This file documents what is known about memory management in the game.
Many heap-allocated objects have a 4-character ID associated with it. This table shows all known IDs and their respective meanings or translations.
Note
These IDs will appear in memory in reverse order. This is because allocation IDs are often interpreted as 32-bit integers, and integers are stored in little-endian which effectively "reverses" the character order.
ID | Translation | Meaning |
---|---|---|
EDGM |
Edge manager | ? |
EXPH |
? | SysObject |
MESG |
Message manager | ? |
IMNG |
Item manager | ? |