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changes.txt
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--------------------------
Changes in 1.9 (not yet released)
- Add operator[] to vector2d and vector3d
- Bugfix: IrrlichtDevice::isWindowMinimized no longer returns true when it's maximized on Windows.
- Ignore degenerated faces in obj file loader when they would generate triangles where 2 vertices use identical indices.
- Add CMatrix4::transformVec4 to transform vectors with 4 elements (thx @ devsh)
- Add ITexture::getOriginalColorFormat to access color format of images used to create a texture
- Add IMemoryReadFile interface which allows direct access to memory block used as file.
- Add IReadFile::getType() interface to all users to find out what kind of class implements that interface.
- .dae/Collada reader/writer now handle whitespace in texture-filenames with escape characters (handle them as xs:anyURI).
- Add function string::insert.
- EditBox now still allows overwriting characters when the text-length is at max.
- Bugfix: CMatrix4::transformPlane was calculating the wrong plane-normal before.
- SViewFrustum::recalculateBoundingBox no longer includes camera position in the bounding-box. Only using frustum corners now. Thx @DevSH for bugreport & patch.
- Camera uses now OGL projection matrices with OpenGL driver. Fixes wrong near-plane values with OpenGL (showed too much before).
- Add a flag to most CMatrix4::buildProjectionMatrix functions to allow creating OpenGL projection matrices (target range of -w to w instead of 0 to w).
- Bugfix: CCameraSceneNode resets the IsOrthogonal flag to false now when it recalculates a projection matrix.
- SViewFrustum::setFrom and SViewFrustum constructor now use a parameter to allow to set the correct near clipping plane when the projection matrix doesn't use a target depth range of 0 to z, but for example -z to z. So OGL projections matrices can now also use it.
- Remove code to read boundingbox element in Collada reader as it's not in Collada specification.
- .dae/Collada reader now converts from Collada's right-handed to Irrlicht's left handed coordinate system (switching z to -z)
- Add irr::string::eraseTrailingFloatZeros to kick out trailing 0's for strings generated from floats.
- .dae/Collada writer now converts from Irrlicht's left-handed to Collada's right-handed coordinate system (switching z to -z)
- Switch Collada writer to utf8 xml's.
- Add IXMLWriterUTF8
- IColladaMeshWriter::writeScene got an additional flag to decide if root should be written.
- _IRR_MATERIAL_MAX_TEXTURES_ now set to 8 by default. So we can use now 8 textures per material without recompiling the engine.
Additionally there's a new global variable irr::video::MATERIAL_MAX_TEXTURES_USED which can be set to lower numbers to avoid most of the costs coming with this for people not needing more textures.
But using more textures via _IRR_MATERIAL_MAX_TEXTURES_ also has become less calculation intensive than it was in the past, so in release builds the difference is hardly noticeable.
- Serialization fixes for materials in irr format (in IVideoDriver::createAttributesFromMaterial/fillMaterialStructureFromAttributes).
- Add serialization for ToolTip to IGUIElement. Thanks @chronologicaldot for patch (http://irrlicht.sourceforge.net/forum/viewtopic.php?f=2&t=52374)
- Try recovering lost device in D3D9 for 3 seconds when device reset fails after resizing Window.
- Add typedefs like value_type and size_type to array, list and map like std containers have. Thanks @SLC for idea (http://irrlicht.sourceforge.net/forum/viewtopic.php?f=1&t=52363)
- Remove unused enum E_LOST_RESOURCE
- CGUIComboBox uses now EGDS_SCROLLBAR_SIZE instead of EGDS_WINDOW_BUTTON_WIDTH for the width of the listbox button to allow changing that without changing window topbar height.
Thanks @LunaRebirth for reporting. (Forum: http://irrlicht.sourceforge.net/forum/viewtopic.php?f=1&t=52297&p=303682#p303682)
- CGUIListbox, CGUITreeView and CGUITable now resize scrollbars when EGDS_SCROLLBAR_SIZE in the skin changes without having to re-create the elements.
This also fixes the problem that drawing looked wrong when this value got changed after the elements were created.
Thanks @LunaRebirth for reporting. (Forum: http://irrlicht.sourceforge.net/forum/viewtopic.php?f=1&t=52297&p=303682#p303682)
- Scrollbar buttons can no longer get larger than half the ScrollBar element to avoid them overlapping.
- Add IVideoDriver::swapMaterialRenderers to allow swapping the renderer used to render a certain material.
- IMeshManipulator functions createMeshWith1TCoords, createMeshWith2TCoords and createMeshWithTangents no longer weld vertices while converting meshes. Use IMeshManipulator::createMeshWelded if you need that welding.
- Add ITerrainSceneNode::setFixedBorderLOD to handle connecting terrain nodes without gaps. Thanks @diho for the bugreport, testcase and a patch proposal (http://irrlicht.sourceforge.net/forum/viewtopic.php?f=9&t=51220).
- PLY loader now works with files which use "st" instead of "uv" for texture coordinates (like generated from Blender or Assimp). Thanks @JLouisB for patch (http://irrlicht.sourceforge.net/forum/viewtopic.php?f=9&t=52261).
- STL writer does now also write binary files when EMWF_WRITE_BINARY flag is used. Based on patch from JLouisB (http://irrlicht.sourceforge.net/forum/viewtopic.php?f=9&t=52261).
(EMWF_WRITE_COMPRESSED also still works for downward compatibility)
- Improved PLY exporter. Thanks for Patch from JLouisB. (Forum: http://irrlicht.sourceforge.net/forum/viewtopic.php?f=9&t=52261):
- Support for UV and vertex colors.
- Support for binary PLY files export with the EMWF_WRITE_BINARY flag
- Fix for the meshes with 32 bits index
- Fix wrong colors on big endian platforms with burnings renders. Thx @kas1e for reporting and @curaga for the patch (#318). Forum bug discussion at http://irrlicht.sourceforge.net/forum/viewtopic.php?f=7&t=52177.
- Fix bug #440 where OpenGL driver enabled second texture for single-texture materials when setMaterial was called twice. Thx@ "number Zero" for bugreport and test-case.
- Irrlicht icon now loaded with LR_DEFAULTSIZE to better support larger icon requests. Thx@ luthyr for report and bugfix.
- Cursor on X11 behaves now like on Win32 and doesn't try to clip positions to the window
- IImage::copyToWithAlpha has a new parameter to allow combining alpha value instead of replacing them. This uses new blitters called BLITTER_TEXTURE_COMBINE_ALPHA. Thx @chronologicaldot for providing this patch and @burningreggae for his feedback.
- Add _IRR_COMPILE_WITH_PARTICLES_ to control compilation of particle system
- Add IGUIImage::setDrawBackground to allow disabling background drawing even when no texture is set.
- Fix: IGUIContextMenu now raises sub-menu when they would otherwise be displayed below bottom-border of root gui element.
- Prevent initializing/quitting SDL several times when using more than one Irrlicht device.
- Reduce log-messages for "loaded texture" and "loaded mesh" from ELL_INFORMATION to ELL_DEBUG.
- Add IGUIButton::setOverrideColor to allow overriding text-color (same function as statictexts and editboxes have).
- Add functions IGUIButton::getClickShiftState and IGUIButton::getClickControlState to get shift/ctrl key-state when a button was clicked. Thanks @StarSonata for patch.
- Add function ISceneManager::clearAllRegisteredNodesForRendering.
- Add function IVideoDriver::queryTextureFormat to allow checking if a driver supports textures with a specific color format.
- ISceneManager::getMesh can now creates meshes with alternative cache-names.
- Lets the BSP loader find textures inserted with relative paths. Thx@ curaga for patch
- Slightly simplified ALLOC_STRATEGY_DOUBLE in arrays
- Add alternavive BoundingBox calculation for BillboardSceneNode which can take in a camera node. Thx @Seven and @JacKDuRdEn for bugreports.
- FPS camera now supports keyboard rotation.
- Base FPS-camera movement on last position of mouse instead of always center (works better on platforms where cursor-placement is not allowed)
- Octrees with other vertex types than EVT_2TCOORDS can now also use VBO's.
- Add IOctreeSceneNode interface to control parameters like VBO usage and polygon clipping checks for octree scene nodes.
- Add support for different geometric primitivs to meshbuffers. Thanks @gerdb for patch proposal (http://irrlicht.sourceforge.net/forum/viewtopic.php?f=7&t=45999)
- change SEvent::SUserEvent.UserData1 and SEvent::SUserEvent.UserData1 from s32 to size_t to avoid cutting numbers on some 64-bit platforms (SDL and Windows)
- Improve speed of draw3DBox (OpenGL and D3D9). Thanks @zerochen for patch (https://sourceforge.net/p/irrlicht/patches/256)
- Support more keys on OSX "[]\". Thanks @neoascetic for patch (#313).
- Fix IBillboardTextSceneNode::setTextColor which did nothing in the past. It now maps to setColor instead.
- Add access functions to IBillboardTextSceneNode (getText, getFont).
- Add access functions to ITextSceneNode (getText, getTextColor, setFont, getFont).
- Try harder to move Window to custom WindowPosition set in SIrrlichtCreationParameters on X11. Thx@ Hernan Ezequiel Di Giorgi for the patch (#304).
- Fix bug in virtual filessystem which prevented createFileList from working. Thx @Cube for reporting a problem.
- ITriangleSelector now can also return meshbuffer collision information.
- core::string::split now adds delimiter to token before delimiter when keepSeparators is true. That way we never end up with 2 tokens for an original string with a single character.
- Bugfix: SMesh::recalculateBoundingBox() does now ignore empty boundingboxes of meshbuffers instead of adding them.
- IIrrXMLReader::getAttributeValueAsInt and IIrrXMLReader::getAttributeValueAsFloat can now return a custom default-value when the attribute is not found.
- core::string::split now handles ignoreEmptyTokens=false correct. Thanks @manni63 for bugreport: http://irrlicht.sourceforge.net/forum/viewtopic.php?f=7&t=51551&p=299375#p299375
- Bugfix: Previously when some material had a texture matrix and another didn't those materials were still considered identical. Which had prevented correct switching between materials with and without texture matrices.
- IWriteFile::write now returning size_t (like fwrite in c-lib). Also sizeToWrite parameter changed from u32 to size_t.
- IReadFile::read now returning size_t (like fread in c-lib). Also sizeToRead parameter changed from u32 to size_t.
- add clear function to strings.
- Collision manager now using const camera pointers.
- Several fixes for SceneNodeAnimatorCollisionResponse, based on http://irrlicht.sourceforge.net/forum/viewtopic.php?f=7&t=33098&p=290746
Thanks to all people who reported and to JLouisB and kinkreet for the patches:
- Gravity is now fps independent
- Values of gravity now like documented (wasn't 1 unit = 1m before, had been 1m = current frames per second, so maybe 100 units = 1m).
Note that jump-values for fps-camera must also change when adapting gravity!
Several examples got adapted for new ranges.
- Pausing timer now pauses animator. Also doesn't reset values anymore with pauses.
- Clones no longer have 1000 times the gravity of original animator.
should now be fps independentn
- Speedup CTriangleSelector (mainly for animated meshes)
- CTriangleSelector now supports 32-bit meshbuffers. Thanks @Wol101 for reporting and patch-proposal.
- Fix: CTriangleSelector no longer resets it's boundingbox to 0,0,0 (was wrong when a meshbuffer was not around 0)
- Fix: Collada writer now uses wrap_p for third texture wrap value instead of invalid wrap_w (thx @Yoran for bugreport)
- Several getter functions in IAttributes made const (thx @Erik Schultheis for the patch)
- Fix: CTriangleSelector no longer ignores meshbuffer transformations from skinned meshes (thx @AlexAzazel for report and test-model).
- Randomizer now returns range 0..randMax as documented and no longer 1..randMax as it did before. randMax got reduced by 1.
Note: You will generally get different numbers than before! If you need the exact old calculations, please check the corresponding sources in Irrlicht 1.8 in os.cpp/.h
- Resetting Randomizer with 0 or no longer breaks it (will be set to 1). Same for other numbers for which it wasn't defined.
- Add SMaterialLayer::TextureWrapW for cubemap texture wrap mode at W axis.
- Add cubemap texture support for D3D9 and OpenGL drivers.
- Do no longer re-calculate md2 frames when they don't change (thx @npc for reporting)
- Add multibyteToWString wrapper functions around mbstowcs which work with Irrlicht string class.
- Fix: addFileArchive now grab()'s the archive when you pass one in by pointer.
- Fix: Prevent division by 0 in CGUIScrollBar::setPos
- Fix: Add missing serialization to CSceneNodeAnimatorCameraFPS and CSceneNodeAnimatorCameraMaya
- Fix: File-open dialog now restores the original locale after modifying it internally
- Fix first calculation of the camerascenenode boundingsphere.
- Fix bug with ignored opening brace in .X files with DeclData section. Thx @Alin for bugreport and patch.
- Fix problem with OpenGL textures cache.
- Add clear buffer flags and marked some methods used for clear buffers as deprecated.
- Fix: CGUIImage no longer scales wrong when working with textures which don't have the original image size.
- Fix CSoftwareTexture2 calculation for OriginalSize of ITexture. It was returning the changed texture size instead of the original one before.
- Fix skinned meshes not playing their last frame. Also clarified animation documentation to describe current behavior more exactly.
- Add IWriteFile::flush interface (thx @ JLouisB for the patch).
- CLightSceneNode::updateAbsolutePosition does now light recalculations. This is to fix using animators with lights.
- Fix collada export for objects with rotations around more than 1 axis.
- Add ISceneNodeAnimatorCameraMaya::setTargetMinDistance and getTargetMinDistance.
- Add override font to IGUITreeView
- CGUIComboBox now updates selection-list when font changes while it's open (thx @ rubixcuber for bugreport)
- CAnimatedMeshSceneNode::setMesh does now set the animation speed again to that of the mesh (had been changed in 1.7, but not for obvious reasons)
- .x meshloader regards now AnimTicksPerSecond (thx @qian for a test-model and bugreport)
- Interface getMeshType moved from IAnimatedMesh up to IMesh.
- Add b3d mesh-writer. Static writer written by Hendu, support for animated meshes added by JLouisB, testing and bugfixes by CuteAlien.
- Node-collision functions of SceneCollisionManager like getSceneNodeFromScreenCoordinatesBB will now ignore collisions against empty boundingboxes.
- Cameras return again an empty boundingbox (at 0,0,0) instead of returning the frustum boundingbox (was changed in very old Irrlicht version).
You can access the frustum boundingbox through the frustum itself.
This means cameras no longer show up in the node-collision of the SceneCollisionManager (showing up there because of their frustum bounding-box was too confusing).
- Fix problem in IrrlichtDevice::setResizable on X11 that caused window titlebars to hide occasionally under the taskbar in some systems (Ubuntu, Mint).
- Added new IRenderTarget interface.
- Replace the swprintf and snprintf defines by swprintf_irr and snprintf_irr to avoid conflicts with the standard libraries (and other libraries).
- XBox support removed as it would need DX8 (this was about the original XBox).
- Support for Direct3D 8 removed after svn revision 5052 due to lack of maintenance.
- _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX removed. This was a bugfix for VS2003 (in combination with .NET) which we haven't supported in a while.
- VS 2005 support removed after svn revision 5048.
- WinCE 6 supported removed after svn revision 5046.
- NVidia CG support removed after svn revision 5045 due to lack of maintenance. NVidia has also stopped supporting this.
- TA burningvideo:
enabled triangle fan again so that skybox works.[need more testmeshes if other trianglefan than skybox doesn't work]
correct vc2013 project files for x64,static lib
correct alphablend vs add [was broken]
- Add a new core::rect constructor which takes a dimension parameter and set's left-top to 0.
- mtl (obj) format reader and write now regards texture scaling and translation. (thx @thanhle for noticing and patch proposal).
- Added Visual Studio 2013 project files.
- Added new color formats: ECF_R8, ECF_R8G8, ECF_D16, ECF_D32, ECF_D24S8.
- Can now enable/disable backround drawing for IGUITable.
- Bugfix: Cloning CBillboardSceneNode now copies colors and sizes.
- EditBox works now with numpad on X11
- Added helper functions for converting between wchar and utf-8. Patch provided by Hendu.
- Added sphere frustum culling support. Patch provided by Hendu.
- Fixed issues with setViewPort method under OpenGL. (reported by anontypist)
- Fixed several selection, highlighting and clipping bugs in CGUITreeview (thx @ AReichl for the patch + test)
- Removed DllMain from the static windows build (thx @ AReichl for reporting)
- Fixed maximize/minimize under Linux by supporting NETWM hints. Patch provided by hendu.
- ISceneNode::deserializeAttributes uses now old values for parameters which are not in the attributes (thx @entity for noticing).
- Add interface for easier access to scrollbars for IGUIListBox, IGUITreeView and IGUITable
- Fix serializing colors as strings. Was previously mixing up strings with number-arrays and hex color values. Now using hex color values always, but also fixed the the handling when it get's number-array strings.
- Fix IAttributes::setAttribute implementation for textures (did do nothing before).
- Added support for separate blending in OpenGL and D3D9 drivers.
- Added pack_textureBlendFuncSeparate and unpack_textureBlendFuncSeparate functions, which allow to use separate blending functions in OpenGL.
- Added BlendFactor field to SMaterial which allow user to set blending factor per SMaterial set call without use EMT_ONETEXTURE_BLEND type.
- Fixed issue with blending operation set to EBO_NONE and some transparent material types.
- Add a code profiler (stop-watch style)
- Add IGUITable::getItemHeight to access item (row) height
- Add override font to IGUITable
- IGUITable can now disable the active column.
- IGUIElement::getElementFromPoint now virtual
- Fixed issue with wrongly enabled Z-writing for transparent shader materials. Thanks Hendu for this fix.
- Allow more control over particle behavior. This also changed the default behavior.
- ISceneNodeAnimators can now be disabled and paused.
- Maya camera no longer get's stuck in "rotating" state when a mouse-up event is lost (thx @ JLouisB for reporting).
- Focus behavior of IGUIEnvironment now controllable (right-click focus, mouse-over focus). Disabled elements no longer get the focus unless users enforce it.
- Buttons can now now have 7 more image-states, 1 more sprite-state and the sprites are now scaleable.
- Spritebanks can now draw scaled sprites and are a little easier to use.
- Improved i18n key input for X11 (languages like cyrillic work now).
- Fix bug that ListBox would not allow to 'tab' to the next element (thx @ FlavourBoat for reporting)
- IGUIEnvironment::getNextElement now public (was only in CGUIEnvironment before).
- Add an overwrite mode to editbox. Patch provided by Adam(aka kingadami).
- Add IGUIImages::setDrawBounds/getDrawBounds to allow coding stuff like progress bars.
- Add IGUIImages::setSourceRect/getSourceRect to allow using only parts of an image (can also be used to mirror and scroll them).
- Dev-Cpp project file removed (wasn't really supported for some time already)
- Collada dae-loader now set's the vertex colors (thx @sf17k for report and test-models)
- IAttributes interface changed. Parameters are now passed by const-ref instead of per value.
- Fix c::b project obj folder names. Some static builds had used the shared folders (thx @ gerdb for reporting)
- Add ITexture::getSource which can be used to check where the last IVideoDriver::getTexture call found the texture.
- Add IMeshTextureLoader interface and replace texture-loading algorithms in most meshloaders.
- CGUICheckBox no longer gives up focus on EMIE_LMOUSE_LEFT_UP (thx @Demre and @REDDemon for reporting)
- Bugfix: IGUIElement::addChild now prevents setting an element as it's own child.
- GUI editor improvements (prevent crash, improve UI)
- Add IrrlichtDevice::setWindowSize.
- Bugfix: getFont for xml-fonts now also works for fonts inside archives (thx @Neirdan for bugreport)
- Added function irr::core::mergeFilename
- Add ISceneNodeAnimator::setStartTime/getStartTime to allow resetting movement animators.
- Improve speed for finalizing skinned meshes (removal of unnecessary frames after loading) (thx @ichtyander for the testmodel)
- Collada loader now instantiates camera nodes which had been ignore so far (thx @NemoStein for the test .dae)
- line2d::intersectWith has a new parameter to allow ignoring intersections with coincident lines
- vector2d::equals now has an tolerance parameter for passing the epsilon (like vector3d had). Note that this changes the default
behavior of vector2d::equals as well as functions using it like the operators for ==, !=, <, >, <=, >= when using vector2d with f64
as the tolerance is increased in that case (for f32 and integer values it shouldn't make any difference).
- Material renderers which offers blending feature (eg. EMT_TRANSPARENT_ALPHA_CHANNEL, EMT_ONETEXTURE_BLEND etc.) require SMaterial::BlendOperation set to other value than EBO_NONE.
- Removed support for built-in T&L variables in ASM/GLSL shaders (variables related to vertices eg. gl_MultiTexCoord0 are still supported). This change allow us to reduce CPU overhead in shader material renderers.
- IGUIEnvironment::hasFocus has now a parameter checkSubElements as subelements are usually seen as part of an element. Default unfortunately must be false due to backward compatibility.
- Add IGUIElement::isTrulyVisible which works like ISceneNode::isTrulyVisible and checks for parent visibility as well.
- Improved DDS loader and added support for DXTn (DXT1-5) compressed textures in OpenGL and Direct3D9 drivers.
- Add function ISceneNode::getTransformedBoundingBoxEdges.
- Improve automatic compiling under solaris (proposed by curaga)
- Add in IGUICheckBox: setDrawBackground, isDrawBackgroundEnabled, setDrawBorder, isDrawBorderEnabled
- IGUISpinBox now passes on the EGET_BUTTON_CLICKED, EGET_EDITBOX_CHANGED and EGET_EDITBOX_ENTER events from it's sub-elements.
- IGUISpinBox no longer validates values after each character type but only on KEY_ENTER and when losing focus. New behavior can be set with IGUISpinBox::setValidateOn
- IAttributes::getAttributeAs functions now can have a customizable default-parameter to return when attributeName is not found
- Added ECFN_DISABLED value (it works like ECFN_NEVER worked before) and changed ECFN_NEVER behaviour
(it works like its equivalent value in OpenGL/Direct3D).
- Removed boolean interface from IShaderConstantSetCallBack, please use integer interface instead of them.
- Add a LeakHunter class which can be enabled with compile-flag _IRR_COMPILE_WITH_LEAK_HUNTER_ to find leaking IReferenceCounted objects.
- Add _IRR_COMPILE_WITH_XML_ define to allow compiling Irrlicht without xml (patch written by curaga)
- Add functions to set/get cursor character and blinktime to IGUIEditBox
- Collada exporter calculates values for orthographic camera now on export
- Collada exporter now exports the camera up-vector correctly.
- Add IColladaMeshWriter::findGeometryNameForNode
- Add getters IGUIButton::isDrawBorderEnabled and IGUIButton::isDrawBackgroundEnabled
- changed CSkyBoxSceneNode to drawIndexedTriangleList instead of drawIndexedTriangleFan (because software renderers don't have fans.. and i needed the demo functionable)
- added x64 to vs2008 project ( buildAllExamples_v9 ) [paths: obj64, win64-visualstudio]
- burningvideo: getMaxTextureSize adjusted [ changed meaning of SOFTWARE_DRIVER_2_TEXTURE_MAXSIZE
- burningvideo: mipmaplevel adjusted ( not that bad bokeh...(sometimes) )
--------------------------
Changes in 1.8.5
- Fix SViewFrustum::clipLine. Was before clipping at wrong points (inverse places along lines).
- Fix compilation on OSX and prevent capturing mouse cursor when Window is not on top (Patch #319)
Thanks at Artem Shoobovych for bugreport and patch (https://sourceforge.net/p/irrlicht/patches/319/)
- Fix serialization of OverrideTextColorEnabled flag in CGUITab. Thanks @ chronologicaldot for reporting (http://irrlicht.sourceforge.net/forum/viewtopic.php?f=7&t=52344&p=303891#p303891)
- CFileSystem::getAbsolutePath no longer wrongly converts an empty filename to "/" on unix platforms.
This fixes the bug that CFileSystem::createAndOpenFile("") returned a (strange behaving) non-null file pointer.
Additional check also added in createAndOpenFile to early out on empty names.
- Fix bug in cursor positions when compiled with newer Windows SDK's (v110 in VS2012) and running on Systems >= Windows Vista in windowed mode.
Thanks @Mustapha Tachouct for the bugreport and patch proposal. Also thanks @BakeMyCake for an earlier report.
- IOSOperator::getSysteMemory() no longer returns incorrect values with >2GB. Thanks @Eduline - human development for report and patch.
- Increase KEY_KEY_CODES_COUNT to fix problem with laptop keyboards which return the keycode 0xff for the function key. Thx @Klokancz for bugreport and patch.
- Fix bug when calling activateJoysticks on windows several times. It had appened joystick information instead of replacing it, thereby increasing joystick number on each call.
Only happened compiling with _IRR_COMPILE_WITH_DIRECTINPUT_JOYSTICK_ (which is the default). Linux and SDL implementation not affected.
Thx @Andrea Demetrio for the bugreport.
- Fix bug in fast_atof when reading floating point numbers with more than 16 digits past the dot. Those produced completely wrong results (sometimes even causing INF numbers).
This bug also did cause many meshloaders to have problems with certain meshes (basically all text-based formats are affected).
- Accuracy of fast_atof is back to older Irrlicht versions (fixes test warnings, usually not a noticable problem).
- Fix crash in eventhandling when calling remove() on a contextmenu while it has focus.
- CImageLoaderJPG::isALoadableFileFormat uses a test which allows to load more jpg formats (for example uncompressed jpg's). Thx @Yaron Cohen-Tal for report, test-image and his help with the patch.
--------------------------
Changes in 1.8.4 (9th July 2016, svn r5321)
- Tests on Unix now have a short pause between switching drivers to avoid certain X11 errors.
- Fix CEnumAttribute::getInt() which could crash (thx @ luthyr for reporting)
- No longer try to run tests for drivers not supported on a platform
- Update lights and renderTargetTexture tests to work with Windows 10 (can't have so tiny Windows anymore).
- Deprecate CMatrix4::transformBox as the result is no longer a boundingbox. Use CMatrix4::transformBoxEx instead (which has been available for a long time).
- Fix CSceneCollisionManager::getPickedNodeBB which could sometimes miss collisions.
- Add -U__STRICT_ANSI__ option to c::b project files to allow compiling with -std=c++11 and add an error when trying to compile with Irrlicht with __STRICT_ANSI__
- Update libpng to 1.6.23
- Update zlib to 1.2.8
- Fix some compile warnings in aes which got handled as errors by some c++11 compilers.
- Get rid of some misleading-indentation warnings in gcc6
- Fix serialization of the InputReceiverEnabled flag in CCameraSceneNode
- Fix pasting text from X11 applications to Irrlicht. Thanks @est31 for the patch.
- Tests give now a warning when stabilizing screenshots failed. Aslo trying more often now (a hack as taking screenshots otherwise fails often in windowed mode on some systems).
--------------------------
Changes in 1.8.3 (13.9.2015)
- Fix the fix for compiling on GCC5 (thanks to est31 for report and patch)
--------------------------
Changes in 1.8.2 (30.8.2015)
- Add VS2013 project files
- Fix compiling with IRR_LINUX_XCURSOR_
- Fix compiling with NO_IRR_COMPILE_WITH_LIBJPEG_ (thx to anontypist for report and patch).
- Fix compiling on GCC5 on MinGW (thanks to Slipxy for finding the bug and to osense for reporting it).
- Fix loading of .X and .B3D models with non-normalized quaternion rotations (thanks to JLouisB for a test-model).
- Fix compiling on Free BSD (thanks to leper for reporting and patch)
- Fix bug with multiple SetPixelFormat calls. (reported and fixed by anontypist)
- Fix bug related to memory release in PNG image loader. Thanks elephoenix for it.
- Fix crash in CGUIListBox when users pressed end key folled by any other key in an empty, focused list box (thanks at porcus for report and patch).
- Fix use of enabling defines for wal2 (halflife) image loader. Thanks to hendu for noticing.
- Fix userClipPlane test by inserting the stabilizeScreenBackground call
- Demo enables antialiasing now correct (thanks to Mel for noticing).
- Update glext.h (bug #429)
- Example 22 no longer select a random texture after loading a new texture (thanks at mongoose7 for reporting).
- Fix bug in IGUISkin serialization which messed up serialization of the button-pressed offsets (thanks at Midnight for reporting).
- IGUIStaticText::getTextHeight returns now the correct height for texts with newlines even WordWrap is not set.
- Crashfix for CGUIEditBox. CGUIEditBox::setMultiLine must break text when changed or other functions like getTextDimension can crash afterward for strings with newline characters.
- CGUIEditBox and the GUI-Editor now convert pasted text correctly using mbstowcs.
- C::B project files work again on newer Linux-distributions which have cleaned up their dev-lib dependencies.
- Makefile for the new IrrFontTool links now correctly to libfontconfig
--------------------------
Changes in 1.8.1 (17.11.2013)
- Improved OpenGL performance under OSX (Thanks devonsoft for reporting).
- Fixed OSX compilation issues.
- [KNOWN BUG] Software driver doesn't work properly under OSX 10.9.
- For speed improvement the following attributes accessible by ISceneManager::getParameters() are no longer updated in release:
"culled", "calls", "drawn_solid", "drawn_transparent", "drawn_transparent_effect".
They can be enabled by compiling Irrlicht with the define _IRR_SCENEMANAGER_DEBUG.
Thanks @hendu for reporting, see http://irrlicht.sourceforge.net/forum/viewtopic.php?f=2&t=48211 for the discussion.
- Fix compile problem with CIrrDeviceSDL on VS2008 (and maybe other systems). Thanks @HellFlip for reporting.
- Fix quaternion::rotationFromTo() (Thanks @takamoto for reporting)
- Fix iszero for s64 (Thanks @chronologicaldot for reporting)
- Fix crash in SoftwareDriver2 when Material was EMT_DETAIL_MAP but texture[1] was not set (Thanks for fix by chronologicaldot)
- Fix buffer overrun in x-loader (Thanks for fix by Otaka)
- Fix cursor visibility update problem under Windows 8 (Thanks @luthyr for reporting)
- Fix irredit links in loadScene/saveScene docs.
- Fix issue in CAnimatedMeshSceneNode::clone which caused a crash. (reported and fixed by luthyr)
- Fix compiling errors for c++ builder (thx @Greatwolf for many patches and @cfanderek for reminding)
- Initialized IColladaMeshWriter::GeometryWriting which was uninitialized.
- Fix linker trouble with irr::core::equalsByUl when compiling Irrlicht as managed code (thx @ Memorial76 for a report + testcase)
- Fix crashes in CCubeSceneNode::clone and CSphereSceneNode::clone (reported by marsupial)
- Fix the clipping in the listbox drawing which was only showing the right line of the sunken pane (reported by Mloren and Abraxas).
- Initialize slider in example 05 correct (reported by Zerochen)
- Fix crash in CMeshSceneNode::clone when the mesh had no shadow (reported by christianclavet, bug-fix found by Nadro)
--------------------------
Changes in 1.8 (7.11.2012)
- Let sphere mesh use full opaque color, just as all the other ones do
- Gcc on Win32 (MinGW) now also works with the _w file access functions when compiled with _IRR_WCHAR_FILESYSTEM. (thx @ alexzk for reporting compile troubles)
- Fix a bunch of off-by one errors in irr::core::string in functions equals_substring_ignore_case, findFirst, findFirstChar, findNext, findLast, findLastChar, replace, remove and removeChars.
This prevents some potential memory access errors, find functions no longer try to find the \0, replace no longer replaces the \0 and remove no longer tries to remove it (which did remove the last character instead).
- matrix4::setRotationAxisRadians added
- user clipplanes fixed
- Skip rendering of lines, points, and polygons, as these lead to crahses due to wrong access to the vertex lists. A fix would need major rewrite of the vertex cache, or at least some other render methods.
- Add mipmap generation for makeColorKeyTexture
- Add another saveScene overload which allows to pass in a user-created XMLWriter. Patch suggested by eversilver.
- quaternion conversions to and from matrix4 no longer invert rotations.
To test if your code was affected by this you can set IRR_TEST_BROKEN_QUATERNION_USE in quaternion.h and try to compile your application.
Then on all compile-errors when you pass the matrix to the quaternion you can replace the matrix with the transposed matrix.
For all errors you get on getMatrix() you can use quaternion::getMatrix_transposed instead.
- CGUIEnvironment::loadGui - loading a gui into a target-element no longer messes up when the gui-file contained guienvironment serialization.
- Colladawriter now exports materials per node when those are used in Irrlicht
- Colladawriter now writing matrices for node transformations as old solution did not work with CDummyTransformationSceneNode's.
- Colladawriter no longer create an extra node for the scenemanger as <visual_scene> has that job in Collada.
- Colladwriter no longer makes all Scenenodes children of ambient-light as that can be parallel on the same layer instead.
- Colladareader now creates the ambient-light correct instead of creating a point-light for it.
- Add new parameter to array reallocate function. This prevents a reallocation in case the array would become smaller. As the reallocation operation is quite time consuming, this can be avoided on request now, on the expense of more memory consumption.
- Add IAnimatedMeshSceneNode::getLoopMode (asked for by JLouisB)
- CSceneNodeAnimatorCameraFPS now resets the key-input when it was disabled (thx @ gerdb for reporting and patch-proposal)
- Properly destroy OpenGL resources on linux (thx @curaga for the patch)
- Fix diplay bux in the attribute-panel of the GUIEditor. Fixes bug 3517314 (thx @Darkcoder for reporting).
- Allow caching cursor position on X11 to work around slow XQueryPointer calls (thx @Hendu for reporting+patch proposal)
- Make sure after EGET_EDITBOX_ENTER and EGET_COMBO_BOX_CHANGED event processing no more code is executed for the corresponding editbox or combobox objects to allow clearing the environment on those actions (see comments on bug-id 2995838).
- Fix string::replace which failed replacing substrings at the end when the replacement was longer
- Struct packing works now with gcc 4.7 changes on MinGW (thx @Sudi for reporting).
- Struct packing uses now same solution throughout (by including headers in corresponding places)
- User can now set characters used for decimal point in fast_atof for localisation.
- Add parameter useAlphaChannel to second IGUIEnvironment::addImage function.
- Get rid of unnecessary warning "Could not load sprite bank because the file does not exist" for "#defaultfont".
- Fix MRT disabling. Bug found and fixed by hendu.
- core:::array::reallocate returning now immediately when it has nothing to do. Should reduce a lot of memory thrashing on irrArrays.
- Start mesh animations at first OnAnimate , before start-frame was rather random. Thx @Auria for reporting and patch proposal.
- renderTargetTexture now working with ECF_R5G6B5
- add -fPic in c::b linux fast math shared build.
- Fix by Auria for starting the animated meshes only at first OnAnimate instead of at random times and animation frames.
- Add support for MAX_COMBINED_TEXTURES, which allows more texture support than with the original fixed pipeline texture check under OpenGL. Now, more than 4 textures should also work with newer gfx cards and drivers, which often only support 4 fixed pipeline textures.
- triangle3d::isPointInsideFast now using some epsilon to catch all points on the borders.
- triangle3d::getIntersectionOfPlaneWithLine calculates now with higher precision for more exact results.
- triangle3d::isOnSameSide (used by isPointInside) calculates now with higher precision and uses some epsilon to make it work with larger integers and less floating point troubles. Slightly slower now.
- new function equalsByUlp to test for spacing between floating point numbers.
- speedup for collada writing.
- speedup for xml-writing.
- Fix 8bit grey image TGAs, which were not working due to missing palette. Also switched to RGB8 format, as otherwise a loss in precision would occur. Thanks to Klunk for the error report and a test image.
- fixed issues with a D3D driver and Aero effects.
- Fix font-drawing in CGUIButton to use EGDF_BUTTON again (thx @DJLinux for reporting).
- Add texture cache with proper reference handling. This avoids deletion of textures while still being active on the GPU. Test case and fix by m(att)giuca
- CFileSystem::removeFileArchive now checking for normalized path
- Fix zip's with passwords on 64-bit systems (thx @ Dr. Gladman for writing the bugfix)
- replace asserts in tests with macro assert_log to allow running all tests through on problems.
- added IGUIElement::setName and IGUIElement::getName (similar to ISceneNode)
- irr::s64 support
- line2d::getClosestPoint can now also get the closest point on the line additional to only checking for closest point on the line-segment.
- avoid division by zero in line2d::getClosestPoint when start- and endpoint are identical
- Support for sw drivers under OSX
- Fix font-loading which got broken by fixed xml-loading. Thanks @ pc0de for finding and providing a test and patch.
- Don't crash draw2DSpriteBatch when it get's no textures.
- Add support for int passing in setShaderConstant
- Support for better collada texture wrapping support on loading.
- Fix for render context change where only the window id is given. We now try to change only the window ID, keeping context and display unchanged. Suggestion by vovo4ka from the forum.
- XML-reader now ignores all whitespace-only EXN_TEXT elements as old way didn't work in cross-platform way (and arguably also not well on Windows).
- CXMLReader initializes IsEmptyElement now.
- line2d::intersectWith and and line2d::getClosestPoint work now also with integers.
- line2d::getMiddle and line3d::getMiddle work now also with integers. But can be slower for compilers which are not optimizing division by 2 to multiplication by 0.5 for floats.
- Add Nadro's initial Cg support. Example 10 is enhanced to allow also Cg shaders.
- Add mipmap support from FBO extension, patch by Nadro.
- Add vertex optimization algorithm submitted by curaga
- rename texureBlend functions to textureBlend
- Add threshold for slerp calculation, switching between linear and slerp at this point.
- Fix for bug 3401933 - vertex color interpolation with shadow volumes in the scene
- Fixed bug in button sprites reported by RdR
- Fixed button state sprite animations for pressed, focused and hovered.
- Added serialization for terrain smooth factor, patch by RdR
- Implemented more button states for sprite banks, patch submitted by RdR
- Add IGUIEnvironment::getHovered to get the element most recently known to be under the mouse cursor
- Add FPS settings for animated meshes, which allows to push animation speed from files to Irrlicht animation system
- Maya camera updates
- Add support for bsp brush entities. Written by Hendu.
- weighted normals recalculation fixed
- Billboard improvements
- API docs updates
- triangle selector improvements
- OSX improvements by Auria
- Add new methods for adding and removing file archives based on ifilearchive pointers.
- Add getBackgroundColor, isDrawBackgroundEnabled and isDrawBorderEnabled to IGUIStaticText (thx 4 patch from Nalin).
- Reduction of multiple skinning the same mesh and frame in one render cycle
- Added ISceneNodeAnimatorCameraFPS::getKeyMap and a new ISceneNodeAnimatorCameraFPS::setKeyMap.
- CSceneNodeAnimatorCameraFPS uses now SKeyMap instead of SCamKeyMap (structs were identical which was confusing and there wasn't any explanation in comments, so I decided to simplify it).
- Add some workaround to MeshViewer to show how we can currently fix the FPS-cam when users to alt-tab while moving. We can improve that some day when we have focus-events, but this works for now.
- Fix LZMA decompression
- Ply normal fixes
- HW buffers only support rendering with both vertex and index buffers
- Enables VBOs for water node
- Octree support for non-standard vertex meshes
- Fix rotationFromTo
- Added ConstIterator
- Fix for getScreenCoordinatesFrom3DPosition to use proper RTT sizes
- Add IGUIComboBox::setMaxSelectionRows and IGUIComboBox::getMaxSelectionRows
- Scenemanager switches from type ESNT_UNKNOWN to type ESNT_SCENE_MANAGER.
- Add getActiveFont to all elements which have setOverrideFont for cleaner code
- Add getOverrideFont to all elements which have setOverrideFont to have a consistent interface
- IGUIEditBox: added missing serialization for Border
- IGUIEditBox: remove bug that added spaces to the end of each line
- IGUIEditBox: fix crash that happened when wordwrapping was enabled, spaces were entered beyond the border and then cursor-key was pressed.
- IGUIEditBox::setDrawBackground added.
- CGUISkin::draw3DSunkenPane no longer ignores fillBackGround in non-flat mode. Also borderlines are no longer drawn overlapping to avoid ugly corners.
- CDummyTransformationSceneNode::clone() added.
- IParticleSystemSceneNode::doParticleSystem now public to allow rendering outside scenegraph.
- getRelativeFilenames updates and fixes
- Renamed IOSOperator::getOperationSystemVersion to getOperatingSystemVersion. Changed return type from wchar_t to core::stringc, as that's the internal representation the name is built on.
- Added IGUITabControl::insertTab, IGUITabControl::removeTab, IGUITabControl::clear and IGUITabControl::getTabAt
- Add 32bit support to some mesh manipulator methods
- Fix mipmap locking under OpenGL
- Improvement of screenshot function to support more color formats and targets
- getAngle fix to avoid NaNs
- Available gfx memory output in log messages
- Improved 2d render settings and caching
- Initial suppport for sRGB render functions
- Improved terrain scene node rendering
- Paletted png image support fixed
- Gamma settings in image loaders improved
- Support for relative filenames in serialization
- Access to selectors inside meta selectors implemented
- DirectInput joystick support
- Support for scaling with draw2dimage with burnings video
- More gl extensions have correctly initialised return values
- Some fixes for quaternion to euler function
- Properly return nullptr if RTT creation fails on low levels
- Added IGUIListBox::getItemAt
- Add more image formats tried to load by q3 level loader
- Add fast_atof improvements from assimp, also strtoul10 method
- Add blend equation function for MRTs
- Add new material fields for blend operation and polygon offset (depth bias).
- Reorder texture stage assignments
- Improved VSync handling
- Fix Ogre loader for materials with more than one texture
- Fix createMeshCopy material handling
- Framework target for OSX project added
- Terrain scene node fixes
- Fix HSL color class
- Fix color selection GUI element
- Transparency issues in particle system fixed
- Particle sphere emitter rand values fixed
- Support Unicode SHY dynamic hypen in word wrap
- Fix OBJ reader sometimes running over EOF
- Added IGUITable::getColumnWidth
- Billboard text animates in OnAnimate now
- Fix mountpoint reader to properly sync file names and firectories
- Added the ability to open an archive from an IReadFile*, added a FileToHeader tool with instructions of how to make a portable app that consists of a single executable file.
- Added suppport for right-to-left (RTL) text, supplied by Auria from STK
- Added ISceneManager::createSceneNodeAnimator to create animators by name
- The Makefile now creates a symlink from the soname to the binary name during install. Binary compatibility is only confirmed between same minor releases.
- Added SMF mesh loader, loads meshes from 3D World Studio. Originally written by Joseph Ellis
- The loader selection process now consistently checks loader lists in reverse order, so new loaders added to Irrlicht override the internal ones. This applies when adding external mesh, image, scene and archive loaders, image writers, plus node, animator and GUI element factories.
- Added getters to retrieve mesh, scene and archive loaders.
- Added ISceneLoader interface and .irr loader. Users can now add their own scene loaders to the scene manager and use them by calling loadScene.
- Renamed IGUIElement::bringToBack to sendToBack, like in Windows
- Send EGET_ELEMENT_CLOSED event when context menus should be closed (thx @ Mloren for reporting).
- Added treeview to GUI editor, provided by Armen
- Added root type for GUI environment
- zip archive fixes: Fix directory tags in file list. Fix loading of stream zip files which have file sizes only in the central directory.
- Fixed panel scrollbars in GUI editor, reported by Armen
- Fix b3d loading of files with mixed mesh/bone sections.
- Fix particle emitters which used integer random numbers so far. The distributions of the particles should be much better (and the code also somewhat faster) now.
- Add new random method frand: Returns a random number in the interval [0..1] and gives better distributions than using fmodf on the integer number.
- Add node parameter to saveScene and loadScene. saveScene saves the given node and all descendants to the file (if 0, the full scene is saved as before). loadScene loads all elements of the scene as childs of the given node. As before, 0 would load the file on the top level (scenemanager).
- Add method to make a filename relative to a given directory.
- Fix setMesh to correctly update the joints cache.
- Fix setting transition time of skinned meshes back to 0.
- Add some getters to IGUIImage: getImage, getColor
- Fix OpenGL FBODepthTexture to create less overhead
- Fix MRT disabling under OpenGL
- API change: Added write only lock mode for textures. The lock method has changed the signature and uses an enum parameter now instead of a bool. The default is still to lock for read/write (previously 'false'). The old 'true' value should be replaced by ETLM_READ_ONLY.
- Speedup deleting of particles
- Add function IParticleSystemSceneNode::clearParticles
- Fix RTT render states under OpenGL
- Fix AntiAliasing setup under Windows/OpenGL in case no AA is available
- Fix transformation matrices when RTT used
- API change: getScreenCoordinatesFrom3DPosition has a new parameter, which needs to be set to true to get the original behavior. Now, the method returns coordinates which would fit as render coordinates of a currently enabled viewport. With the parameter set to true the result would fit only after the viewport is reset to full window rendering.
- More checks for Stencilbuffer
- Improve render state resets
- Fix MRT handling
- Fix file search
- Add flag and method to disable clipping of the text to the gui element rectangle in GUI static text.
- addShadowVolumeSceneNode now replaces an existing shadow. One should avoid to call this method multiple times without changing any parameter, as it is quite time consuming and cannot recognize the duplicate calls.
- Add function IGUIEnvironment::removeFont (TODO: Does not remove the texture from cache so far)
- Fixed mem leak in mountfilesystem
- Update to libjpeg 8b, zlib 1.2.5, bzip2 1.0.6, libpng 1.4.4 and lzma from 9.20 SDK
- Functions in IMeshCache expecting IAnimatedMesh* parameters removed as similar functions with IMesh* can be used since a while. Fixes also problems when IAnimatedMesh* got upcasted to IMesh*. (thx @ Greenya for reporting)
- Fix blend states for MRTs
- 64bit targets for MSVC added
- The following functions will now use a "ISceneNode *" instead of a "const ISceneNode *":
ITriangleSelector::getSceneNodeForTriangle, ISceneNodeAnimatorCollisionResponse::getCollisionNode, ISceneCollisionManager::getCollisionPoint and ISceneCollisionManager::getCollisionResultPosition.
As collision functions often are followed by changing node positions users where so far forced to using const_casts (found by Greenya).
- Add vector3d::getAs3Values (patch provided by slavik262)
- Add function to SViewFrustum to get corners of the near plane (patch provided by Matt Kline, aka slavik262)
- ParticleFadeOutAffector::setFadeOutTime can no longer be set to invalid values
- ParticleFadeOutAffector uses now throughout u32 for fadeOutTime (found by greenya)
- Add missing access function CParticleSystemSceneNode::getAffectors() (seen by B@z)
- Add missing setters/getters for particle emitters (seen by B@z)
- Compile-defines can now be disabled from Makefiles/Projectfiles instead of having to change IrrCompileConfig.h each time.
- IGUITabControl::setActiveTab should only take IGUITab* and not IGUIElement* (thx to greenya for finding)
- Add new skin-colors: EGDC_GRAY_WINDOW_SYMBOL, EGDC_EDITABLE, EGDC_GRAY_EDITABLE, EGDC_FOCUSED_EDITABLE
- Disabled state is now extended to sub-elements
- Make disabled state for several elements more visible
- Bugfix: Icons in tabcontrol get now affected immediately by skin-changes
- Proper cleanup if visual not created
- XML reader bugfix
- Disable mipmaps in 2d mode everywhere
- Add xml example written by Yoran Bosman.
- Fix cursor cleanup under Linux when using multiple devices
- Fix collada parser
- Fix MRT reset under D3D
- Add a generic attribute interface for querying video driver attributes which are not necessarily of type bool. This interface allows to check certain supported features, such as the number of user clip planes, supported lights and textures, MRTs, and other things. The interface might change in the future, but it's fully functional already. The supported attributes are listed in the API docs of the function:
The following names can be queried for the given types:
* MaxTextures (int) The maximum number of simultaneous textures supported by the driver. This can be less than the supported number of textures of the driver. Use _IRR_MATERIAL_MAX_TEXTURES_ to adapt the number.
* MaxSupportedTextures (int) The maximum number of simultaneous textures supported by the fixed function pipeline of the (hw) driver. The actual supported number of textures supported by the engine can be lower.
* MaxLights (int) Number of hardware lights supported in the fixed function pipeline of the driver, typically 6-8. Use light manager or deferred shading for more.
* MaxAnisotropy (int) Number of anisotropy levels supported for filtering. At least 1, max is typically at 16 or 32.
* MaxUserClipPlanes (int) Number of additional clip planes, which can be set by the user via dedicated driver methods.
* MaxAuxBuffers (int) Special render buffers, which are currently not really usable inside Irrlicht. Only supported by OpenGL
* MaxMultipleRenderTargets (int) Number of render targets which can be bound simultaneously. Rendering to MRTs is done via shaders.
* MaxIndices (int) Number of indices which can be used in one render call (i.e. one mesh buffer).
* MaxTextureSize (int) Dimension that a texture may have, both in width and height.
* MaxGeometryVerticesOut (int) Number of vertices the geometry shader can output in one pass. Only OpenGL so far.
* MaxTextureLODBias (float) Maximum value for LOD bias. Is usually at around 16, but can be lower on some systems.
* Version (int) Version of the driver. Should be Major*100+Minor
* ShaderLanguageVersion (int) Version of the high level shader language. Should be Major*100+Minor.
- Fix getRotationDegrees
- Add creation parameter which allows to disable highres timers on Windows upon device creation.
- Several transparency setup bugs fixed. Now, alpha_vertex_blend uses proper alpha blending instead of a mixed add/alpha blending.
- Added a method to get real time and date in a human readable struct
- Fix add folder archives method to support files without trailing slashes.
- fix transparent_reflection_2_layers
- Add support for MSVC 2010
- Fix "unsupported format" warning on RTT usage
- Add IGUIElement::bringToBack (patch written by DtD, although I'm to blame for the function-name)
- BurningVideo
- add Normalmap Rendering (one light only), pushed Burningvideo to 0.46
- add Stencil Shadow Rendering (one color only and 32 bit only),
pushed Burningvideo to 0.47
- internal vertexformat changed
- changed fixpoint from 9 to 10 bit fract resolution
- renamed createBurningVideoDriver to createBurningVideoDriver and uses SIrrlichtCreationParameters like opengl
- internal interfaces for the trianglerenders unified.
- Example 11, changed the light billboards to use the light color.
allow to disable the bump/parallax on the earth like in the room ( with transparency )
- added DDS Image files, DXT2, DXT3, DXT4, DXT5, based on code from nvidia and Randy Reddig
- added Halflife 1 Model Loader (based on code by Fabio Concas)
Halflife 1.1.0.8, Counter-Strike 1.6 working
-> Load all Textures ( can even optimize it to texture atlas ), all bone animation, all submodels.
-> But to make use of the values (named animation, mouth animation)
the Interface for IAnimatedMeshSceneNode has to be redone.
TODO:
->can handle float frames numbers, the interface for getMesh should be reworked
This is my idea of a new getMesh interface for IAnimatedMesh
//! Returns the IMesh interface for a frame.
/** \param frameA: Frame number as zero based index.
The Blend Factor is in the fractional part of frameA
The Mesh will be calculated as
frame = integer(frameA) * (1-fractional(frameA )) + frameB * fractional(frameA)
FrameNr KeyFrameA KeyFrameB
40.0 1 0
40.1 0.9 0.1
40.5 0.5 0.5
40.9 0.1 0.9
41.0 0 1
\param frameB: Frame number as zero based index. The other KeyFrame which is blended with FrameA.
\param userParam: for Example Level of detail, or something else
*/
virtual IMesh* getMesh(f32 frameA, s32 frameB = 0,s32 param = 0) = 0;
For now i used the (unused, always 255) detail level parameter and set a blend percentage as
s32 frameNr = (s32) getFrameNr();
s32 frameBlend = (s32) (core::fract ( getFrameNr() ) * 1000.f);
return Mesh->getMesh(frameNr, frameBlend, StartFrame, EndFrame);
So no interface is affected.
-> TODO: Quaternion Rotation is done private hand made and should be done with irrlicht quaternions
- Included 357kb Yodan.mdl mesh and copyright info file from Doug Hillyer
to the media directory, used in example 7. collision as 4th model.
- added Halflife 1 Texture Loader
Valve uses WAL archive types like quake2. textures are inside model files
I reworked the existing ImageloaderWAL and added named Halflife textures to wal2 ( they have no extension )
and an LMP (palette/texture) loader into the same file (all using 32bit now)
- added WAD Archive Loader (Quake2 (WAL2) and Halflife (WAL3) are supported)
- CFileList
added Offset Parameter to SFileListEntry and removed the private array from the archive loaders.
CFileList::addItem now uses automatic incremental id if id = 0
- added void splitFilename, splits a path into components
- added parameter make_lower to substring ( copy just lower case )
string<T> subString(u32 begin, s32 length, bool make_lower = false ) const
- ColorConverter added
//! converts a 8 bit palettized or non palettized image (A8) into R8G8B8
static void convert8BitTo24Bit(const u8* in, s16* out, s32 width, s32 height, const s32* palette, s32 linepad = 0, bool flip=false);
//! converts a 8 bit palettized or non palettized image (A8) into A8R8G8B8
static void convert8BitTo32Bit(const u8* in, u8* out, s32 width, s32 height, const u8* palette, s32 linepad = 0, bool flip=false);
- In IGUITreeView "clearChilds" and "hasChilds" deprecated for "clearChildren" and "hasChildren" (thx @Greenya for noticing)
- add CGUIEditBox::getOverrideColor and CGUIEditBox::isOverrideColorEnabled
- add dimension2d::operator-
- Add logging level ELL_DEBUG
- Add parameter DisplayAdapter to creation params to allow selecting the card when more than one card is in the system.
- Added support for custom cursors
- WM_SYSCOMMAND - SC_KEYMENU message is now ignored (F10 and ALT in Win32 windowed mode)
- Avoid argument lookup ambiguity in swap when used in combination with stl. Using same trick as boost now and use 2 different template parameters in it.
- Add UseMipMap flag in material
- Add occlusion query support. Based on code by Nadro
- Add support for vertex_array_bgra extension in OpenGL driver. This will speed up OpenGL rendering quite a lot as it skips the silly color conversion thing we have to do otherwise.
- Replace raw xml char implementation with template struct in order to decouple the type from POD types. May also help for 64bit problems or changes needed there.
- Fixed bug causing memory access violation in string::replace found and patched by Nalin.
- Fix windows32 class unregister
- Add parameter to line2d::intersectWith to allow getting intersections outside the segments (thx Yoran).
- External windows are not destroyed anymore
- clamp values in getRotationDegrees to avoid nan values
- texture size in terrain mesh fixed
- ms3d fixes
- Add new matrix methods for infinite projection matrix
- Support new OpenGL 2.x shader creation
-----------------------------
Changes in 1.7.4 (not yet released)
- fixed getDepthFunction in IQ3Shader which always returned ECFN_EQUAL due to missing break (found by the cppcheck tool)
- STL loader improved to handle arbitrary file starts
- Compiler problem with gcc4.6 and big endian systems fixed
- Change include order to get example 21 compiling on MinGW.
- Irrlicht.dll has correct name now again (was named libIrrlicht.dll in c::b). This fixes bugreport 3518765 reported by tetho.
- Fix linker path in example 16 for C::B project file (linker path was in include path section).
- Link with opengl32 and gdi32 in Example 14 in C::B.
- Remove --no-export-all-symbols which got recently added to the windows build as that flag is not known by gcc on Windows.
- Fix bug in example 23 where Width and Height got mixed up. Thanks @Lazier for reporting.
- Fix for R5G6B5 converter submitted by XMight
- Fix conversion warning under mingw, found by Randajad
- Set EMF_NORMALIZE_NORMALS correct for syndey model in Demo (thanks @ Midnight for reporting).
- SceneNodeAnimatorFlyCircle fixes serialization of RadiusEllipsoid (was writing Radius). Thx @ wing64 for reporting.
- Yield on Linux now uses nanosleep with 1ns as 0 isn't guaranteed to yield (thx @ hendu for finding + fix)
-----------------------------
Changes in 1.7.3 (20.02.2012)
- SceneNodeAnimatorFlyCircle fixes serialization of RadiusEllipsoid (was writing Radius). Thx @ wing64 for reporting.
- Yield on Linux now uses nanosleep with 1ns as 0 isn't guaranteed to yield (thx @ hendu for finding + fix)
- GUIEditor attributes have now scrollbar to be editable
- Remove warning when compiling line2d::intersectWith with other types than f32.
- Document that triangle3d::isPointInside should not be used with int's.
- triangle3d::isPointInsideFast handles 'on-border' cases now consistently.
- Some more editbox fixes
- Harden Linux joystick usage, in case the driver returns illegal values
- Bugfix: vector2d.normalize() and vector3d.normalize() had returned wrong results with very short vectors since Irrlicht 1.5. Thanks to Willem Swart for Bugreport + testcase.
- Unknown keymappings now use the X11 keycode instead of 0 to make such keys at least usable in games.
- KeyMapping for KeyInput.Key on X11 ignores states like shift&ctrl now like on Windows.
- Additional keymappings for X11 (tested with german and us keyboards which seem to work now in all cases).
- Fix crash in multiline editbox when pasting several lines into it on Windows (found by Reiko)
- example 09.Meshviewer no longer catches keys while a modal dialog is open
- Fix SSharedMeshBuffer
- Fix right handed ortho matrix
- editbox no longer displays cursor when disabled
- editbox autoscrolling now at least works good enough to actually show the text which the user is typing in.
- editbox no longer moves text into next line when it fails wrapping creating senseless empty lines which mess up scrolling.
- Fix crash in editbox when scrolling up with empty first lines caused by textwrapping.
- Fix endianess conversions
- Changes to isPointInside
- Fix focus problem when removing an unfocused modal dialog reported by Reiko here: http://irrlicht.sourceforge.net/forum/viewtopic.php?f=7&t=44358
- Fix md2 normals problem again
- Add integer template specialization for vector3d::getSphericalCoordinateAngles which rounds angles to nearest integer now.
- Recalculate FrameRect and ScrollPos in CGUIEditBox when AbsoluteRect gets changed (thx @ serengeor for report + testcase)
- Fix crash in editbox
- Fix 'k' in bigfont.png (thx @ Scrappi for reporting)
- fix serialization for CBillboardSceneNode, it had missed 2 color (thx for finding + patch from pc0de)
- EMIE_MOUSE_WHEEL messages now handled correctly in several gui-element when wheel isn't just 1.0 or -1.0 (thx @ Reiko for reporting)
- Fix problems in Textwrapping in CGUIStaticText. Did use wrong size and did ignore last word of the text (thx @ Reiko for bugreport)