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server.py
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import socketserver
import json
import threading
import random
from importlib import import_module
import time
import ssl
import logging
#NOTE: if we don't provide one of these variables in our extra dict to a logging call, the line WON'T be logged!
FORMAT = '%(asctime)-15s [%(ip)s:%(port)s] %(team)s %(message)s'
logging.basicConfig(filename='log',level=logging.INFO,format=FORMAT)
LOGGER = logging.getLogger('server');
ssl_context = ssl.SSLContext(ssl.PROTOCOL_TLS_SERVER)
ssl_context.load_cert_chain("serv_cert.pem", keyfile="serv_key.pem")
ssl_context.check_hostname = False
class GameHandler(socketserver.StreamRequestHandler):
"""
handle each connection, playing the game
"""
def setup(self):
"""
based on server, set up our
prng and key
"""
super().setup()
rhost, rport = self.request.getpeername()
LOGGER.info('setting up level %s', self.server.level,extra={'ip':rhost,'port':rport,'team':None})
level = self.server.level
valid = [1,2,3,4]
MAX = {1: 104729, 2: 104729, 3: 331337, 4: 331337}
MIN = 1 # just not 0
if level == 0:
# demo/test level.
self._key = "this is the key!"
# ew. but, it works
self.prng = type("",(),dict(get_num=lambda: 42))
elif level in valid:
Mod = import_module("prng_%d" % level)
r = random.Random()
seed = r.randint(MIN, MAX[level])
self.prng = Mod.prng(seed=seed)
with open("key_%d" % level,"r") as f:
self._key = f.read().strip()
else:
raise Exception("Invalid level to handle: %d" % level)
#TODO: implement a timeout? connection limit?
def handle(self):
"""
play the game
once they've guessed 50 consecutive outputs,
they win.
If there's 2 bad guesses, they lose
"""
self.log_extra = {'ip': None, 'port': None, 'team': None}
LOGGER.debug('set log_extra', extra=self.log_extra)
self.ssl_sock = ssl_context.wrap_socket(self.request, server_side=True)
self.log_extra['ip'], self.log_extra['port'] = self.ssl_sock.getpeername()
LOGGER.info('connected', extra=self.log_extra)
guessed=0
bad=0
self.num = self.prng.get_num()
msg = {
"num": self.num,
"correct": guessed,
"key": None
}
team = None
team_has_been_set = None
while bad < 2:
# update info given to challenger
msg["num"] = self.num
msg["correct"] = guessed
# only let them set the team once
if not team_has_been_set and team:
if len(team) > 50:
# please don't
return
msg["team"] = team
self.log_extra["team"] = team
team_has_been_set = True
LOGGER.debug('team name given',extra=self.log_extra)
if guessed >= 50:
msg["key"] = self._key
LOGGER.info('team beat challenge!', extra=self.log_extra)
# make a new secret for them to guess
self.num = self.prng.get_num()
self.ssl_sock.sendall(bytes(json.dumps(msg), "UTF-8"))
if msg["key"]:
LOGGER.info('closing connection', extra=self.log_extra)
return
try:
byte_line = self.ssl_sock.recv(4096)
line = str(byte_line,"UTF-8").strip()
result = json.loads(line)
team = result["team"]
if result["guess"] == self.num:
guessed += 1
else:
bad += 1
LOGGER.debug('received: %s', result, extra=self.log_extra)
except (ValueError, KeyError, UnicodeEncodeError) as e:
# some form of bad input.
# give error message, kill connection
LOGGER.error('exception: %s', type(e).__name__+": "+str(e), extra=self.log_extra)
err = json.dumps({"error": type(e).__name__+": "+str(e)})
self.ssl_sock.sendall(bytes(err,"UTF-8"))
LOGGER.info('disconnecting', extra=self.log_extra)
return
except ConnectionResetError:
LOGGER.debug('client disconnected')
return
#TODO: test the forking mixin gives better performance than the threading mixin
class GameServer(socketserver.ForkingMixIn, socketserver.TCPServer):
level=0
def __init__(self, server_address, RequestHandlerClass, level):
good = [0,1,2,3,4]
if level in good:
super().__init__(server_address, RequestHandlerClass)
self.level = level
else:
raise Exception("Invalid level to serve: %d" % level)
if __name__ == "__main__":
levels = [1,2,3,4]
HOST = ""
PORTS = [1337 + i-1 for i in levels]
servers = [GameServer((HOST, PORTS[i-1]), GameHandler, i) for i in levels]
server_threads = [threading.Thread(target=s.serve_forever) for s in servers]
for t in server_threads:
t.start()
print("thread started:",t.name)