{6, 1, 5, 10, 9, 2, },
{0, 7, 5, 10, 9, 2, },
{6, 7, 2, 9, 10, 5, },
{0, 1, 5, 10, 9, 8, },
{6, 1, 8, 9, 10, 5, },
{0, 7, 8, 9, 10, 5, },
{6, 7, 5, 10, 9, 8, },
{0, 1, 11, 4, 3, 2, },
{6, 1, 2, 3, 4, 11, },
{0, 7, 2, 3, 4, 11, },
{6, 7, 11, 4, 3, 2, },
{0, 1, 8, 3, 4, 11, },
{6, 1, 11, 4, 3, 8, },
{0, 7, 11, 4, 3, 8, },
{6, 7, 8, 3, 4, 11, },
{0, 1, 2, 9, 4, 11, },
{6, 1, 11, 4, 9, 2, },
{0, 7, 11, 4, 9, 2, },
{6, 7, 2, 9, 4, 11, },
{0, 1, 11, 4, 9, 8, },
{6, 1, 8, 9, 4, 11, },
{0, 7, 8, 9, 4, 11, },
{6, 7, 11, 4, 9, 8, },
{0, 1, 2, 3, 10, 11, },
{6, 1, 11, 10, 3, 2, },
{0, 7, 11, 10, 3, 2, },
{6, 7, 2, 3, 10, 11, },
{0, 1, 11, 10, 3, 8, },
{6, 1, 8, 3, 10, 11, },
{0, 7, 8, 3, 10, 11, },
{6, 7, 11, 10, 3, 8, },
{0, 1, 11, 10, 9, 2, },
{6, 1, 2, 9, 10, 11, },
{0, 7, 2, 9, 10, 11, },
{6, 7, 11, 10, 9, 2, },
{0, 1, 8, 9, 10, 11, },
{6, 1, 11, 10, 9, 8, },
{0, 7, 11, 10, 9, 8, },
{6, 7, 8, 9, 10, 11, },
};
shifttable get_canonical(coord co) {
shifttable res;
if(S7 == 12) {
int eid = 0;
for(int a=0; a<6; a++) if(co[a] & 2) eid += (1<<a);
for(int i=0; i<12; i++) res[i] = c0;
for(int i=0; i<6; i++) {
int c = ctable[eid][i];
res[i][c % 6] = (c>=6) ? -2 : 2;
res[6+i][c % 6] = (c>=6) ? 2 : -2;
}
}
else {
for(int i=0; i<4; i++) {
res[i] = c0;
res[i][i] = 2;
res[i+4] = c0;
res[i+4][i] = -2;
}
for(int a=0; a<4; a++) if(co[a] & 2) swap(res[a], res[a+4]);
int bts = 0;
for(int a=0; a<4; a++) if(co[a] & 2) bts++;
if(bts & 1) swap(res[2], res[3]), swap(res[6], res[7]);
}
return res;
}
#endif
EX int crystal_period = 0;
struct hrmap_crystal : hrmap_standard {
heptagon *getOrigin() override { return get_heptagon_at(c0, S7); }
map<heptagon*, coord> hcoords;
map<coord, heptagon*> heptagon_at;
map<int, eLand> landmemo;
map<coord, eLand> landmemo4;
map<cell*, map<cell*, int>> distmemo;
map<cell*, ldcoord> sgc;
cell *camelot_center;
ldcoord camelot_coord;
ld camelot_mul;
crystal_structure cs;
east_structure east;
lwalker makewalker(coord c, int d) {
lwalker a(cs);
a.id = 0;
for(int i=0; i<cs.dim; i++) if(c[i] & FULLSTEP) a.id += (1<<i);
a.spin = d;
return a;
}
bool crystal3() { return WDIM == 3; }
hrmap_crystal() {
#if MAXMDIM >= 4
if(crystal3()) reg3::generate(), cs.dim = S7 / 2; else
#endif
cs.build();
camelot_center = NULL;
}
~hrmap_crystal() {
clearfrom(getOrigin());
}
heptagon *get_heptagon_at(coord c, int deg) {
if(heptagon_at.count(c)) return heptagon_at[c];
heptagon*& h = heptagon_at[c];
h = init_heptagon(deg);
h->c7 = newCell(deg, h);
/* in {6,4} we need emeraldval for some patterns, including (bitruncated) football and (bitruncated) three-color */
h->emeraldval = (c[0] ^ c[1] ^ c[2]) & 2;
h->emeraldval ^= (c[1] & 4);
h->emeraldval ^= (c[0] & 4);
h->emeraldval ^= (c[2] & 4);
h->emeraldval ^= ((c[2] & 2) << 1);
if(c[0] & 2) h->emeraldval ^= 1;
if(ginf[gCrystal].vertex == 3)
h->fiftyval = fiftyrule(c);
for(int i=0; i<cs.dim; i++) h->distance += abs(c[i]);
h->distance /= 2;
hcoords[h] = c;
// for(int i=0; i<6; i++) crystalstep(h, i);
return h;
}
ldcoord get_coord(cell *c) {
// in C++14?
// auto b = sgc.emplace(c, ldc0);
// ldcoord& res = b.first->second;
if(sgc.count(c)) return sgc[c];
ldcoord& res = (sgc[c] = ldc0);
{ // if(b.second) {
if(BITRUNCATED && c->master->c7 != c) {
for(int i=0; i<c->type; i+=2)
res = res + told(hcoords[c->cmove(i)->master]);
res = res * 2 / c->type;
}
else if(GOLDBERG && c->master->c7 != c) {
auto m = gp::get_masters(c);
auto H = gp::get_master_coordinates(c);
for(int i=0; i<cs.dim; i++)
res = res + told(hcoords[m[i]]) * H[i];
}
else
res = told(hcoords[c->master]);
}
return res;
}
coord long_representant(cell *c);
int get_east(cell *c);
void build_east(int cid);
void verify() override { }
void prepare_east();
void apply_period(coord& co) {
for(int a=0; a<cs.dim; a++)
co[a] = szgmod(co[a], 2*crystal_period);
}
heptagon *create_step(heptagon *h, int d) override {
if(!hcoords.count(h)) {
printf("not found\n");
return NULL;
}
auto co = hcoords[h];
#if MAXMDIM >= 4
if(crystal3()) {
auto st = get_canonical(co);
auto co1 = co + st[d];
apply_period(co1);
auto h1 = get_heptagon_at(co1, S7);
auto st1 = get_canonical(co1);
for(int d1=0; d1<S7; d1++) if(st1[d1] == st[d])
h->c.connect(d, h1, (d1+S7/2) % S7, false);
return h1;
}
#endif
if(is_bi(cs, co)) {
heptspin hs(h, d);
(hs + 1 + wstep + 1).cpeek();
return h->move(d);
}
auto lw = makewalker(co, d);
if(ginf[gCrystal].vertex == 4) {
auto c1 = add(co, lw, FULLSTEP);
auto lw1 = lw+wstep;
apply_period(c1);
h->c.connect(d, heptspin(get_heptagon_at(c1, S7), lw1.spin));
}
else {
auto coc = add(add(co, lw, HALFSTEP), lw+1, HALFSTEP);
auto hc = get_heptagon_at(coc, 8);
apply_period(coc);
for(int a=0; a<8; a+=2) {
hc->c.connect(a, heptspin(h, lw.spin));
if(h->modmove(lw.spin-1)) {
hc->c.connect(a+1, heptspin(h, lw.spin) - 1 + wstep - 1);
}
co = add(co, lw, FULLSTEP);
apply_period(co);
lw = lw + wstep + (-1);
h = get_heptagon_at(co, S7);
}
}
return h->move(d);
}
#if MAXMDIM >= 4
map<int, transmatrix> adjs;
transmatrix adj(heptagon *h, int d) override {
if(!crystal3()) return hrmap_standard::adj(h, d);
auto co = hcoords[h];
int id = 0;
for(int a=0; a<S7/2; a++) id = (2*id) + ((co[a]>>1) & 1);
id = S7*id + d;
if(adjs.count(id)) return adjs[id];
transmatrix T = cgi.adjmoves[d];
reg3::generate_cellrotations();
auto st = get_canonical(co);
auto co1 = co + st[d];
auto st1 = get_canonical(co1);
int qty = 0;
transmatrix res;
ld gdist = S7 == 12 ? hdist0(tC0(cgi.adjmoves[0])) : cgi.strafedist;
h->cmove(d);
for(auto& cr: cgi.cellrotations) {
transmatrix U = T * cr.M;
ld go = hdist0(U * tC0(cgi.adjmoves[h->c.spin(d)]));
if(go > 1e-2) continue;
for(int s=0; s<S7; s++)
if(cgi.heptshape->dirdist[d][s] == 1)
for(int t=0; t<S7; t++)
if(st1[t] == st[s]) {
if(hdist(U * tC0(cgi.adjmoves[t]), tC0(cgi.adjmoves[s])) > gdist + .1)
goto wrong;
}
res = U;
qty++;
wrong: ;
}
adjs[id] = res;
if(qty == 1) return res;
println(hlog, "qty = ", qty);
exit(1);
}
transmatrix adj(cell *c, int d) override {
if(crystal3()) return adj(c->master, d);
return hrmap_standard::adj(c, d);
}
void draw_at(cell *at, const shiftmatrix& where) override {
if(!crystal3()) { hrmap_standard::draw_at(at, where); return; }
else hrmap::draw_at(at, where);
}
transmatrix relative_matrixc(cell *h2, cell *h1, const hyperpoint& hint) override {
if(!crystal3()) return hrmap_standard::relative_matrixc(h2, h1, hint);
if(h2 == h1) return Id;
for(int i=0; i<S7; i++) if(h2 == h1->move(i)) return adj(h1->master, i);
if(gmatrix0.count(h2) && gmatrix0.count(h1))
return inverse_shift(gmatrix0[h1], gmatrix0[h2]);
println(hlog, "unknown relmatrix, distance = ", celldistance(h1, h2));
return xpush(999);
}
transmatrix relative_matrixh(heptagon *h2, heptagon *h1, const hyperpoint& hint) override {
if(!crystal3()) return hrmap_standard::relative_matrixh(h2, h1, hint);
return relative_matrixc(h2->c7, h1->c7, hint);
}
#endif
};
hrmap_crystal *crystal_map() {
return (hrmap_crystal*) currentmap;
}
EX heptagon *get_heptagon_at(coord c) { return crystal_map()->get_heptagon_at(c, S7); }
EX coord get_coord(heptagon *h) { return crystal_map()->hcoords[h]; }
EX ldcoord get_ldcoord(cell *c) { return crystal_map()->get_coord(c); }
EX int get_dim() { return crystal_map()->cs.dim; }
#if MAXMDIM >= 4
EX transmatrix get_adj(heptagon *h, int d) { return crystal_map()->adj(h, d); }
#endif
bool is_bi(crystal_structure& cs, coord co) {
for(int i=0; i<cs.dim; i++) if(co[i] & HALFSTEP) return true;
return false;
}
array<array<int,2>, MAX_EDGE_CRYSTAL> distlimit_table = {{
{{SEE_ALL,SEE_ALL}}, {{SEE_ALL,SEE_ALL}}, {{SEE_ALL,SEE_ALL}}, {{SEE_ALL,SEE_ALL}}, {{15, 10}},
{{6, 4}}, {{5, 3}}, {{4, 3}}, {{4, 3}}, {{3, 2}}, {{3, 2}}, {{3, 2}}, {{3, 2}}, {{3, 2}}
}};
EX color_t colorize(cell *c, char whichCanvas) {
auto m = crystal_map();
ldcoord co = ldc0;
int dim = 3;
if(cryst) co = m->get_coord(c), dim = m->cs.dim;
#if MAXMDIM >= 4
else if(geometry == gSpace344) {
co = told(reg3::decode_coord(reg3::minimize_quotient_maps ? 1 : 2, c->master->fieldval)), dim = 4;
for(int a=0; a<4; a++) if(co[a] > 4) co[a] -= 8;
}
else if(geometry == gSeifertCover) {
int i = c->master->fieldval;
for(int a=0; a<3; a++) co[a] = i%5, i /= 5;
}
#endif
else if(euc::in()) {
auto tab = euc::get_ispacemap()[c->master];
for(int a=0; a<3; a++) co[a] = tab[a];
if(PURE) for(int a=0; a<3; a++) co[a] *= 2;
dim = 3;
}
color_t res = 0;
coord ico = roundcoord(co);
int ones = 0;
for(int i=0; i<dim; i++) if((ico[i] & 2) == 2) ones++;
switch(whichCanvas) {
case 'K':
for(int i=0; i<3; i++)
res |= ((int)(((i == 2 && S7 == 5) ? (128 + co[i] * 50) : (255&int(128 + co[i] * 25))))) << (8*i);
return res;
case '@': {
if(ico[dim-1] == 2 && (ones & 1)) return 0x1C0FFC0;
if(ico[dim-1] == 2 && !(ones & 1)) return 0x180FF80;
if(ico[dim-1] == -4 && (ones & 1)) return 0x180C0FF;
if(ico[dim-1] == -4 && !(ones & 1)) return 0x14080FF;
return 0x101010;
}
case '=':
if(ico[dim-1] == 2 && (ones & 1)) return 0x1C0FFC0;
if(ico[dim-1] == 2 && !(ones & 1)) return 0x180FF80;
if(ico[dim-1] == -2 && (ones & 1)) return 0x180C0FF;
if(ico[dim-1] == -2 && !(ones & 1)) return 0x14080FF;
return 0x101010;
case '#': {
bool grid = false;
ico[dim-1] -= 2;
for(int d=dim; d<MAXDIM; d++) ico[d] = 0;
for(int i=0; i<dim; i++) if((ico[i] & 6) == 4) grid = true;
for(int i=0; i<3; i++) part(res, i) = 0xFF + 0x18 * (ico[i]/2-2);
if(grid) res |= 0x1000000;
else if(GDIM == 2) res = (res & 0xFEFEFE) >> 1;
if(ico == c0) res = 0x1FFD500;
return res;
}
case 'O': {
for(int i=0; i<3; i++) part(res, i) = 0xFF + 0x18 * (ico[i]/2-2);
c->landparam = res;
if(ones == dim-1) res |= 0x1000000;
else if(GDIM == 2) res = (res & 0xFEFEFE) >> 1;
return res;
}
case '/': {
int s = 0;
for(int a=0; a<dim; a++) s += ico[a];
if(s > 0) return 0x1FF20FF;
else if (s < -2) return 0x1C0C0C0;
}
}
return res;
}
EX colortable coordcolors = {0xD04040, 0x40D040, 0x4040D0, 0xFFD500, 0xF000F0, 0x00F0F0, 0xF0F0F0 };
EX ld compass_angle() {
bool bitr = ginf[gCrystal].vertex == 3;
return (bitr ? 22.5_deg : 0) - master_to_c7_angle();
}
EX bool crystal_cell(cell *c, shiftmatrix V) {
if(!cryst) return false;
if(view_east && cheater) {
int d = dist_alt(c);
queuestr(V, 0.3, its(d), 0xFFFFFF, 1);
}
if(view_coordinates && WDIM == 2 && (cheater || tour::on)) {
auto m = crystal_map();
if(c->master->c7 == c && !is_bi(m->cs, m->hcoords[c->master])) {
ld dist = cellgfxdist(c, 0);
for(int i=0; i<S7; i++) {
shiftmatrix T = V * spin(compass_angle() - TAU * i / S7) * xpush(dist*.3);
auto co = m->hcoords[c->master];
auto lw = m->makewalker(co, i);
int cx = m->cs.cmap[lw.id][i];
queuestr(T, 0.3, its(co[cx>>1] / FULLSTEP), coordcolors[cx>>1], 1);
}
}
}
return false;
}
EX vector<cell*> build_shortest_path(cell *c1, cell *c2) {
auto m = crystal_map();
ldcoord co1 = m->get_coord(c1);
ldcoord co2 = m->get_coord(c2) - co1;
// draw a cylinder from co1 to co2, and find the solution by going through that cylinder
ldcoord mul = co2 / sqrt(co2|co2);
ld mmax = (co2|mul);
vector<cell*> p;
vector<int> parent_id;
manual_celllister cl;
cl.add(c2);
parent_id.push_back(-1);
int steps = 0;
int nextsteps = 1;
for(int i=0; i<isize(cl.lst); i++) {
if(i == nextsteps) steps++, nextsteps = isize(cl.lst);
cell *c = cl.lst[i];
forCellCM(c3, c) if(!cl.listed(c3)) {
if(c3 == c1) {
p.push_back(c1);
while(c3 != c2) {
while(i) {
p.push_back(c3);
i = parent_id[i];
c3 = cl.lst[i];
}
}
p.push_back(c3);
return p;
}
auto h = m->get_coord(c3) - co1;
ld dot = (h|mul);
if(dot > mmax + PERIOD/2 + .1) continue;
for(int k=0; k<m->cs.dim; k++) if(abs(h[k] - dot * mul[k]) > PERIOD + .1) goto next3;
cl.add(c3);
parent_id.push_back(i);
next3: ;
}
}
println(hlog, "Error: path not found, steps = ", steps);
return p;
}
EX int precise_distance(cell *c1, cell *c2) {
if(c1 == c2) return 0;
auto m = crystal_map();
if(pure()) {
coord co1 = m->hcoords[c1->master];
coord co2 = m->hcoords[c2->master];
int result = 0;
for(int a=0; a<m->cs.dim; a++) result += abs(co1[a] - co2[a]);
return result / FULLSTEP;
}
auto& distmemo = m->distmemo;
if(c2 == currentmap->gamestart()) swap(c1, c2);
else if(isize(distmemo[c2]) > isize(distmemo[c1])) swap(c1, c2);
if(distmemo[c1].count(c2)) return distmemo[c1][c2];
int zmin = 999999, zmax = -99;
forCellEx(c3, c2) if(distmemo[c1].count(c3)) {
int d = distmemo[c1][c3];
if(d < zmin) zmin = d;
if(d > zmax) zmax = d;
}
if(zmin+1 < zmax-1) println(hlog, "zmin < zmax");
if(zmin+1 == zmax-1) return distmemo[c1][c2] = zmin+1;
ldcoord co1 = m->get_coord(c1);
ldcoord co2 = m->get_coord(c2) - co1;
// draw a cylinder from co1 to co2, and find the solution by going through that cylinder
ldcoord mul = co2 / sqrt(co2|co2);
ld mmax = (co2|mul);
manual_celllister cl;
cl.add(c2);
int steps = 0;
int nextsteps = 1;
for(int i=0; i<isize(cl.lst); i++) {
if(i == nextsteps) steps++, nextsteps = isize(cl.lst);
cell *c = cl.lst[i];
forCellCM(c3, c) if(!cl.listed(c3)) {
if(c3 == c1) {
return distmemo[c1][c2] = distmemo[c2][c1] = 1 + steps;
}
auto h = m->get_coord(c3) - co1;
ld dot = (h|mul);
if(dot > mmax + PERIOD/2 + .1) continue;
for(int k=0; k<m->cs.dim; k++) if(abs(h[k] - dot * mul[k]) > PERIOD + .1) goto next3;
cl.add(c3);
next3: ;
}
}
println(hlog, "Error: distance not found");
return 999999;
}
EX ld space_distance(cell *c1, cell *c2) {
auto m = crystal_map();
ldcoord co1 = m->get_coord(c1);
ldcoord co2 = m->get_coord(c2);
return sqrt(sqhypot2(m->cs, co1, co2));
}
EX ld space_distance_camelot(cell *c) {
auto m = crystal_map();
return m->camelot_mul * sqrt(sqhypot2(m->cs, m->get_coord(c), m->camelot_coord));
}
EX int dist_relative(cell *c) {
auto m = crystal_map();
auto& cc = m->camelot_center;
int r = roundTableRadius(NULL);
cell *start = m->gamestart();
if(!cc) {
println(hlog, "Finding Camelot center...");
cc = start;
while(precise_distance(cc, start) < r + 5)
cc = cc->cmove(hrand(cc->type));
m->camelot_coord = m->get_coord(m->camelot_center);
if(m->cs.dir % 2)
m->camelot_coord[m->cs.dim-1] = 1;
m->camelot_mul = 1;
m->camelot_mul *= (r+5) / space_distance_camelot(start);
}
if(pure())
return precise_distance(c, cc) - r;
ld dis = space_distance_camelot(c);
if(dis < r)
return int(dis) - r;
else {
forCellCM(c1, c) if(space_distance_camelot(c1) < r)
return 0;
return int(dis) + 1 - r;
}
}
coord hrmap_crystal::long_representant(cell *c) {
auto& coordid = east.coordid;